What is the new gear stats combination for
For not much thanks to game design and mind set.
The ferocity made people stronger in low level areas and barely any weaker in lvl 80 areas, more than ever Bezerker (and Knight) is the way to go until we start getting content where we actually need to Tank damage.
I’ll give you an example, when the patch hit and I saw an achievement to survive 15 seconds on quick sand I thought “Nice!” when I went over there with my Sentinel/Soldier wasn’t so nice after all because guess what? The thing takes 12% of HP, so the more you have the faster you’ll die because you can’t heal up that fast, the less HP the better.
And over all across the game the time you “buy” with survivability doesn’t compensate the damage loss.
Take CoF P1 as an example, to open the gate while standing inside the bubbles a Bezerker will clear off the mobs in a second and take no damage, a Soldier will take for ever and get his HP to half.
So I don’t really see this being a success, if they introduced a Crit Damage (major) Power, Ferocity, now that would make people excited and then automatically rage like there was no tomorrow because their Zerker would be “useless” and “give us a one time ability to change the stats in my ascended gear”, so if I was Anet I wouldn’t do it at all and avoid all the drama and maybe thats what they’re doing already.
So my question is, What is it good for?
It’s more or less a combination that should have been available at the start but for whatever reason wasn’t. Tanking probably. A good Guardian or Warrior in dungeons could make use out of it but given the current meta, it just seems pointless now.
- WvW trolling
- PvP point tanking
- PvE afk autohit.
if they introduced a Crit Damage (major) Power, Ferocity
Crit Dmg is Ferocity.
Ugh, it seems like everyone is wearing this kind of gear now. I feel like I’m soloing champs in groups.