Why rush LS content in 2 weeks?

Why rush LS content in 2 weeks?

in Living World

Posted by: linearlight.8962

linearlight.8962

I remember back in good ‘ol GW1 days whenever we have a content update, it was done really nicely and polished. Maybe some bugs here and there, but Anet would fix them so fast some of us wouldn’t even notice. The updates didn’t come every 2 weeks, but I thought they were worth the wait.

Now I’m looking though all the LS posts : bugs here, design fails there, trolls pop up here and there….. I can’t help but wonder : Is it just me or these were all rushed out?

so… Does Anet needs more time? I, personally, absolutely don’t mind at all if anet delay the LS content for 1 week or 2 JUST to polish things up according to the size of the content.

Is everyone ok with this? I should make a post in the Suggestion board, too.

Why rush LS content in 2 weeks?

in Living World

Posted by: lordkrall.7241

lordkrall.7241

You are making a big mistake here.
You are assuming they only work on stuff for 2 weeks and then releases it.

That is not the case. They have closer to four months for each update (due to having multiple teams working at the same time on different releases).

You are also very selective when it comes to your memory of GW1, there were quite a bit of bugs there as well, some that took years to fix, and some that still aren’t fixed.

The main thing is that no matter how long time you develop and/or test something, there is always a risk of something slipping through. Especially considering the fact that a test environment is not identical to a live one.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Why rush LS content in 2 weeks?

in Living World

Posted by: darkace.8925

darkace.8925

You are making a big mistake here.
You are assuming they only work on stuff for 2 weeks and then releases it.

That is not the case. They have closer to four months for each update (due to having multiple teams working at the same time on different releases).

It’s actually two months (four teams with two weeks per update). But you are making a big mistake here. You are assuming they have more than one QA team testing the updates as they’re rolled out. That’s a baseless assumption. You shouldn’t hang your argument on baseless assumptions.

Why rush LS content in 2 weeks?

in Living World

Posted by: lordkrall.7241

lordkrall.7241

It’s actually two months (four teams with two weeks per update). But you are making a big mistake here. You are assuming they have more than one QA team testing the updates as they’re rolled out. That’s a baseless assumption. You shouldn’t hang your argument on baseless assumptions.

Incorrect.
Each team works on two releases in a row, thus one months worth of Living Story, thus the other teams have 4 months time to work on their own content.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Why rush LS content in 2 weeks?

in Living World

Posted by: CorneliusCoffin.3169

CorneliusCoffin.3169

You are making a big mistake here.
You are assuming they only work on stuff for 2 weeks and then releases it.

That is not the case. They have closer to four months for each update (due to having multiple teams working at the same time on different releases).

You are also very selective when it comes to your memory of GW1, there were quite a bit of bugs there as well, some that took years to fix, and some that still aren’t fixed.

The main thing is that no matter how long time you develop and/or test something, there is always a risk of something slipping through. Especially considering the fact that a test environment is not identical to a live one.

The problem remains the same, you just found a different way to look at it. It doesn’t matter if it’s the time frame that gets shortened or the number of people working on a release. If you have only a quarter of the team working on a release, that means they’ll probably need 4 times as much time to deliver the same kind of content (both in terms of quality and quantity) as you would get from the entire team. You can’t just split the team into 4 teams and expect them to come up with the same results as before in the same time period. Whether you call that a time problem or a manpower-problem in the end is just a matter of perspective.

Why rush LS content in 2 weeks?

in Living World

Posted by: linearlight.8962

linearlight.8962

Exactly my point.

It’s true I don’t how long have they worked on, let’s say, just this recent part of the content.

But if anet ever run into some thing big and they need some more time to polish thing, QA, bug fix and such but still facing 2 week release schedule.

I’m saying I’m totally ok for them to announce delay notice for the sake of put out better content for the players.

I mean, I know GW series for their quality of the content not the speed or the on-schedule-ness they push things out.

Just my 2 cent, coming from a indie game 3d model artist.