What's with all the ROLL BACKS?
AGAIN! I hate this patch more than anything ever. This is the WORST patch you’ve EVER put out, anet.
It isn’t just you, I gave up on the living story for now, all the events in FS were disconnecting every few minutes and the rollbacks were making it really unpredictable as to which loot and achievements I would be allowed to keep. It was mostly defending that tower and the dolyaks.
Im just downloading the patch and you’re making me scared -.- STAHP!
This is what you all get for not jumping in on the public test server and helping to make sure these events work right.
Oh…wait….
delicate, brick-like subtlety.
For perspective and an update, please refer to https://forum-en.gw2archive.eu/forum/livingworld/s2/Broken-World-Events
(edited by nightwulf.1986)
For perspective an update, please refer to https://forum-en.gw2archive.eu/forum/livingworld/s2/Broken-World-Events
Yeah, I just found that. Sounds like time to take a break, calm myself down a bit, and wait for them to patch it.
delicate, brick-like subtlety.
This is what you all get for not jumping in on the public test server and helping to make sure these events work right.
Oh…wait….
PTS aren’t a cure all, and let’s not pretend otherwise. Most of the people I know who were on PTS for WoW did it so their guilds could get raid timing down for when it went live. Did nothing to help with the bugs. They were only interested in getting world firsts or whatever.
I repeat, public test servers aren’t a cure all.
PTS aren’t a cure all, and let’s not pretend otherwise. Most of the people I know who were on PTS for WoW did it so their guilds could get raid timing down for when it went live. Did nothing to help with the bugs. They were only interested in getting world firsts or whatever.
I repeat, public test servers aren’t a cure all.
I know.
They are, however, more likely to catch the “too many people at once cause this to happen” type of bugs than a smaller in-house test server is.
You’re right, though. There’s no promise a PTS could have caught this.
delicate, brick-like subtlety.
This is what you all get for not jumping in on the public test server and helping to make sure these events work right.
Oh…wait….
PTS aren’t a cure all, and let’s not pretend otherwise. Most of the people I know who were on PTS for WoW did it so their guilds could get raid timing down for when it went live. Did nothing to help with the bugs. They were only interested in getting world firsts or whatever.
I repeat, public test servers aren’t a cure all.
We don’t pretend it is a cure, we know it should be integrated as a part of their testing workflow. Also, "Most of the people I know " is a meaningless extrapolation, PTR in WoW did serve it’s purpose to an acceptable degree. It is not my intention to come out harsh, but PTR is not just a fancy idea it’s a essentially a developing tool.
This is what you all get for not jumping in on the public test server and helping to make sure these events work right.
Oh…wait….
PTS aren’t a cure all, and let’s not pretend otherwise. Most of the people I know who were on PTS for WoW did it so their guilds could get raid timing down for when it went live. Did nothing to help with the bugs. They were only interested in getting world firsts or whatever.
I repeat, public test servers aren’t a cure all.
We don’t pretend it is a cure, we know it should be integrated as a part of their testing workflow. Also, "Most of the people I know " is a meaningless extrapolation, PTR in WoW did serve it’s purpose to an acceptable degree. It is not my intention to come out harsh, but PTR is not just a fancy idea it’s a essentially a developing tool.
Don’t be holding WoW up like it’s some kind of shining beacon of perfectly polished gaming because it’s not. I played that game and every single patch without fail was full of bugs, from wildly unstable servers to bosses twirling off into the lava to low level paladins beating end game raid bosses and throwing their rankings off for entire seasons.
The only reason you don’t hear about it as much is they rarely launch patches. I think they are going on a year now without one and their bug forums are still full of bugs from the last one!
There is heavy serverload and at the same time I experience much less skill lag than I’m used to with so much players at one point (but maybe it’s just me). The downsite to this seems to be the disconnects.
The only reason you don’t hear about it as much is they rarely launch patches. I think they are going on a year now without one and their bug forums are still full of bugs from the last one!
Hey guess what, the same applies for gw2.
The only reason you don’t hear about it as much is they rarely launch patches. I think they are going on a year now without one and their bug forums are still full of bugs from the last one!
Hey guess what, the same applies for gw2.
No, GW2 launches patches every 2 weeks.
The only reason you don’t hear about it as much is they rarely launch patches. I think they are going on a year now without one and their bug forums are still full of bugs from the last one!
Hey guess what, the same applies for gw2.
No, GW2 launches patches every 2 weeks.
Yet, we still have bugs which exist for over an year or things which took them over a year to fix.
This is what you all get for not jumping in on the public test server and helping to make sure these events work right.
Oh…wait….
PTS aren’t a cure all, and let’s not pretend otherwise. Most of the people I know who were on PTS for WoW did it so their guilds could get raid timing down for when it went live. Did nothing to help with the bugs. They were only interested in getting world firsts or whatever.
I repeat, public test servers aren’t a cure all.
We don’t pretend it is a cure, we know it should be integrated as a part of their testing workflow. Also, "Most of the people I know " is a meaningless extrapolation, PTR in WoW did serve it’s purpose to an acceptable degree. It is not my intention to come out harsh, but PTR is not just a fancy idea it’s a essentially a developing tool.
Don’t be holding WoW up like it’s some kind of shining beacon of perfectly polished gaming because it’s not. I played that game and every single patch without fail was full of bugs, from wildly unstable servers to bosses twirling off into the lava to low level paladins beating end game raid bosses and throwing their rankings off for entire seasons.
The only reason you don’t hear about it as much is they rarely launch patches. I think they are going on a year now without one and their bug forums are still full of bugs from the last one!
I still remember boats randomly zoning into the middle of mountains in the middle of a continent, nowhere near the ocean, during AQ opening.
Just collected some mats, got a rollback and all the stuff i collected is gone. Ty Anet -.-
The only reason you don’t hear about it as much is they rarely launch patches. I think they are going on a year now without one and their bug forums are still full of bugs from the last one!
Hey guess what, the same applies for gw2.
No, GW2 launches patches every 2 weeks.
Yet, we still have bugs which exist for over an year or things which took them over a year to fix.
You might be new to MMOs. They all have persistent or recurring bugs, things that are difficult to reproduce since they are such large complicated games.
If you really want to play a bug free game I suggest looking to console or board games because every MMO I’ve ever played, without fail, from the biggest to the smallest, no matter how much or how little PTS they had always had bugs.
The only reason you don’t hear about it as much is they rarely launch patches. I think they are going on a year now without one and their bug forums are still full of bugs from the last one!
Hey guess what, the same applies for gw2.
No, GW2 launches patches every 2 weeks.
Yet, we still have bugs which exist for over an year or things which took them over a year to fix.
You might be new to MMOs. They all have persistent or recurring bugs, things that are difficult to reproduce since they are such large complicated games.
If you really want to play a bug free game I suggest looking to console or board games because every MMO I’ve ever played, without fail, from the biggest to the smallest, no matter how much or how little PTS they had always had bugs.
I never said that I expect the game to be free of bugs. I just wanted to point out what you just said, no MMORPG is ever free of bugs, neither gw2 or WoW.
This is what you all get for not jumping in on the public test server and helping to make sure these events work right.
Oh…wait….
PTS aren’t a cure all, and let’s not pretend otherwise. Most of the people I know who were on PTS for WoW did it so their guilds could get raid timing down for when it went live. Did nothing to help with the bugs. They were only interested in getting world firsts or whatever.
I repeat, public test servers aren’t a cure all.
We don’t pretend it is a cure, we know it should be integrated as a part of their testing workflow. Also, "Most of the people I know " is a meaningless extrapolation, PTR in WoW did serve it’s purpose to an acceptable degree. It is not my intention to come out harsh, but PTR is not just a fancy idea it’s a essentially a developing tool.
Don’t be holding WoW up like it’s some kind of shining beacon of perfectly polished gaming because it’s not. I played that game and every single patch without fail was full of bugs, from wildly unstable servers to bosses twirling off into the lava to low level paladins beating end game raid bosses and throwing their rankings off for entire seasons.
The only reason you don’t hear about it as much is they rarely launch patches. I think they are going on a year now without one and their bug forums are still full of bugs from the last one!
PTR being useful in WoW != WoW being a shining beacon of perfectly polished game.
This obviously isn’t about WoW, I just commented on what he said.