“Life’s a journey, not a destination.”
Why are we doing rift events?
“Life’s a journey, not a destination.”
And why do we jump through the rift in the first place (other than because dulfy says so)?
And why do we jump through the rift in the first place (other than because dulfy says so)?
Because we can.
It may be a ‘quest’ more like the Seis one. Just part of it released periodically. Perhaps, more will become clear nearer or at the end.
I realise this might seem like a silly question but why are we doing rift events?
As far as I can tell we hear that something strange is going on around Gillscale Pond, go to investigate and see a rift. We jump through it, land in the pond and find the ??? device. We speak to Auris who repairs it, then start using it to stabalise rifts and jump through them.
But we don’t seem to be achieving anything by doing this. Are we learning anything about the rifts in the process? Do we need to stabalise them to stop something bad happening?
With all the other Current Events activities there was a pretty clear motive for our characters, but I just can’t see what we’re achieving here except for teleporting ourselves around Tyria a bunch of times.
possible goal is to stabilise all the rift to prevent any possible bad outcome
I’ve fallen so far behind in understanding anything that is going on in this game anymore (and I’ve got 6,200 hours in the game). It seems that Anet is doing little more than releasing “lists” of “achievements” that we need to “do” for some “reason” (usually a skin or a do dad).
The dozen currencies, shovel, keys, acids, stabilizing devices, ley line sensors, etc., etc., etc. is getting old.
The rifts seem to have killed all the native creatures in the area of Gillscale Pond, so I’d imagine our characters doing “research” on said rifts by trying to understand them, why and how they killed everything, what makes them appear, and so on would fall into typical hero duties. Particularly once we start teleporting to other rift locations and find out that some of them are major hub cities.
remember that – for anyone who picked getting the shadowstone in the other current event might run into dialogue wise – that a bloodstone only contains a fraction of what a dragon can consume. We’ve seen what a bloodstones magic is capable of in bloodstone fen when released all at once. one can only imagine how much magic the death of a dragon would create, and we killed two thus far. This flood of magic may be responsible for making local space-time unstable and thus we have the rifts.
I realise this might seem like a silly question but why are we doing rift events?
As far as I can tell we hear that something strange is going on around Gillscale Pond, go to investigate and see a rift. We jump through it, land in the pond and find the ??? device. We speak to Auris who repairs it, then start using it to stabalise rifts and jump through them.
But we don’t seem to be achieving anything by doing this. Are we learning anything about the rifts in the process? Do we need to stabalise them to stop something bad happening?
With all the other Current Events activities there was a pretty clear motive for our characters, but I just can’t see what we’re achieving here except for teleporting ourselves around Tyria a bunch of times.
Events like this and the Seis events are fillers to give players something to do, maintain interest in the storyline, and give some bits of lore between story episodes. What did the Seis events ultimately accomplish? Have we used the skills from those events since then? Is it likely we will see those “motes” in the future?
I’d forgotten about the dead animals all around Gillscale Pond. If they’re related to the rifts (and I assume they are) it would make sense that we’d want to stop that happening elsewhere.
In that case I can understand wanting to stabalise them, but I’m still not sure it’s a good idea to keep jumping through them. But then I’m not sure it was a good idea to attack the giant anomaly either.
And why do we jump through the rift in the first place (other than because dulfy says so)?
The first time I did it by accident. I was just trying to figure out what it was and what to do. I was running up to it to see if I got an interact option, then found myself dropping into Gillscale Pond.
I’ve been using a guide to find out which settings work on the Class II Stabaliser, but other than that I’ve just been stumbling through it. Which is why I thought I might be missing something.
“Life’s a journey, not a destination.”
Events like this and the Seis events are fillers to give players something to do, maintain interest in the storyline, and give some bits of lore between story episodes. What did the Seis events ultimately accomplish? Have we used the skills from those events since then? Is it likely we will see those “motes” in the future?
I don’t think Seis was about introducing new skills, but was pointing out Primodus moving. Before that, and at the start of Episode 2, we believed that Primordus was still around the old Central Portal Hub (or whatever it was called) and were planning a trip to the Shiverpeaks. Seis, however, tracked a disturbance of magic leading from the northernmost Shiverpeaks point and heading southwest, eventually leading to what turned out to be the Ring of Fire islands. What was the new map in Episode 2? Ember Bay, a Ring of Fire island. Most of the time we’ve been active, the Elder Dragons haven’t really shifted their location, but I’d think an Elder Dragon moving underground would count as a large shift in leyline magic.
Now, what could the magical rifts be hinting at? I don’t have a clue at the moment. All I know is that there is a chance at bloodstone elementals attacking around Gillscale Pond from one of the rifts, so either Bloodstone Fen is getting worse or another bloodstone is getting unstable. I could be wrong on both fronts, but that’s all I got at the moment.
Realized I still got the Class II Stabaliser, is there any point to keeping this right now?
I never went to all locations as there did not seem a point at the time, but this seems to have stalled or was it something to keep us entertained while waiting on Ember Bay?
Realized I still got the Class II Stabaliser, is there any point to keeping this right now?
I never went to all locations as there did not seem a point at the time, but this seems to have stalled or was it something to keep us entertained while waiting on Ember Bay?
I don’t think anyone knows. If you lose/delete it you can get another Class I stabilizer, at least you can on another character. Probably on the same char also but I haven’t checked. However you have to do the first set of locations till it breaks and you can get the Class II, which is rather a pain. I’d keep it until the next section of the Living Story comes out to see if Class II rifts are part of it.
ANet may give it to you.
Do the rifts still spawn or did they break in a recent update? Spent hours running around Ascalon and the only rifts I saw were the temporary animations of Auris teleporting around the stupid lake. Waste of time now lol not cool guys
Do the rifts still spawn or did they break in a recent update?
If you still need the stabilizer, you basically need to find someone else to open a rift for you. Unstable rifts, which are hidden and marked as nearby events on the map, are still all over the place and in various maps.
Obviously there are players who’ve tried and documented every stabilizer combination, just to come up empty-handed. Possibly we are supposed to do it in a certain order? Auris’ dialogue has some seemingly inconsequential numbers, and I can’t seem to find evidence of anyone diving deeper into this mystery of why we even got a class-2 in the first place…
But then again, if we hadn’t figured it out by now, wouldn’t ANet have given us a nudge?
Or….the Devs haven’t created, or (have created, but not yet) released the next part of Current Events that utilizes a Class II Stabilizer.
’We’re not. It was so long ago we last saw or heard from the rifts it may as well be abandoned content’
I would probably do rift events if the device was account bound instead of soul bound. I’m not dragging all my varied alts-of-the-day over to that site to get a device of their own to clog up their inventory, so it sits on the alt I did it on that day
ANet may give it to you.
I have ‘dragged my alts’ over there, as having a Stabilizer makes Daily Map Event completion sooo easy.
It’s not like it is difficult to move a character, and one does not have to start the ‘quest’ in that area. Just jump in a Rift found anywhere (and be instantly ported to the pond area), and your character then only has to pick up the item in the pond, and talk to the NPC.
Of course, each to their own. =)
I have ‘dragged my alts’ over there, as having a Stabilizer makes Daily Map Event completion sooo easy.
It’s not like it is difficult to move a character, and one does not have to start the ‘quest’ in that area. Just jump in a Rift found anywhere (and be instantly ported to the pond area), and your character then only has to pick up the item in the pond, and talk to the NPC.
Of course, each to their own. =)
I guess. I’m not particularly happy with having 15 duplicate devices (one for each of my alts) tying up inventory slots instead of just one device.
ANet may give it to you.
I realise this might seem like a silly question but why are we doing rift events?
As far as I can tell we hear that something strange is going on around Gillscale Pond, go to investigate and see a rift. We jump through it, land in the pond and find the ??? device. We speak to Auris who repairs it, then start using it to stabalise rifts and jump through them.
But we don’t seem to be achieving anything by doing this. Are we learning anything about the rifts in the process? Do we need to stabalise them to stop something bad happening?
With all the other Current Events activities there was a pretty clear motive for our characters, but I just can’t see what we’re achieving here except for teleporting ourselves around Tyria a bunch of times.
We’re doing them because Anet needed some quick content that they can give us rather than have us wait every few months for an episode release.
I think they are there to increase the amount of events in the Daily Event Completion map of the day. There always seem to be a lot of them in the Daily map.
I feel like the class 1 stabilizer got us to be familiar with the concept, and class 2 is where it gets real and shows us nice shortcuts to jump across the map quickly
Mi toon is pahologically curious. She will jump at every door, portal, bunny burrow or volcanic vent available; try to talk to every stranger, friend, foe, alien or dragon; eat every thing barely similar to foodstuff (including dead enemies, rocks and odd energy); and in general, try to know more of anything that cross her path.
Rift events are just standard duty for her.
that it makes every other class in the game boring to play.”
Hawks
Mi toon is pahologically curious. She will jump at every door, portal, bunny burrow or volcanic vent available; try to talk to every stranger, friend, foe, alien or dragon; eat every thing barely similar to foodstuff (including dead enemies, rocks and odd energy); and in general, try to know more of anything that cross her path.
Rift events are just standard duty for her.
As a Sylvari, this ^^^^
There is a growing thread on reddit that might be worth reviewing, and a temporary spike in interest in this seemingly unfinished chain …
A thought occurred to me … how many maps have no rifts in them? If you look into this you discover they are all the starter maps, plus Divinity’s Reach. Every city except DR has a rift … curious. Every starting map does not have a rift … maybe not so curious.
(Hypothetical thought) If there was a rift in DR, where would it be? Crown Pavillion has always spawned interesting theories about things that could/should/might be down there.
Must there be a rift in every map (except starters, or even starters)?
Could this lead to finding the significance of 97?
DR has a rift leading outward from it.
I have posted on the reddit forums but thought I would put at least what I am looking at here.
If you look at what one player did listing the areas here
https://docs.google.com/spreadsheets/d/1E4SUsj5RnZO33utI4_QWp-HeqiJYHFqZvlZT_QOtrSI/edit#gid=0
Then what I did I started to list the names going down column 1 and then column 2. What you notice (on the whole). Is the names repeat themselves every 50 times.
Look for all the Field of Ruins and / or hoelbrak and you can see a pattern.
Now first up maybe I am seeing patterns where there aren’t any and making assumptions all locations go somewhere but if not maybe there is a way to predict where the rifts will go (not which are active as some don’t go anywhere).
Wild speculation time
I think there are 32 zones
Include 5 cities
Add 4 HOT locations
That makes 41- leaving 9 locations left.
We have had 3 locations in last 3 Living World
And this year will get (if the pattern holds) 6 more making 50 in total.
Now there are so many flaws in my logic and I am making assumptions here but who knows.
As to missing locations
Divinity’s Reach
Most starter zones apart from Metrica Province
Straits Of Devastation is not in the list
As to 97 well that’s still a mystery (where is e when you need him/her/it)
I guess. I’m not particularly happy with having 15 duplicate devices (one for each of my alts) tying up inventory slots instead of just one device.
Yes, PLEASE, devs — make those account bound!