Will Teq Scaling Happen?
Good news, they want to rework all open-world bosses to be similar in difficulty to Tequatl.
You should better get used to what this encounter is, otherwise you will be fairly frustrated in the future.
The Leveling & Open World Compendium
Get used to what, not doing any world events if you aren’t signed up to a specialty guild or on a server that’s at max pop? I don’t believe that is anywhere near acceptable for the majority of players. If GW2 is a game that caters to “the casual gamer” as they themselves marketed the game then no one should be forced down either of these roads to experience content. This was the whole idea behind this MMO not forcing players into raid/WoW type scenarios where you have to be a part of a huge guild or go to extremes to experience the game.
Question: Why do you think joining TTS is an extreme?
It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.
TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.
But encounters like Tequatl drop ascended gear, the best items in the game.
What would you expect, these items have to be difficult to get, what would be the point otherwise?
The Leveling & Open World Compendium
Question: Why do you think joining TTS is an extreme?
Because I shouldn’t have to join a guild just to complete a single event; it’s an amazingly silly idea. I understand making the event more challenging skill wise but making it procedurally challenging is dull and boring. There are actual fun things I could be doing in the time I’m guesting to another server and waiting around for the event to start. Events of this kind should be instanced and should be new, not content redone to be less fun.
But encounters like Tequatl drop ascended gear, the best items in the game.
What would you expect, these items have to be difficult to get, what would be the point otherwise?
Pretty sure every drop in the game has a chance to be ascended, and I know champ bags do. The only unique thing about the Teq ascended drops is that they’re a particularly useless stat combo.
What if I’m happy with my current guild I’m with? Why should I be forced to join another guild just to run 1 event in the game or why should I miss out because I’m not a part of that guild. I love the idea of TTS and what they’ve brought to the community, do not misunderstand me there, however, no content should be so unbalanced it requires that or sitting in a queue to make sure you have a spot.
The chance for dropping ascended gear is like that of a precursor if not lower, not to mention it is stat specific gear that most professions don’t/can’t use so other than the skin itself is useless.
I am not crying to make it easier, however, scaling like other bosses do with less players, etc would allow those who get thrown into over flow or lets say a guild of 30 players want to do it, like my guild does with Karka it would be tough, but not impossible as it is right now.
Any creature/chest that drops ascended mats has a chance of dropping ascended boxes does it not? Not the Teq specific skins, but normal ascended gear.
TTS is a raiding guild. Tequatl is a raid encounter.
Join raiding guild, do raid content – get loot.
Such a simple concept, it worked in other games too.
The Leveling & Open World Compendium
TTS is a raiding guild. Tequatl is a raiding encounter.
Join raiding guild, do raiding content – get loot.
Such a simple concept, it worked in other games too.
Or don’t, do actual fun things and also get loot. Which, by the way, is what is happening on most servers. When you take content that a large % of the player base did and change it so that a very small % of the player base does it, you just broke that content.
For fun things, you do not need ascended gear.
If you do not like the encounter, just skip it. Most things can be done in greens, Arah, might require some rares.
But otherwise, just don’t do content that is too hard.
The Leveling & Open World Compendium
What if I’m happy with my current guild I’m with? Why should I be forced to join another guild just to run 1 event in the game or why should I miss out because I’m not a part of that guild.
Because I shouldn’t have to join a guild just to complete a single event;
Why this self-restriction?
I’m reading somewhat of a false dichotomy. Being in your own guild and in TTS isn’t mutually exclusive. Guild Wars 2 has a multi-guild system. As I stated, it has no rep requirements. You can still be part of your own guild. As long as you aren’t maxing out your 5 guilds, you can be in TTS while repping your own guild. All you need to be aware is of are the times when TTS runs the raids, to rep a few seconds for a taxi, and you can go back to repping your own guild.
Why do you have to do this? Well, the things you have to do is incredibly easy and simple. Again, please don’t get the wrong idea: TTS is open to absolutely EVERYONE. The tools are out there, it doesn’t take much “extreme” commitment to use this tool. I hate for players to somehow get the idea that participating with TTS is “extreme.” It’s not.
Raiding was not supposed to be part of GW2. That was the appeal and marketing of GW2, to NOT follow other MMOs and have that sort of break in division of if you want to get the best gear you HAVE to do large scale events that require ridiculous amounts of time or require you to be in a hard core guild. This event if you want to call it “raiding” goes completely against what GW2 was supposed to be as an MMO. Break the molds of the traditional raiding battle. And if this was a raiding battle that required a specific # why not just instance it not open world if you’re going to pigeon hole it for such a small community of the players.
Also once again you aren’t reading, it’s not about hard, it’s about scaling so not just a group of 50 coordinated people in a specific guild on teamspeak can do it.
Honestly, I was just fooling around. I will quote myself on this topic from another threat:
Having a one-hit-wonder guild you have to join, so you can beat a single boss in the game is really good game design.
I mean, hey, that’s what guilds are for. And thank god we have overflows – now they have a meaning. Sometimes I wish I had created my characters on the overflow server instead of my own one.
At least now we have real raiding in the game, with coordination and TS and stuff, for the tiny chance to get the best gear in game. That is what the game was advertised like.
I am really happy, that this game becomes more and more like the one other game out there. Screw those casuals, they don’t need the best gear anyway, they can do the stuff they do in greens.
The best gear is needed for the hardest content. The hardest content is for the best coordinated players. Therefore, the best gear should drop from the hardest content.
Only the people willing to work towards the best gear should earn it in the end.If you and your guild or server are too bad, you do not deserve it anyway.
I for one heard that kind of stuff before.
The Tequatl encounter is total fail.
The Leveling & Open World Compendium
What if I’m happy with my current guild I’m with? Why should I be forced to join another guild just to run 1 event in the game or why should I miss out because I’m not a part of that guild.
Because I shouldn’t have to join a guild just to complete a single event;
Why this self-restriction?
I’m reading somewhat of a false dichotomy. Being in your own guild and in TTS isn’t mutually exclusive. Guild Wars 2 has a multi-guild system. As I stated, it has no rep requirements. You can still be part of your own guild. As long as you aren’t maxing out your 5 guilds, you can be in TTS while repping your own guild. All you need to be aware is of are the times when TTS runs the raids, to rep a few seconds for a taxi, and you can go back to repping your own guild.
Why do you have to do this? Well, the things you have to do is incredibly easy and simple. Again, please don’t get the wrong idea: TTS is open to absolutely EVERYONE. The tools are out there, it doesn’t take much “extreme” commitment to use this tool. I hate for players to somehow get the idea that participating with TTS is “extreme.” It’s not.
Because joining another guild and guesting to another server is not something that should be necessary to complete an OPEN WORLD EVENT. I don’t understand why you think procedural complications are an appropriate thing to add to an open world event.
Because joining another guild and guesting to another server is not something that should be necessary to complete an OPEN WORLD EVENT. I don’t understand why you think procedural complications are an appropriate thing to add to an open world event.
Mmmm.
You, and a few others, seem to think that the incredibly minor hurdle, or what you call “procedural complications,” is unacceptable in a open world event.
This is where we’ll have to agree to disagree. I, and the members of TTS, think that joining a guild (Not repping it) and taxi-ing to overflows is completely acceptable and do so, because it’s so easy to do. I respect your opinion of course, but I’d like to stress that the choice to participate with TTS is entirely up to the player, and that this procedure is not exclusive, complicated, nor difficult.
And again I repeat, you don’t need to do any guesting for TTS. That is an objective fact.
I’d like to emphasize though, that my objective isn’t to really argue with you about whether the Teq fight is “good” or “bad.” I have no interest in that argument. My purpose though, is to let people who want to participate know that the tools do exist, and it’s not very difficult to wield it. To dispel some of the misunderstanding (doesn’t require rep, doesn’t require guesting) that seem to pop up in these threads.
LoL Kai! Btw, off topic love your Mes guides. I go back and forth between that an another hybrid guide I found depending upon the situation. Nice work.
It’s sad, because I was truly excited about the rework of world bosses. While many may like it currently that you can stand in “blind-spots” like Mr. Sleepy Head Shatterer and walk away from your computer I wanted a challenging fight. I mean these bosses are supposed to be UBER! However, balance is key. I love the balance of dynamic events where if more players are around champions and more mobs spawn. Look at Golem. A few days ago about 15 people I was with took him down, just barely within the timer. It was a true challenge but scaled where we still tried instead of saying, “wow, 15 people? This is never going to happen see you guys later.” Some bosses are going to require a minimum and at that minimum you’ll need really good players who know their professionals and help one another but Teq is broken content imo.
I appreciate all your opinions Ursan I do. I love what you guys have done with TSS. It was a great idea and a wonderful shining moment within the GW2 community. Not many communities out there are as welcoming and helpful and I think that has been a big draw in keeping players and drawing new ones in. And I’ll likely be joining TSS so I can actually engage in Teq on a more regular basis. I’d love to get the achievements that’s for sure. However, if content is made where you must joining a multi-server guild in order to even have any hope of downing the boss imo that means something is terribly wrong.
Scaling would fix nothing. If they made it scale down and a smaller group beat it and word gets around, then what happens? People flock to it hoping to be in a small enough group to kill it. Oh look it scaled back up because all these people want easy-mode and not enough will leave to scale it back down. And yer back to square one.
The only way to fix it the way you want it is to instance it….which then becomes worse than it is now as you would need to be partied or in the case of guild instance have to be in a guild big enough to do it.
Its a world boss dragon lieutenant. Its supposed to be fracking hard. Its supposed to bring the population together in an effort to bring it down. It’s not like noone is ever killing it. Its not impossible.
A part of the community found a way to do it. Be a part of the community and kill it or stand alone and cry about it.
I don’t think there’s anything wrong with having a boss encounter thats supposed to be hard needing something like what TTS has done. Look how many people it brought together in finding a way to kill it regularly.
Hmmm…..a huge, difficult open world encounter that brings the population together in an effort to do, across multiple servers……sounds like what should be in an MMO.
Because joining another guild and guesting to another server is not something that should be necessary to complete an OPEN WORLD EVENT. I don’t understand why you think procedural complications are an appropriate thing to add to an open world event.
Mmmm.
You, and a few others, seem to think that the incredibly minor hurdle, or what you call “procedural complications,” is unacceptable in a open world event.
Considering I was having fun with this event before they even gave any kind of decent rewards, making me guest to other servers and join other guilds rather than just showing up and completing the event IS a procedural complication. Turning an event that a good % of the population did into an event where a very small % of the pop does it is breaking the event. Events like this should be new and instanced, not retooled and open world.
Be a part of the community and kill it or stand alone and cry about it.
Actually it’s “Be a part of the small number of people that like to jump through hoops or just write it off as unfun like the rest of the community.”
(edited by rizzo.1079)
Considering I was having fun with this event before they even gave any kind of decent rewards, making me guest to other servers and join other guilds rather than just showing up and completing the event IS a procedural complication. Turning an event that a good % of the population did into an event where a very small % of the pop does it is breaking the event. Events like this should be new and instanced, not retooled and open world.
Yes, I don’t argue that a process isn’t required. There is a process.
What I’m trying to emphasize is that this process isn’t very difficult (guesting isn’t required, please stop spreading misinformation. Repping isn’t required, so joining the guild is something done in seconds, and forgotten about) and that it is available to everyone who wishes to participate.
Again, I respect your opinion, and if you think that joining a no-rep-requirement guild and taxi-ing into an overflow is such a extreme thing to do, we won’t force you to do it. However, please don’t misrepresent the participation with TTS as something that’s incredibly difficult to do, because it’s not.
Rather than changing scaling of the encounter, perhaps a better solution would be for Anet to create quasi-guilds like TTS that players are either automatically added into on boss content releases or can choose to opt in on.
Perhaps a Sparkfly Fen Defense chat channel that spans several or all servers and includes a waypoint on the tab that players can click on to head to an overflow that is filling up to fight Tequatl or future world bosses.
(They could even keep the chat channel itself or the proposed waypoint unaccesible until the player has completed the activities designed to familiarize them with the encounter.)
You’re making a bigger deal about it than it really is……and very hard to take seriously as you contradict yourself. Really thinking this is a troll topic.
Considering your “solutions” are worse than the so-called problem – Instancing does nothing but add more “hoops” to jump through. Ones imposed directly by Anet. Since the requirements of an instanced Tequatl would be steeper (needing a party, needing a large guild that requires repping). Scaling it does nothing as I already pointed out.
The only “hoop” now is barely that and its not imposed by Anet. It was a community solution.
EDIT
Telecinision snuck in there. With a good suggestion. That would be taking what the community has done and turning it into a game mechanic. The boss itself does not need to be changed as it is doable. It does not need a nerf.
An addition like what was just suggested above me would be an improvement, but still I bet people would even have a problem with that as Tequatl is no longer the tag-dead-in-a-few-mins joke of a boss he once was.
(edited by MrRuin.9740)
What I’m trying to emphasize is that this process isn’t very difficult (guesting isn’t required, please stop spreading misinformation.
Oh cool when is he going down on GoM?
Ah I have to join an overflow…ok not guesting but it’s still a metaevent that’s deserted on most servers. Still, procedure time instead of fun time.
I’m not trying to say the process is ‘extremely difficult’, I’m trying to say that adding a process where none existed before turns fun time into procedure time, which is exactly the opposite of what a video game should be.
Tequatl is no longer the tag-dead-in-a-few-mins joke of a boss he once was.
Yeah except the poison pools and adds would still kill you if you did that before. He was upgraded sometime in the beginning of the year so you couldn’t just ‘press 1 afk’ or you would be killed. I’m beginning to think none of you people actually did the event before this…
(edited by rizzo.1079)
Tequatl was a direct response to calls to make world bosses more challenging, rewarding, and with noticeable fail consequences. It didn’t work and really stands as a monument to why you can’t have challenging world bosses.
Maybe…sooner or later
Oh cool when is he going down on GoM?
TTS does Teq on overflows. As all Teqs are sync’d across servers/overflows, all attempts happen at the same time. If you’d like to know more information, join TTS, and the raid schedules will be made available to you. (Link is in the other Teq thread.)
Ah I have to join an overflow…ok not guesting but it’s still a metaevent that’s deserted on most servers. Still, procedure time instead of fun time
You simply ask for a taxi, join the taxi party, right click on his portrait and “Join overflow.” All of 10 seconds.
I’d hypothesize though that the main servers are deserted primarily due to the success of TTS. Overflows are much more convenient to use as opposed to making players guest to the main servers.
It didn’t work and really stands as a monument to why you can’t have challenging world bosses.
This topic stands as to why you can’t have challenging world bosses. People are unwilling to go out of their way to actually do something. We’re talking quite literally about pushing 2 or 3 clicks on the mouse to switch rep to TTS and guest as being an enormous procedural event that is destroying peoples lives in an MMO.
It didn’t work and really stands as a monument to why you can’t have challenging world bosses.
This topic stands as to why you can’t have challenging world bosses. People are unwilling to go out of their way to actually do something. We’re talking quite literally about pushing 2 or 3 clicks on the mouse to switch rep to TTS and guest as being an enormous procedural event that is destroying peoples lives in an MMO.
^ Nailed it.
“OMG I had to go to an OF server and join a guild made just for this, omg so hard, so much work, it kills the fun!!”
I hope they make more bosses like Teq, some of us have no trouble clicking 5 times to get to the OF and do it.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
My two cents: Leave scaling as is. Instead, change the mechanic by which it spawns. Instead of being on a hard timer between fights, put the fight at the end of a meta-event that could quickly be completed by a large group. This way, it’s not instanced content and remains accessible in the open world to any passerby, but it’s also organized content that a large group could plan for and jump right into without waiting around a beach for him to attack.
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
I hope they make more bosses like Teq, some of us have no trouble clicking 5 times to get to the OF and do it.
And so, the less than 1% of community will have fun, while alienating everyone else.
I can understand why that select few might consider this a good idea. It is. For them alone. For the game however, it is still a design fail.
Remember, remember, 15th of November
Question: Why do you think joining TTS is an extreme?
It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.
TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.
This. I’m looking forward to more specialized groups and guilds formed solely for the purpose of downing World bosses ala raid style. Although the open world have some drawbacks in organizing such events, it’s fun to really work with players with some sort of organization and coordination.
later. It doesn’t care that I’m there.”
Question: Why do you think joining TTS is an extreme?
It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.
TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.
This. I’m looking forward to more specialized groups and guilds formed solely for the purpose of downing World bosses ala raid style. Although the open world have some drawbacks in organizing such events, it’s fun to really work with players with some sort of organization and coordination.
They need to instance those bosses. Leave Jormag and Shatterer as they are and revert Tequatl to how he was. Make instanced, elite versions of those bosses which you can set up a guild mission to take down with their own unique rewards (and possibly guild commendations).
Question: Why do you think joining TTS is an extreme?
It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.
TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.
This. I’m looking forward to more specialized groups and guilds formed solely for the purpose of downing World bosses ala raid style. Although the open world have some drawbacks in organizing such events, it’s fun to really work with players with some sort of organization and coordination.
They need to instance those bosses. Leave Jormag and Shatterer as they are and revert Tequatl to how he was. Make instanced, elite versions of those bosses which you can set up a guild mission to take down with their own unique rewards (and possibly guild commendations).
Shatterer is one goodlooking boss. But as long as there’s a safe spot where everyone stands and auto-attacks his foot to death, I could not agree with you on leaving that world boss as it is. I’m not saying I want everything to be super hard like Teq without some sort of coordination and such. Proper scaliing can and should fix that. I just want encounters to be much more active and engaging other than spamming auto-attack for the rest of the event.
Raid-like instances is a good idea, however GW2 should really strengthen it’s core which is dynamic open world events instead of making everything instanced. But that’s just me.
later. It doesn’t care that I’m there.”
Question: Why do you think joining TTS is an extreme?
It has no rep requirement, no requirements to join, no requirement to guest, no requirement to use voicechat.
TTS is available to all players wishing to participate. It is not some elitist guild. It welcomes all players with open arms.
This. I’m looking forward to more specialized groups and guilds formed solely for the purpose of downing World bosses ala raid style. Although the open world have some drawbacks in organizing such events, it’s fun to really work with players with some sort of organization and coordination.
They need to instance those bosses. Leave Jormag and Shatterer as they are and revert Tequatl to how he was. Make instanced, elite versions of those bosses which you can set up a guild mission to take down with their own unique rewards (and possibly guild commendations).
Shatterer is one goodlooking boss. But as long as there’s a safe spot where everyone stands and auto-attacks his foot to death, I could not agree with you on leaving that world boss as it is. I’m not saying I want everything to be super hard like Teq without some sort of coordination and such. Proper scaliing can and should fix that. I just want encounters to be much more active and engaging other than spamming auto-attack for the rest of the event.
Raid-like instances is a good idea, however GW2 should really strengthen it’s core which is dynamic open world events instead of making everything instanced. But that’s just me.
I think Golem Mark II is about right in terms of a balance between engaging and it being pretty much impossible in a PUG like Tequatl. You can very easily die in seconds if you screw up but its perfectly doable by any reasonably-sized zerg of players.
The reason why Tequatl fails that much isn’t because its hard or anything, its because there’s an adverse selection effect. If you looked at when it was introduced, it was rare but people did beat it in PUGs, what happened afterwards was everyone who was serious about killing it went and joined TTS and camped overflows, leaving the PUGs with mostly people who had absolutely no idea what to do, thus making the event fail over and over.
World Bosses need to exclude the need for any sort of a learning process, they need to basically allow you to know exactly what to do very quickly because you can’t control who comes and joins the fight and you can’t bake in an improvement process because there’s always going to be new people. Thus they can only use very simple mechanics for World Bosses without instancing an elite version.
The scaling for Golem is woeful though. It can be done pretty quickly in a group of 5-8 people but when there’s a large group there it takes ten times longer. Also is there any reason SB didn’t get the same HP buff the rest of the bosses did? Thing dies in under a minute every time still.
The problem with Teq isn’t the difficulty – it’s not even hard skill wise, just logistically. The main issue is the fact that you have to sit around for large amounts of time just to participate. Disconnecting is also a disaster since there’s basically zero chance of retaining your spot.
The scaling for Golem is woeful though. It can be done pretty quickly in a group of 5-8 people but when there’s a large group there it takes ten times longer. Also is there any reason SB didn’t get the same HP buff the rest of the bosses did? Thing dies in under a minute every time still.
The problem with Teq isn’t the difficulty – it’s not even hard skill wise, just logistically. The main issue is the fact that you have to sit around for large amounts of time just to participate. Disconnecting is also a disaster since there’s basically zero chance of retaining your spot.
You weren’t supposed to camp it, the idea was that everyone comes together whenever he spawns, and eventually, people will learn the mechanics and co-ordinate between themselves to beta him.
Nice vision, but it doesn;t work in practice.
It’s a fallacy that you have to join a TTS guild to take down Tequatl. All you need to do is find out when a guild like that is taking down Tequatl and show up. That’s it. That’s all you have to do.
I know because I’ve done it.
It’s a fallacy that you have to join a TTS guild to take down Tequatl. All you need to do is find out when a guild like that is taking down Tequatl and show up. That’s it. That’s all you have to do.
I know because I’ve done it.
You shouldn’t even have to join a guild to do it in the first place. Its an open world boss, it supposed to be open to everyone, not restricted to being basically a guild mission. If they wanted it to be a guild mission, they should’ve made it a guild mission.
The scaling for Golem is woeful though. It can be done pretty quickly in a group of 5-8 people but when there’s a large group there it takes ten times longer. Also is there any reason SB didn’t get the same HP buff the rest of the bosses did? Thing dies in under a minute every time still.
The problem with Teq isn’t the difficulty – it’s not even hard skill wise, just logistically. The main issue is the fact that you have to sit around for large amounts of time just to participate. Disconnecting is also a disaster since there’s basically zero chance of retaining your spot.
You weren’t supposed to camp it, the idea was that everyone comes together whenever he spawns, and eventually, people will learn the mechanics and co-ordinate between themselves to beta him.
Nice vision, but it doesn;t work in practice.
Whoever thought that was going to work was pretty daft. How can you get enough people to come in time after he spawns when you need almost 100? Co-ordinating that many pugs on the fly would never work anyway.
The scaling for Golem is woeful though. It can be done pretty quickly in a group of 5-8 people but when there’s a large group there it takes ten times longer. Also is there any reason SB didn’t get the same HP buff the rest of the bosses did? Thing dies in under a minute every time still.
The problem with Teq isn’t the difficulty – it’s not even hard skill wise, just logistically. The main issue is the fact that you have to sit around for large amounts of time just to participate. Disconnecting is also a disaster since there’s basically zero chance of retaining your spot.
You weren’t supposed to camp it, the idea was that everyone comes together whenever he spawns, and eventually, people will learn the mechanics and co-ordinate between themselves to beta him.
Nice vision, but it doesn;t work in practice.
Whoever thought that was going to work was pretty daft. How can you get enough people to come in time after he spawns when you need almost 100? Co-ordinating that many pugs on the fly would never work anyway.
I feel liek that Tequatl was an experiment on how difficult can they make a World Boss before it becomes unfeasible.
Anet needs to decide whether Tequatl should be an open world boss or an instanced boss.
A world boss should be doable with minimal pre-organization — I believe the original intent was that you hear a boss is being fought, and you simply join in to help out.
If a large amount of organization is required, or if the event can be ruined by one person doing the wrong thing, then that should be an instanced event.
At the moment, Tequatl is being treated by the playerbase as an instanced event (Tequatl guilds finding overflows).
Anet should either flow with the players and make it formally an instanced event or modify the fight so that it fits more with the idea of world bosses.
Basically any thread with Teq in it becomes :
Join TTS – we are the epicness!
but I don’t want to join TTS to kill an boss that spawns hourly.
join TTS! – we do it daily!
but what about when i need a guild specially for the other bosses as they get boosted too?
join TTS – We kill Teq daily, forget future plans – join TTS now. Its easy and fun.
but I’m concerned with the way the game is going, I’m on oceanic time and my server is low pop. What’ll happen when the others get boosted?
join TTS – we kill him at all kinds of times.
but what about the direction the game is headed?
no, I can guess your response…
The Teq change was a bad plan, its inaccessable to low pop servers and players. If more changes are going to be taking this path it will cripple the fun for a huge playerbase…except those guys, in that guild, the one with the zealot bearform guy….
I hope they make more bosses like Teq, some of us have no trouble clicking 5 times to get to the OF and do it.
And so, the less than 1% of community will have fun, while alienating everyone else.
I can understand why that select few might consider this a good idea. It is. For them alone. For the game however, it is still a design fail.
So out of 20+ world bosses, a few will require coordination and be something more than your classic “get in position, press 1, go afk” world boss
What a crime.
The TTS does Teq 10+ times a day with lots of pugs, I doubt that’s just 1% of the population.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
but I don’t want to join TTS to kill an boss that spawns hourly.
The question is, why not? What do you lose by joining TTS, aside from literally 10 seconds of your time? There is no rep requirement, no guesting requirement. You lose nothing, except for one un-repped guild slot.
but what about when i need a guild specially for the other bosses as they get boosted too?
TTS is dedicated to doing Teq, and future boosted bosses as well. We have the infrastructure in place for it. What you’re insinuating is absolutely false.
but I’m concerned with the way the game is going, I’m on oceanic time and my server is low pop. What’ll happen when the others get boosted?
TTS runs a raid during Oceanic time also, but I don’t understand what the direction of the game has anything to do with TTS.
but what about the direction the game is headed?
Again, I don’t understand what the direction of the game has anything to do with TTS. TTS isn’t some kind of huge commitment. You can join TTS, and if you don’t like the direction of the game, feel free to go inactive.
It seems you’re misinformed about the nature of TTS. Rest assured, we are as chill as realistically possible.
The Teq change was a bad plan, its inaccessable to low pop servers and players. If more changes are going to be taking this path it will cripple the fun for a huge playerbase…except those guys, in that guild, the one with the zealot bearform guy….
That’d be right if low-pop players couldnt guest/join OF/join TTS
I know, I know, they’d have to…. waste 30 secs – 1 min, unthinkable right?
The players made a solution, lots of us enjoy it no matter what server we’re from. I dont understand why you limit yourself so much with these imaginary barriers.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
That was epic. You actually answered exactly as i thought you would. Amazing blinkers on you TTS guys…
edit: I’ll clarify a bit for you
“The TTS does Teq 10+ times a day with lots of pugs”
“TTS is dedicated to doing Teq, and future boosted bosses as well. We have the infrastructure in place for it.”
So you’ll be doing all the Dragon bosses 10+ times a day – no matter what timeframe? Even if their times clash? If a player rocks up during his one hour of playtime you’ll be right there ready to drop it as it spawns?
Take the blinkers off, get over the “our guild is god” mentality and realise that this path leads to fail.
(edited by Talissa Chan.7208)
That was epic. You actually answered exactly as i thought you would. Amazing blinkers on you TTS guys…
Can’t let misinformation go uncorrected. What I said are all factual stuff. (No rep, oceanic time raids, plans to do future boosted bosses.)
What’s epic is how players limit themselves for no reason.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
BTW TTS is not just 1 guild, it’s a bunch of players from hundreds of guilds who band together for 1 boss.
Players are using the multi-guild system to organize and kill a world boss. Seriously, why do you limit yourself so much?
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc