Will Teq Scaling Happen?

Will Teq Scaling Happen?

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Posted by: RagingDragon.9475

RagingDragon.9475

I think we need to get back to the OP and look at the Teq encounter as a whole. Instead of focusing on TTS. TTS is a tool that is used to make a difficult encounter doable. Is it needed? No. Lots of other servers do it without TTS, we did it on DB last night. Does it help? Hell ya it does. But the real question is should a world encounter need a tool like TTS to be completed?

As I saw this discussion coming I have been keeping metrics on the Teq encounter.

Teq was killed 22 times yesterday across all servers (Source).

At 200 people per overflow (it’s actually closer to 180 I believe) that is 4400 people who killed Tequatl yesterday. But if the population is around 460,000 (as Anet has announced) that is less than 1% of the population that completes it daily, while other bosses are completed daily 100’s of times. Not to mention that 460,000 players is at any given time (according to Anet), so it is probably closer to 2 million people that are logging on daily as people are constantly rotating, so the real number would be closer to 0.25% of the poplulation completed it yesterday.

I personally want more difficult content in the game, but at the same time it should be balanced better than the current Teq fight.

Commander Kane Ragingdragon
Knights of Ares [ARES] - Apply Now
Website: http://knights-of-ares.enjin.com/

(edited by RagingDragon.9475)

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Posted by: Stormcrow.7513

Stormcrow.7513

I don’t think the encounter is bad, it is the implementation of how we access the encounter.
Teq 2.0 NEEDS to be instanced or given tools for commanders to help with the meta.

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Posted by: Ursan.7846

Ursan.7846

I think we need to get back to the OP and look at the Teq encounter as a whole. Instead of focusing on TTS. TTS is a tool that is used to make a difficult encounter doable. Is it needed? No. Lots of other servers do it without TTS, we did it on DB last night. Does it help? Hell ya it does. But the real question is should a world encounter need a tool like TTS to be completed?

As I saw this discussion coming I have been keeping metrics on the Teq encounter.

Teq was killed 22 times yesterday across all servers. (Source [url=http://gw2dragons.com/dragons/leaderboard target=_blank]Here[/url] )

At 200 people per overflow (it’s actually closer to 180 I believe) that is 4400 people who killed Tequatl yesterday. But if the population is around 460,000 (as Anet has announced) that is less than 1% of the population that completes it daily, while other bosses are completed daily 100’s of times. Not to mention that 460,000 players is at any given time (according to Anet), so it is probably closer to 2 million people that are logging on daily as people are constantly rotating, so the real number would be closer to 0.25% of the poplulation completed it yesterday.

I personally want more difficult content in the game, but at the same time it should be balanced better than the current Teq fight.

We had this discussion in the other thread (or was it this thread?), but that math is really misleading. You can do the same calculation for Jormag (24 NA servers, 6 Jormags a day, ~50-100 people per attempt) and it’s like 14,000 people who do Jormag daily, which is still a tiny percentage of the population.

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Posted by: ZBoss.5610

ZBoss.5610

The statistical evidence doesn’t lie. If there are 460k people playing and only 4400 (that’s assuming every overflow that killed him was full with 200 people, and none of them were returning people from say TTS) that’s under 1% of the population of the game actually experiencing and engaging in Teq as a World Boss. This isn’t right.

I’m not complaining about not being able to get loot. Lets face it loot is as broken as this boss is. I’m talking about not having to be the 1% and jump through hoops like swapping servers, making sure I get into an overflow, joining a guild when I’m quite happy with the one I’m already in, just to experience this content. No content should be that limiting. I’m not saying that the hoops to jump through are that hard so save your sarcasm about “five clicks,” but no one should HAVE to do that. As it has been said regular times by multiple people TTS is a bandaid to fix a sever problem with the mechanics of Teq. It’s great the community has found a way to make the content somewhat work, but it’s still broken even if the community has tried to make it work.

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Posted by: RagingDragon.9475

RagingDragon.9475

It was another thread. lol. But metrics is what Anet will be using to decide if he needs a revamp. Metrics in this cause point to an issue with this encounter, regardless of the tools available, and the OP is about the potentential need for a revamp of Teq again.

This isn’t a “TTS is needed or Not needed” thread. As I said in another thread I have run with TTS, and they are a great set of people that are helping people complete a difficult encounter. TTS is a product of overtuning. There would be no need for groups like TTS if Teq scaled properly or was not as difficult as he is currently.

Commander Kane Ragingdragon
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(edited by RagingDragon.9475)

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Posted by: Ursan.7846

Ursan.7846

It was another thread. lol. But metrics is what Anet will be using to decide if he needs a revamp. Metrics in this cause point to an issue with this encounter, regardless of the tools available.

The worst metric is metrics presented without any context, which your number is. Again, I point you to the Jormag example. There’s many factors which really skew your numbers, and I’m pretty sure I explained them in the other thread.

The statistical evidence doesn’t lie. If there are 460k people playing and only 4400 (that’s assuming every overflow that killed him was full with 200 people, and none of them were returning people from say TTS) that’s under 1% of the population of the game actually experiencing and engaging in Teq as a World Boss. This isn’t right.

But statistics also can be misleading. Jormag is apparently being done by 3% of the population. Is that right?

swapping servers

You do not have to guest to servers. I’ve repeated this multiple times.

joining a guild when I’m quite happy with the one I’m already in,

We do not have a rep requirement, you can still be in the guild that you’re happy to be on, and still continue to rep that guild. You lose nothing by joining TTS, except for a non-repped guild slot.

I’m not saying that the hoops to jump through are that hard so save your sarcasm about “five clicks,”

That’s not sarcasm, that’s literally the truth. You say this, but you continue to make it sound like TTS is some huge commitment. It’s not.

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Posted by: RagingDragon.9475

RagingDragon.9475

The difference is that the other world bosses ARE being completed each time they spawn. Which is why I argued that completion metrics are a better tool than population metrics. As not every person will be able to make it to each encounter.

Other world bosses are completed lets say 90% (though I don’t know the last time any have failed on my sever) to be nice. Teq was completed 22 times but he spawned at least 612 times (not counting OF, which is where TTS kills him). Which is a less than a 4% completion rate compared to 90%.

Ursan I am not against TSS, I am just pointing out that TTS is a means to an end, and that end is a kill on Tequatl. But that means is only needed because he was overtuned.

Commander Kane Ragingdragon
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(edited by RagingDragon.9475)

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The TTS will be futile as soon as the encounter is fixed.
All I see is the people participating in TTS in fear of losing their only reason to exist and argue against fixing the encounter, sorry.

As said before, one-trick-pony guilds exist for a failure in the system, something that can only work because they exist.
Tequatl is a failure in the system. It is an encounter so deserted, that you need to gather people from all servers of a region to do it on overflow.

It can not be intended, to destroy your own content, ANet knows that. TTS will be robbed it’s only purpose to exist, and people will leave as there is no necessity for a band-aid guild, as soon as we get a workable Tequatl.

I have faith in ANet, I even have enough faith to check the patch notes next tuesday and see some first steps into the right direction.

(edited by Kaiyanwan.8521)

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Posted by: Ursan.7846

Ursan.7846

The difference is that the other world bosses ARE being completed each time they spawn. Which is why I argued that completion metrics are a better tool that population.

Other world bosses are completed even lets say 90% of the time to be nice. Teq was completed 22 times but he spawned at least 612 times (not counting OF, which is where TTS kills him). Which is a less than 4% completion rate compared to 90%.

To base this on the number of times he spawn is misleading, because the player base has decided concentrate and focus on specific times for maximum efficiency.

Is there really a point of counting a Teq fail, when no one shows up? (If a tree falls in a forest, does it make a sound?). It makes no sense. No one failed anything, because no one was there. Again, in the other thread, I have used certain escort quests in Brisbane as an example. They get done 100% of the time they spawn, but are done once every week. Very misleading.

By far the best metric is to gauge how many players participated, and completed it. And due to TTS, I imagine this is very high, because for players who want to do Teq, TTS remains easily accessible.

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Posted by: MrRuin.9740

MrRuin.9740

So if we’re using attendance numbers…..why aren’t you all also crying about Taidha Covington? Or Fire Shaman? These arent done all that often. Taidha doesn’t scale right, I’ve been there with a smaller zerg and we couldnt kill her in time. Fire Shaman is usually up for hours and hours and noone touches him. My guess is because it takes more than 3 mins and you have to actually move.
Or how about the Karka Queen? Tequatl is getting killed many times over more than the Karka Queen.
If you’re going to fight for something based on these numbers…..there’s alot more you should add to the list. Karka Queen being tops since that would be done by far fewer than Tequatl.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The Karka Queen is killed daily on my server. Tequatl is not.

Ms. Karka is a fair open world encounter where everyone can jump in and win on my own server. Tequatl for some reason is not.

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Posted by: RagingDragon.9475

RagingDragon.9475

To base this on the number of times he spawn is misleading, because the player base has decided concentrate and focus on specific times for maximum efficiency.

Is there really a point of counting a Teq fail, when no one shows up? (If a tree falls in a forest, does it make a sound?). It makes no sense. No one failed anything, because no one was there. Again, in the other thread, I have used certain escort quests in Brisbane as an example. They get done 100% of the time they spawn, but are done once every week. Very misleading.

By far the best metric is to gauge how many players participated, and completed it. And due to TTS, I imagine this is very high, because for players who want to do Teq, TTS remains easily accessible.

But the reason no one shows up is because he can’t be completed without organization or guilds like TTS. We are disagreeing on semantics based on cause and effect. And you can’t say the best metric is based on participation. That is like the apple store saying sales are up by 1000%, but they fail to announce they are only open 22 times a day, and if you aren’t there you are SoL. Of course sales would go up, as they are forcing people to be there at specific times…

We all know you are Pro TTS, but again this issue isn’t about TTS. It is about Teq as a whole, and it is in need of a revamp based on the encounter. If you look at it objectively this encounter is a failure. Which caused guilds like TTS to form up, TTS is a result of a broken encounter.

Commander Kane Ragingdragon
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Website: http://knights-of-ares.enjin.com/

(edited by RagingDragon.9475)

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Posted by: MrRuin.9740

MrRuin.9740

Same thing for Karka Queen. Killed daily on your server? If I’m not there when a group large enough to do it is there, I’m SoL. Me and 5 friends can’t do it. Scale it way down ASAP pls. My server doesn’t do it daily. Or ever. I have to guest to get it. I am horrifyingly inconvenienced. So, you are okay with one event that suits you and your server. But the fact I would have to guest and try to be there when your server is actually doing it is fine? Bit Hypocritical. But as long as it suits you, I suppose.
Now you’re inconvenienced because your server doesn’t do Tequatl, when they in fact could, and its an uproar.

Also, do you guys forget Tequatl was being done pre-TTS? And it was being done well before ANet anticipated it would. By pugs and on main servers. Its not impossible, nor their fault people don’t learn it and show up. We already proved it can and was done many times pre-TTS.

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Posted by: Ursan.7846

Ursan.7846

But the reason no one shows up is because he can’t be completed without organization and guilds like TTS. You can’t say the best metric is based on particpation. That is like a the apple store saying sales are up by 1000%, but they fail to announce they are only open 22 times a day, and if you aren’t there you are SoL. Of course sales would go up, as they are forcing people to be there at specific times…

So.

At the core, what are you trying to measure with the metric? What is your hypothesis?

My objective is to prove that, if people want to do Teq, they can still very easily complete it due to the resources at hand.

Not everyone is going to do everything everyday in GW2. People pick and choose what to do, depending on their personal preference. That can be FG farming, WvW, PvP, dungeons, etc.

So what’s most important to me then, is that when people want to do X content, is it accessible? Does it require much commitment? The answer to that, with respect to Teq, is yes and no.

If you don’t enjoy it for whatever reason, I’m not going to force you to like it. That’s not my problem. I don’t care if people don’t like PvP and hence don’t do WvW. I do not see this as a problem. The problem is when people want to do X, but it’s not very accessible. Then it is a huge problem, but Teq isn’t that.

If you look at it objectively this encounter is a failure.

It is an objective fact that your assessment is your subjective opinion.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

I am pretty convinced, that you can kill the Karka queen with 20 players.
That’s all I am asking for for Tequatl.

(edited by Kaiyanwan.8521)

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Posted by: Malediktus.9250

Malediktus.9250

I like tequatl as he is. Maybe make him even harder.

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Posted by: Becka Williams.4978

Becka Williams.4978

Karka queen is done multiple times on my server each day. Teq has been killed FOUR times since he was buffed. Four. Karka queen was done probably 4 times that amount in the first day she was introduced.

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Posted by: RagingDragon.9475

RagingDragon.9475

So.

At the core, what are you trying to measure with the metric? What is your hypothesis?

My objective is to prove that, if people want to do Teq, they can still very easily complete it due to the resources at hand.

Not everyone is going to do everything everyday in GW2. People pick and choose what to do, depending on their personal preference. That can be FG farming, WvW, PvP, dungeons, etc.

So what’s most important to me then, is that when people want to do X content, is it accessible? Does it require much commitment? The answer to that, with respect to Teq, is yes and no.

If you don’t enjoy it for whatever reason, I’m not going to force you to like it. That’s not my problem. I don’t care if people don’t like PvP and hence don’t do WvW. I do not see this as a problem. The problem is when people want to do X, but it’s not very accessible. Then it is a huge problem, but Teq isn’t that.

It is an objective fact that your assessment is your subjective opinion.

I agree with your objective, there are ways to get Teq done. And again I am not for or against TTS as you seem to be assuming, even though I have posted this statement multiple times. But you are doing more recruiting, and defending of TTS than actually discussing the apparent issues. Hence why I think you are not looking at this objectively. TTS is an effect, caused by a revamp of a world encounter that is deemed too difficult or too time consuming by the majority of the player base.

My assessment is based on figures not an opinion. Teq fails 96% of the time, and most of those times I am sure that he is not even attempted. For an event to not even be attempted is a failure in itself. As a designer I would be embarressed if my content was avoided 90% of the time.

Personally I would like more difficult content, as the game has become a bit stale, and could use some more challenges. I actually like Teq as is, I used to run raids in FFXI and enjoyed them a lot and it reminds me of those raids, if everyone was paying attention it was challenging but doable, but if a couple people lost focus you would wipe the whole group. But My opinion of Teq is that it should be an instanced encounter, and not a world event.

A world event should be available to anyone of any skill level, and it should be attempted 100% of the time, not only a couple times a day at specific times. Events should have a chance to fail, and they should have an impact on the area if it fails, which Teq does. But if an event is as abandoned as Teq currently is, then there has to be an issue. It either needs to be more fun or more rewarding to bring people back, maybe even both.

Every other boss is attempted 100% of the time, I’m sure a couple fail now and then since they implimented the timers, but it is nowhere near the failure rate that Teq has. The issue with Tequatl is that after countless failures it has essentially scared off the BADs (not necessarily a bad thing), the Casuals (people who only play a couple days a week) and people who only have limited time. All you are left with are the more hardcore players. Hardcore players does not equal world event, it equals raid.

Commander Kane Ragingdragon
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Website: http://knights-of-ares.enjin.com/

(edited by RagingDragon.9475)

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Posted by: Ursan.7846

Ursan.7846

As a world event Teq is a failure.

A world event should be available to anyone of any skill level, and it should be attempted 100% of the time, not only a couple times a day at specific times.

This is why your assessment is subjective.

Because you believe in the ideal of this world boss. That every world boss has to meet these certain requirements.

I simply do not agree with this. I think that there is a niche for these incredibly challenging open-world bosses which require coordination, planning, and logistical effort from the community. There is no Anet Jesus who wrote in the GW2 Manifestbible that “All world events must be completed 100% of the time, at all times of the day.” While this boss is challenging, the resources to participate is widely available and very accessible. And since there are still 20 other world bosses which exist for people who don’t like the coordination/challenge, I personally do not see a problem.

(On that, note, very wierd for you to bring up specific times, when Jormag’s 3-4 hour spawn is completely random and uncontrollable, whereas Teq and his 1-hour spawns gives TTS a ton of flexibility when exactly to do it.)

I have repeated this several times, that I do respect your opinion. But no matter how you frame it, your assessment is just that: your own.

EDIT: I do not comment on suggestions on scaling, instances, tuning, etc. because I do not care. Those are your own personal opinions, and you are entitled to them. What I have a problem is, people claiming that Teq is “objectively” a failure and people who then attempt to bolster their arguments by misconstruing the nature of TTS.

(edited by Ursan.7846)

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Posted by: RagingDragon.9475

RagingDragon.9475

Not sure where you got that I think it should be completed 100% of the time. I said it should at least be attempted. There is nothing wrong with challenging content or events that fail. But when it is avoided there is a larger issue.

I am just using facts essencially as a proof of concept for my opinion. It is however still an opinion. And you maybe be right, maybe it is a bit idealist. But Instead of “I like it, I complete it, so its fine”, I am trying to look at the whole picture.

And we at least we can agree that everyone is entitled to their own opinion. It is actually nice to have a debate without someone trolling or havng a tantrum. lol

Maybe we should approach this in a new way. If you could tweak Teq, how would you do it? And “it doesn’t need it” isn’t considered a valid answer.

EDIT: Not sure how that relates to our discussion. TTS is not up for debate. TTS is actually an exemplary example of the GW2 community. They have come together to help people complete an event, that like I said is either too difficult or too time consuming for the majority of players.

Commander Kane Ragingdragon
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(edited by RagingDragon.9475)

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Posted by: Ursan.7846

Ursan.7846

Maybe we should approach this in a new way. If you could tweak Teq, how would you do it? And “it doesn’t need” isn’t an considered a valid answer.

The only thing I would want is a shorter window. 30 minutes perhaps.

Ultimately though, I personally disagree with Teq being scaled to be do-able with 20 people. Teq, and hopefully in the future ShatShat and JorJor, should all require 100+ people to complete.

I do look at the “whole picture.” And when I look at it, I see that there’s 20+ other world bosses for players to hit in a casual manner, and 1 (potentially 3) incredibly difficult ones for players who enjoy that kind of thing. It’s a niche for sure, but I’m glad as hell it exists.

(edited by Ursan.7846)

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Posted by: boondocksaint.6529

boondocksaint.6529

Guess I will throw in my 2 cents.

What I support:

Making the event more accessible without making it easier, scale, or instanced. I.E have a pre-event so server guilds and TTS can begin organizing for it instead of having to wait and hour or so.

Condensing the spawn window. He can have the same reset time but make the window be like 30-40 minutes rather than 1 hour+.

Continue to improve the event by fixing bugs and visuals (instant tidal wave, bone walls spawning when they shouldn’t instant death using teleport pad).

What I do not support:

Scaling to make him easier.

Instanced, I was pulling my hair out at the beginning trying to beat him. In the process of our first take down I met a lot of new people outside my guild, made friends who are very active in TTS . This was the first PvE event I went in expecting to fail and when we successed it was awesome. Usually we go into PvE events expecting to win and are angry or disappointed when we fail.

Making the event easier.

Teq. can be frustrating and difficult, but he is on of the best PvE events out there and I would support A-Net continue to buff/create bosses like this. On a side note, with you run with a guild like TTS you could potentially go AFK and let the group finish the event. Because of the nature and intensiveness of the event I have never considered doing that nor have I seen anyone do it.

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Posted by: RagingDragon.9475

RagingDragon.9475

A shorter window would only further skew the metrics. It may be attempted more often by guilds like TTS if it had a smaller window, but ultimately it would still be avoided by the majority. Regardless if he spawned 1000 times a day or 50 times, if he is only being attempted 4% of the time, that is an issue.

However if it was instanced and guilds like TTS could do it on demand. Maybe a pre-event as you suggested, with an hour long cool down. You could have the content that you like as is, with a 100% completion rate. Suddenly you would have people and servers that know Teq is killed 100% of the time he is attempted, and people would want to come back.

I think the issue is that Anet advertised him as needing 80+ people to kill him, when the number is actually double. It should take a lot of people to kill it, it is a freaking Dragon. But I think the bottom end of the scaling needs to be toned down a bit, and maybe add a couple more turrets. Then just fix some of the bugs. Make him actually doable with 100 people, but just as difficult if there were 200 people.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Yeah, make all the three dragon bosses deserted wastelands on the main servers all together. Sounds like a good idea to take away the open world prime content from the open world.

I see the joy in game and on the forums.

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Posted by: RagingDragon.9475

RagingDragon.9475

It is coming Kaiyanwan. They will be redoing every world boss, Teq was their “test”. But if the current Teq metrics are any indication, the majority of the player base do not find it worthwhile. That is why I think they will be toning Teq down when they bump up the rest of the world bosses. But all we can do is wait and see.

Commander Kane Ragingdragon
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(edited by RagingDragon.9475)

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Posted by: Kaon.7192

Kaon.7192

Proper scaling needs to be implemented, not necessarily lower scaling. The key to success in TTS runs is having only the bare minimum number of people defending turrets, while the remaining majority spends all their time DPS’ing Teq.

Teq’s health needs to scale to the number of people within 1500 range of his actual hitboxes, not to the total # of players in the area. The players at the turrets are defending instead of DPS’ing Teq himself, and are already scaling up difficulty of the defense event. They shouldn’t scale up Teq’s health at all until they come within range of Teq proper.

Also, removing the spawn window and introducing set spawn times for world bosses would definitely help with the player turnout at the very least.

Wasn’t this advertised as a game where you didn’t have to wait to have fun?

(edited by Kaon.7192)

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Of course they will. Taking away the dragons from the casual community is like telling them to leave. This are iconic events, it is what people like to see. They have been done every day before we got any free rare loot for them.

People are angry about just Tequatl, think about the outrage if they take away all three. This would be one of the most stupid moves in MMO history ever.

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Posted by: Becka Williams.4978

Becka Williams.4978

Teq’s already instanced. TTS uses the overflow system to make him an instance. He’s done very few times in the open world. I dare TTS to start running teq on open servers, rather than in overflow.

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Posted by: RagingDragon.9475

RagingDragon.9475

Yes, but that is a fake instance, they are actually just gaming the overflow system. Some open servers are still doing him a couple times a week. We killed him on Dragonbrand last night, and will be doing so again on Friday. But this actually forces people to guest over. The overflow system is just a way to bypass guesting, while removing most of the other issues, like AFKers and BADs.

You have brought up a good point though Becka. TTS is essentially making it an instanced encounter already, so I am unsure why them or Anet would be against making it a properly instanced encounter. Especially you Ursan as a month ago you were posting that Teq should be turned into a Guild Mission, but now according to you it is “Fine as is”.

Commander Kane Ragingdragon
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(edited by RagingDragon.9475)

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Posted by: Essence Snow.3194

Essence Snow.3194

Just a quick question for the TTS ppl……what hapens when other bosses are revamped? Will you be a member of TTS, STS (shatty terror squad) and CTS (claw terror squad)….etc?

Considering we are limited in the number of guilds we can join (5), when does it stop being reasonable?

TTS is commited to organizing and tackling future revamped bosses.

I’m not sure how the idea that there’s going to be new guilds popping up for new revamped bosses came about (as I’ve heard this several times), and requires people join each and every one of them, but that is not the case.

We have also been asked a lot if we are only a Tequatl killing “guild”. Well first I’ll say,…we aren’t a guild we are a community. Second I will say we DID start off as a Tequatl killing guild, but turned into a massive pve community. We will keep the name for nostalgic sake, of that’s how this amazing community has started. However, we are staying together for not only killing Tequatl but killing future bosses like Shatterer,etc. that Guild Wars 2 brings to the game. We also have expanded in the sense, that we do a weekly dungeon run event now where people can tag up with TTS, and work together in getting dungeons done where before they couldn’t because they felt like if they tried to “pug” it, they would be yelled at or something.

That, and other good information:

http://www.reddit.com/r/Guildwars2/comments/1opapd/tts_the_truth_of_what_we_are/

I hope you realize that if/once that happens even players in the guild will be split on which content they will want to do and when. It’ll only serve to make it more complex and decrease the amount of times Teq is completed even further, not to mention other bosses.

I’m not saying there is anything wrong with TTS. It is a great showing by the community. However, like others have noted it should not make the Teq encounter any more acceptable (by acceptable I mean a successful example by which to base other event revamps) .

Serenity now~Insanity later

(edited by Essence Snow.3194)

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Posted by: chemiclord.3978

chemiclord.3978

LFR has good gear, and that wasn’t my point anyway. I don’t want an easier version of teq I just want it to be instanced and a challenge without silly restrictions like time limits and 80 person party. Any challenge of this magnitude should be instanced imo.

Open world is not the place for difficult content, as made obvious by the tons of servers that never even attempt tequatl.

And my point is that the driving force that makes LFR work is the (fairly) significant difference in the level of shiny that the harder options give you. That’s the carrot that entices people to try the harder option.

GW2 doesn’t really have that carrot. They can’t just “instance” a harder version of Tequatl for the same reason this current one isn’t popular by swaths of the fanbase. The challenge alone isn’t enough of a motivator. Players pretty much have to be forced (either by the addiction to higher stats or to the fact that it’s the only way to play that content) out of their comfort zone.

Without the carrot of phat lootz, the only option Arena.net really has to push people to give the content a serious shot is to make it the only way.

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Posted by: stale.9785

stale.9785

Ursan – you seriously lack in reading comprehension my friend. Nobody anywhere in this thread is complaining about commitment to your guild. Nobody is concerned with your guild. Nobody cares if every last one of you poop gold bars, and we could too, if only we joined you.

That is not the point.

It’s easy to join. We don’t care. It has zero commitment needed – we still don’t care. What we’re discussing is the situation that resulted in needing your guild in the first place – that situation should never have arrived. This only touches on TTS in that TTS exitsts purely to kill the new Teq.

You keep saying the exact same thing – and none of it is germane to the topic at hand.

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Posted by: Becka Williams.4978

Becka Williams.4978

Yes, but that is a fake instance, they are actually just gaming the overflow system. Some open servers are still doing him a couple times a week. We killed him on Dragonbrand last night, and will be doing so again on Friday. But this actually forces people to guest over. The overflow system is just a way to bypass guesting, while removing most of the other issues, like AFKers and BADs.

You have brought up a good point though Becka. TTS is essentially making it an instanced encounter already, so I am unsure why them or Anet would be against making it a properly instanced encounter. Especially you Ursan as a month ago you were posting that Teq should be turned into a Guild Mission, but now according to you it is “Fine as is”.

Possibly becaue a month ago, TTS didn’t exist. Now, it basically IS a guild mission for him. Just pop into the instance, do the event, and hey presto.

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Posted by: MrRuin.9740

MrRuin.9740

The only thing keeping anyone from doing or attempting Tequatl is their own stubborness, unwillingness and refusal to do so.
Tequatl was done by home servers before TTS. It was also done on pug Overflows. It is very possible to do this without TTS. It’s peoples own refusal to do anything that requires more than 20 people and some actual coordination that keeps them from doing it anymore.
Not even talking about the people posting here – but the servers have been babied and handheld for months with easy to tag world bosses. Shoot a dragon in the foot for 4mins and get a reward. Of course the majority of the population doesn’t go try it, is that really surprising given what they’ve had for content up to now?
It’s not that it can’t be done. That’s not the case at all. Many (that I’ve talked to) dont want to bother learning how to do it since they can spam other bosses without even paying attention in many cases.
And its really not that hard to do tequatl if people would take the time to learn it and what to do. Every server could do it many times a day, in less time than it takes to do the joke that is Claw Of Jormag. Is the content too hard or the playerbase to weened on hand-it-out easy content already?
In the case of Karka Queen……how hard is it that really to do? Its not. But when my server attempts it….they just want to stand and root themselves and auto attack. Even after trying many times to give instruction, tjhats what they do. Because thats what they’re used to. Its the same thing for Tequatl. And thats why its not done on main servers. That’s why TTS exists. Not because the content is too hard. TTS just brings together the people who will take the time to learn what to do and when.

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Posted by: Becka Williams.4978

Becka Williams.4978

So you’re saying we should do content we don’t find rewarding? Thanks, that’s why I go to work. I don’t come onto guild wars 2 to do content I don’t like.

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Posted by: BlueZone.4236

BlueZone.4236

At 200 people per overflow (it’s actually closer to 180 I believe) that is 4400 people who killed Tequatl yesterday.

I think a PvE map only supports around 75-150 players (might even be hard capped around 120).
This is (my) anecdotal evidence based on an organized group with 100 TS users taxied off to an overflow map (the taxiing was only advertised on TS, then one of the commanders couldn’t enter due to the map hitting the hard cap).
If your estimate is based on eyeballing the number, it’ll most likely be wrong.
If you have harder evidence on how you obtained 200, I’d be interested to know what method you used.

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Posted by: Ursan.7846

Ursan.7846

Ursan – you seriously lack in reading comprehension my friend. Nobody anywhere in this thread is complaining about commitment to your guild. Nobody is concerned with your guild. Nobody cares if every last one of you poop gold bars, and we could too, if only we joined you.

That is not the point.

It’s easy to join. We don’t care. It has zero commitment needed – we still don’t care. What we’re discussing is the situation that resulted in needing your guild in the first place – that situation should never have arrived. This only touches on TTS in that TTS exitsts purely to kill the new Teq.

You keep saying the exact same thing – and none of it is germane to the topic at hand.

Then you have completely missed my objective in this thread, which I believe I summed up quite nicely in my previous response to you.

Some facts.

1. Some people enjoy this new Teq over the old Teq.
2. If a player wanted to do new Teq, the hurdle is tiny.
3. Not everyone agrees with your ideals of an world event (and that such a standard exists no where)
4. There are 20+ world bosses, aside from Teq, which still exist and is still being done.
5. People actually care about TTS, as evidenced by people asking to join TTS in this very thread.

These, I stress. There’s lots of posts here insinuating the opposite of these facts, but the above points are factual. The rest, I have stated repeatedly that I do not care about discussing.

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Posted by: MrRuin.9740

MrRuin.9740

So you’re saying we should do content we don’t find rewarding? Thanks, that’s why I go to work. I don’t come onto guild wars 2 to do content I don’t like.

We’re getting closer to the real reason a lot of people don’t do it.

To be honest, if you don’t like it, don’t do it. Scaling won’t fix what you’re after or make it enjoyable for you. I don’t come to the content you enjoy and petition to have it changed to suit me. Because I understand some people may enjoy that which I don’t.
Like has been pointed out, there are 15-20+ other world bosses that can be done by people who share this want for that type of content. I don’t understand why when there are people doing the one thats like this and enjoy it, that it would be rallied against. If 0.25% of the population d this event, thats fine because the content that is Tequatl represents less than that as a percentage of the content, events and game as a whole. This minuscule percentage of the content does not need to be changed.

(edited by MrRuin.9740)

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Posted by: Talissa Chan.7208

Talissa Chan.7208

So let me get this straight –
an extremely small percentage of the world enjoys it as is.
The huge majority hates it/ignores it
The reward value is pathetic for the skill required
Its set in an area for mid level chars – who get flamed if they try and join.
But its ok! TTS makes all the bad things go away with a few clicks!
Wow… the ignorance is astounding from that guild.
also – be careful as I got an infraction apparently for typing “lol…just lol.” in reply to their totally ignoring the point and repping their guild more. Moderator must be a fan/member.

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Posted by: chemiclord.3978

chemiclord.3978

To be honest, if you don’t like it, don’t do it. Scaling won’t fix what you’re after or make it enjoyable for you. I don’t come to the content you enjoy and petition to have it changed to suit me. Because I understand some people may enjoy that which I don’t.
Like has been pointed out, there are 15-20+ other world bosses that can be done by people who share this want for that type of content. I don’t understand why when there are people doing the one thats like this and enjoy it, that it would be rallied against. If 0.25% of the population d this event, thats fine because the content that is Tequatl represents less than that as a percentage of the content, events and game as a whole. This minuscule percentage of the content does not need to be changed.

Because Tequatl used to be a fairly easy walk the park that guaranteed at least one rare item. That’s one less piece of loot that they aren’t getting that they need for… reasons.

On top of that, The Shatter and Claw of Jormag will be getting similar treatment, and that’s THREE pieces of loot they won’t be able to get, and that makes them ANGRY.

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Posted by: Talissa Chan.7208

Talissa Chan.7208

Its not always about the loot. Teq is a Dragon, it was an awesome rush doing teq for the first few times back when i had just hit the area – the poison, the creepers, people getting downed and a big zerg taking a while to drop him. Could i experience that now by just being in the area as he spawns?
no.
Now its all or nothing, if you’re a new player – sorry lvl 80 only or join that guild that advertises on every single teq thread ad nauseum.
that magic is lost and out of reach of a HUGE amount of the playerbase.
The idea of TTS was good but also stupid, will you drop him every spawn so no-one misses the event? I’m on oceanic, server reset is midday for me, thats out of my reach and many others. will you be up at your 1am to drop him with me? no. If you even reply yes you’re lying through your teeth as I haven’t even told you which server. Ooohhh thats right, you can’t wander in and kill him, its overflows only. A stupid fix for a problem that did not exist before and was created.
But please, rep some more.

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Posted by: MrRuin.9740

MrRuin.9740

This discussion is pointless and this thread just needs to die.
The people who want it reverted to easy mode or complaining about are upset about what is essential 10~35 silver from the guaranteed rare. I’m sorry you are that petty.
Meanwhile, I was just involved in killing Tequatl for the 2nd time in less than 24hours. I had a blast and the rewards from just this one encounter was more than I would have gotten from 3 or 4 of the easy-mode bosses. So yeah, it was worth it and I enjoyed the encounter as always. Had some hiccups, but the group in map chat all pulled together and we salvaged the encounter and beat it with some quick thinking and action by all involved – and this made it all the more fun. So much more exciting and more to do than being rooted auto attacking or just an occasional dodge. Its a hell of a good experience you all are missing out on simply because of being stuck in stubbornness and unwillingness to do anything outside your ‘safe zone’ all for the sake of the 35silver you lost.

Anyway, saying goodbye to this pointless, selfish, killjoy thread. And for those who enjoy Tequatl as much as I do…..see you in Sparkfly!!!

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Posted by: Fredjesus.7085

Fredjesus.7085

i like TEQ’s fight but so many people are AFK, and the guest prevents me to participate of my own server (BlackGate). so many people is literally carried on the olverflow.
– I think this fight would much better if it were a RAID “stance” (like 25-40 man).

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Posted by: Mogrey.3891

Mogrey.3891

Just a quick question for the TTS ppl……what hapens when other bosses are revamped? Will you be a member of TTS, STS (shatty terror squad) and CTS (claw terror squad)….etc?

Considering we are limited in the number of guilds we can join (5), when does it stop being reasonable?

that’s a silly question.of course guilds like TTS would go after the other boss as well.they will not create another guilds for that’s.

i’m a poor and lonesome ranger.
Mogrey Norn Ranger [DS]

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Posted by: Essence Snow.3194

Essence Snow.3194

Just a quick question for the TTS ppl……what hapens when other bosses are revamped? Will you be a member of TTS, STS (shatty terror squad) and CTS (claw terror squad)….etc?

Considering we are limited in the number of guilds we can join (5), when does it stop being reasonable?

that’s a silly question.of course guilds like TTS would go after the other boss as well.they will not create another guilds for that’s.

Think moreso about the grand scheme of things. How often will these guilds continue to do each event as interest in each is divided. TTS is basically keeping Teq from being a complete ghost town. As each new event is revamped (assuming ofc they follow Teqs format) TTS will do Teq less and less with each new iteratio. Thus eventually ceasing to be reasonable on multiple fronts.

Serenity now~Insanity later

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Posted by: ZBoss.5610

ZBoss.5610

Ursan – you seriously lack in reading comprehension my friend. Nobody anywhere in this thread is complaining about commitment to your guild. Nobody is concerned with your guild. Nobody cares if every last one of you poop gold bars, and we could too, if only we joined you.

That is not the point.

It’s easy to join. We don’t care. It has zero commitment needed – we still don’t care. What we’re discussing is the situation that resulted in needing your guild in the first place – that situation should never have arrived. This only touches on TTS in that TTS exists purely to kill the new Teq.

You keep saying the exact same thing – and none of it is germane to the topic at hand.

As quoted above, and other players have said throughout the thread this isn’t about TTS. Not how effective or good/bad TTS is as a guild, etc but I feel all you’ve done Ursan is try and turn it into half recruitment half demeaning those that don’t want to join TTS. Your logic behind it is, “joining is so easy, you don’t even have to rep so this is the perfect solution to Teq and if you don’t it’s your loss.” I don’t believe that is an optimal solution hence why I created this thread.

A-Net didn’t release Teq saying, “In a change to world bosses’ difficulty we are going to require players to join cross server guilds to complete this event.” It wasn’t. It wasn’t even close to saying anything close to that. TTS is a creative and helpful fix to the GW2 community in order to help those that still want to try at Teq when the rest of their server has moved away from it. You facilitate a broken event for an incredibly small % of the people who have not completely turned their backs to it like Scarlet Zone Spawns or are simply waiting for A-Net to fix the issue. It has been repeated multiple times that TTS is nothing but a “band aid fix” and I don’t believe anyone means it as an insult which is what you seem to take it as. The ingenuity and dedication to making something this broken work is great, but that still doesn’t change the fact the content is broken, regardless how easy it may be to join TTS.

I don’t have the answers to how fix Teq. Many people have suggested great ways in this thread. My whole reason for posting this was in hopes that people would throw up ways of fixing and that Devs would see the community WANTS to do Teq. We yearn to do this content but it is not optimized for the majority of players.

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Posted by: Mogrey.3891

Mogrey.3891

Just a quick question for the TTS ppl……what hapens when other bosses are revamped? Will you be a member of TTS, STS (shatty terror squad) and CTS (claw terror squad)….etc?

Considering we are limited in the number of guilds we can join (5), when does it stop being reasonable?

that’s a silly question.of course guilds like TTS would go after the other boss as well.they will not create another guilds for that’s.

Think moreso about the grand scheme of things. How often will these guilds continue to do each event as interest in each is divided. TTS is basically keeping Teq from being a complete ghost town. As each new event is revamped (assuming ofc they follow Teqs format) TTS will do Teq less and less with each new iteratio. Thus eventually ceasing to be reasonable on multiple fronts.

the european version of the guild intent to do all the dragons

i’m a poor and lonesome ranger.
Mogrey Norn Ranger [DS]

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Anyway, saying goodbye to this pointless, selfish, killjoy thread. And for those who enjoy Tequatl as much as I do…..see you in Sparkfly!!!

Honestly, you say no to scaling, tuning it down, and tell 99% of the playerbase that they should live with the fact, that they shouldn’t do a dragon encounter anymore. That this is what the 1% of raiders want and that nothing should change but the other encounters should become the same.

And then you tell these 99% that they are selfish and that this is a killjoy threat? People should listen to themselves sometimes.

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Posted by: Becka Williams.4978

Becka Williams.4978

I’m getting really tired of people coming into the thread and saying ‘Stop whining about how hard Teq is. I like it this way, and that makes it good content. You may have liked the old Teq, but since that wasn’t what I wanted, it was bad content. So stop whining the way I did when I was complaining he was too easy."

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Posted by: Astralporing.1957

Astralporing.1957

The only thing keeping anyone from doing or attempting Tequatl is their own stubborness, unwillingness and refusal to do so.

So, if i, and the other 3 people in Sparkly, attempt to do Teq, it’s only my own stubborness, unwilingness and refusal to win that will make me fail. Right.

Actions, not words.
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