Why can't we skip cinematics!

Why can't we skip cinematics!

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Posted by: Ish.2846

Ish.2846

Some cinematic can be skipped, some can’t. I don’t know why. I do know however, that when trying the achievements it’s really annoying to have to watch the cinematic over again. I don’t even watch them the first time, that’s how interested in lore I am, and you’re forcing me to sit through them every single time!

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Posted by: geekanerd.4123

geekanerd.4123

I thought they made some steps in the right direction when they inserted challenge motes in glint’s lair to restart boss battles. And then it’s back to square one with this episode with unskippable cinematics coupled with some achieves that can be easily failed. I don’t need to watch Caithe and Faolain shadowstep into the lab every. Single. Time. Insert a skip button. Please.

[DIE] – FA
“Is it uplevel ranger season yet?”

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Posted by: BobbyT.7192

BobbyT.7192

“meh artistic vision”

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Posted by: Rebound.3409

Rebound.3409

Because if u don’t enjoy the cutscenes u must be forced to enjoy them. It’s been an ANet philosophy with all their content. U don’t like it? we force it down your throat

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Posted by: sorudo.9054

sorudo.9054

GW1 has skip-able cutscenes, it’s more likely the new Anet you’re talking about.

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Posted by: curtegg.5216

curtegg.5216

Wish Anet would put as much into bug fixing as they do those cinematics.

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

As I mentioned in another post, they won’t add the option because its meant to drag out the time it takes to complete the content otherwise known as forced repetition for the sake of faux longevity. I can almost guarantee that this topic was discussed and the change was made a few patches back for exactly this reason, or in short working as intended.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off.

Update, perhaps I am wrong on this, if so my bad.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: Stinkehund.3012

Stinkehund.3012

There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off.

Update, perhaps I am wrong on this, if so my bad.

That is still bad design, though.
And it would be easily remedied by adding challenge-reset-motes, like in Glint’s Lair…

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Posted by: Dinks.2478

Dinks.2478

There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off.

Update, perhaps I am wrong on this, if so my bad.

That is a cop out. It is poor design all the way. If they insist on this being their reasoning then they MUST include a way to restart the achievements without restarting the whole instance. Plus they need to stop doing mutually exclusive achievements if you cannot skip cutscenes that last 20 minutes.