Why not make the zones more alive without LS?

Why not make the zones more alive without LS?

in Living World

Posted by: Kurrilino.2706

Kurrilino.2706

Well….
any half brained person A-Net should ask !!!!WHY!!!! are people doing champions runs in Queensdale….
- I assume it is because these guys can’t handle the excitement and emotions created by living story, or they can’t stand the pressure in “button2” pressing against a horde of all same looking zombies at Cursed Shore.

Dear A-Net,
before punishing people for looking for something to do,
give them something they like like interesting story or likeable characters,
maybe even characters who are real heros and aren’t the first one who die.
But i also can see the answer to that…..“what do you want, we added the wardrope
and you have way more colors to choose from now. isn’t that ,more than compensating for all that missing exitement”??

Why not make the zones more alive without LS?

in Living World

Posted by: Stooperdale.3560

Stooperdale.3560

“Players farm bosses in train in an area (frostgorge…cough!). Anet nerf drops = fail cause players feel like they been punished?”

“I mean is interact with players and stop force us to do things with candy!”

You seem to have got this back to front. Champion purses were created because players complained that champions were not rewarding enough and there was no incentive for players exploring the open world to fight them. So champion purses were added and some players immediately decided to make it a candy fest by using massive raid groups to tackle group content. They exploited the lack of scaling to milk the most candy in the least time.

The scaling down of the champion rewards is just a correction of a design mistake. It is not punishing anyone. If anyone was punishing themselves by playing boring content for candy it was their own fault. I’m guessing many players will not ‘enjoy’ it now the candy has gone, the champ trains will go elsewhere, and the game will return back to a proper state (hopefully).