"Your" living story is over, now what?

"Your" living story is over, now what?

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Posted by: Geotherma.2395

Geotherma.2395

When everyone, or those who wished to pursue the content, has finished all of the F&F where do you want to go next?

It was nice running around Tyria doing the events and small quests, even if some felt it was underwhelming. But once it is over and the next story begins, where would you like to go from there? What areas do you think would be the best to explore that are currently closed, that could facilitate an amazing experience within the living story?

I personally would love to see the story start somewhere in a place we already have, but develop into a new untouched area. Perhaps the living story itself could be the unlock to experience the new areas. Those who do the story can find themselves in the new content area, and those who do not do the story will be given a way to get there at a certain changing point in the story. I think this would create a desire to actually want to do the content, as the reward for simply trying gets you to a new place entirely. Maybe this is far out, and more expansion worthy, but just a thought.

Otherwise, I’m hoping a new living story could at least lead us to places adventurers rarely visit, and I believe Arenanet has the tools to see what places in the game are under experienced.

Anyway, where do you think we should go in the next living story?

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Posted by: GhostClock.6025

GhostClock.6025

When you stop being alive, you are dead. You die.

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Posted by: Geotherma.2395

Geotherma.2395

When you stop being alive, you are dead. You die.

Doh’!

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Posted by: Elbegast.6970

Elbegast.6970

I don’t get it. I haven’t seen any sign of this ‘living story’ everyone keeps talking about. Everywhere I go it’s the same old world events…over and over again. Nothing changes.

So, where does this ‘living story’ start at?

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Posted by: Geotherma.2395

Geotherma.2395

I don’t get it. I haven’t seen any sign of this ‘living story’ everyone keeps talking about. Everywhere I go it’s the same old world events…over and over again. Nothing changes.

So, where does this ‘living story’ start at?

https://forum-en.gw2archive.eu/forum/livingworld/flameandfrost/Guide-Flame-and-Frost-The-Razing/first#post1700562

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Posted by: ZilentNight.5089

ZilentNight.5089

If the living story is now over, can we call it a dead story?
Or will this be going forward be known as “Temporary Story”

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Posted by: Geotherma.2395

Geotherma.2395

If the living story is now over, can we call it a dead story?
Or will this be going forward be known as “Temporary Story”

“The Neverending Story”? Anyone who knows what that is, probably just had the same thought about queensdale dam monsters as I did :P

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Posted by: Naginto.4597

Naginto.4597

I personally would love to see the story start somewhere in a place we already have, but develop into a new untouched area.

A thousand times this. Using the Living Story as a vehicle to not only throw a distracting shiny bauble of temp content at customers, it should really be used as a vehicle to launch new zones/dungeons.

In 2000 in EQ1 they had an event where hordes of undead, on Halloween night(!) invaded a mid level zone – level 15 or 20 I think. These mobs were hard, high level and mean. The event was zone wide and they only appeared during the “night” hours of that evening (and forever after) making a level 20 zone get filled with level 45 undead creatures of evil every 1.5 hours I think it was (in game day was 45 minutes, in game night was 45 minutes).

Anyway, you have this MASSIVE event where every high level on the server goes and teams up to vanquish this encroaching army. Characters that were level appropriate that day, had to flee for their lives as shining heroes in incredible gear flooded in to battle the never ending hordes.

Then to culminate the night – which included devs spawning as PC’s and role playing along with the event on their characters, they opens, The Portal to the Plane of Hate! A new raid zone.

Now I know that GW2 has no raiding, but this could work just as well for a dungeon, and support the little lore we have in place already.

Make it so.

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Posted by: ricky markham.8173

ricky markham.8173

i like your idea naginto. id love to see the next chapter finish with a something permanent. truthfully i liked the dungeon and thought it was decent and thought it could have stayed. i wouldnt even mind this living story if it ended leaving us a new game for in town. i like how they are adding on the back end pvp stuff and other game stuff guild missions. they can continue that but id like every living story to bring us something otherwise it seems wasted material. i think anything they leave makes it living story cause the world changes bit by bit.

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Posted by: Kai Darkness.5801

Kai Darkness.5801

I think you are misunderstanding the scenarios.
The living story continues endlessly…. the FaF story arc ends on the 12th.
Hope this helps
As for where it continues, please read my thread on the FaF forum area for some clues

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Posted by: Vulpis.8063

Vulpis.8063

Honestly? If all they’re going to do is keep throwing in dungeons to end the stories, with no alternative options for the non-raiding types, I’d rather it stayed dead, and not waste my time with events I’m not allowed to get a reward from despite my efforts in all the other segments.

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Posted by: Nightshade.2179

Nightshade.2179

The Nothing overtaking Tyria. That would be cool!

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Posted by: Geotherma.2395

Geotherma.2395

The Nothing overtaking Tyria. That would be cool!

hahaha yes, yes it would.

I wonder what people will do once this story is over, I know there will be more but I’m not sure what else is to be done in the core game that hasn’t changed (as far as story etc)^^

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Posted by: Nightshade.2179

Nightshade.2179

Being an altoholic keeps me quite busy. I haven’t come close to running out of things to do yet myself.

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Posted by: Cole Eyre.8471

Cole Eyre.8471

I want to go to the “Crystal Dessert”… where we’ll fend off savage rock-candy beasts and short bread behemoths. And then after that, I want to go to the Crystal Desert. To start it off, we’d go to Ebonhawke and smack the Crystal Desert gate guards because we’re the Pact commander and have business there.

But since that’s not an accessible area, I’d be happy with going into the catacombs mentioned in The Ghosts of Ascalon or perhaps something related to the Collapse in DR. That might make a fun jp.

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Posted by: FrizzFreston.5290

FrizzFreston.5290

The Consortium is actively building in the Southsun Cove.

I was at their camp during the update, when I logged back in they had their camp upgraded a bit again.

I gotta say I’m more for a little bit faster progression. Seeing it change every month is nice, but it leaves with little visual progression.

I keep forgetting about it, but are people making screenshot compilations or videos that keep track of the changes an update made?

Like the consortium camp in this case it would be cool to see the actual world change. Perhaps ArenaNet themselves still have the older maps stashed somewhere so they could show how much certain places of the world have changed, without actively spoiling coming or current events.

Timelapse ftw?

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Posted by: Blaeys.3102

Blaeys.3102

A lot of people are predicting movement/activity in Southsun following Flame and Frost – because of the refugees relocating there. I think it is a safe bet something will happen there.

However, I dont think it will be confined to Southsun because of the level requirement there, but I do think it will be a big part of the next chapter in the living story.

Additionally, so far, all we have really done is destroy weapon facilities built by this Dredge/Flame Legion alliance. I doubt very seriously that this will invalidate the threat they pose or shatter the Molten Alliance. I would expect to see them regrouping somewhere – or us taking the fight to them in a more direct manner once weve crippled their weapon building capabilities. During their “rebuilding” phases, this could easily be done in the form of new dynamic events across the region (with more focused story content in the future).

Long term, I would love to see additional threats arise across Tyria as part of the living story. I really enjoy the large open world conflicts with the centaurs. I would love to see an all out assault on a portion of Divinity’s Reach (possibly partnered with the rebel factions in Queensdale tunneling through into the collapsed quarter of the city).

There are alot of story arcs they can take (there are alot of potential enemy factions out there). I know F&F has gotten a fair bit of criticism – especially regarding the pacing of the early parts, but I am looking forward to what they do next.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

But once it is over and the next story begins, where would you like to go from there? What areas do you think would be the best to explore that are currently closed, that could facilitate an amazing experience within the living story?

-snip-

Otherwise, I’m hoping a new living story could at least lead us to places adventurers rarely visit, and I believe Arenanet has the tools to see what places in the game are under experienced.

IMO, the next focus we’ll have will be the Sinister Triad – the Nightmare Court, Inquest, and Bandit/White Mantle alliance. Thus the primary focus will be in the player-desolate Brisban Wildland. Probably Metrica, Caledon, and Kessex too, but less so like how we got a little content in Snowden Drifts, Iron Marches, and Plains of Ashford.

My reason for this lies mainly in the letters given to players from the Destiny’s Edge members at the beginning of phase 2 – specifically the ones from Caithe, Logan, and Zojja.

Plus, given how subverting the White Mantle have become, being the hidden leaders behind the Bandits and influencing the Ministry, while allying with the centaurs, Inquest, and Nightmare Court. Plus, Fort Vandal smells of “future dungeon” and there’s also always that portal going north in Brisban for a potential new zone like how we got Southsun Cove. When you take all this – a foe that holds ties to four racial enemies (though not focused upon, the centaurs are also enemies of the norn, they’re just focusing on humans first it seems), and three of Destiny’s Edge members seem to have their hands tied with racial concerns… Kind of smells like “we’re going to bring this up soon!” stuff.

I’m kind of hoping that personal nemesis will be White Mantle, personally. Maybe it’s even Lazarus (yeah, there was that “herself” comment made by a dev, but that’s not definitive and we’re never really told Lazarus was male, were we? All we know about mursaat genders is that it was left up in the air as of GW1 – to us, that is).

However, thinking design wise, the May content update, living story wise, will probably focus on the refugees settling in. A little “post-F&F, pre-next story” kind of thing. An intermission, if you will.

Those who do the story can find themselves in the new content area, and those who do not do the story will be given a way to get there at a certain changing point in the story.

So, basically, you’d like to create alternative maps of certain zones, to show a “further in the future” idea? Not bad, however, it’d be the same as creating copies of the three Orr zones with the new ones showing the “restored” Orr – which, imo, is a bad idea as it’d separate the playerbase or, should the rewards of one version be far better than the other, it’d leave one version desolate except for mapping, which thus would result in no real progress to improving the zones which is, imo, what the living story should focus on first and foremost after telling a continuous story.

Yes, it’d create a desire to do the content, but it’d also leave one of the two zones empty/emptier compared to the other “copy” which would only divide the playerbase more, and it seems that the living story’s purpose is to create new content without dividing the playerbase more (the job of new content in new zones belongs to future expansions).

If I misunderstood what you meant, apologies. The only alternative explanation I can see would be akin to the additions of Cragstead and North Nolan Hatchery.

If the living story is now over, can we call it a dead story?
Or will this be going forward be known as “Temporary Story”

The Living Story isn’t over.

However, this arc/chapter/act is nearing its end. Flame and Frost is closing by the end of this month, and next month we’ll likely get a new chapter rolling unless Anet decides to do a month of Dragon Festival (doubt it).

The Living Story isn’t a single plot, but one overarching plot with several small plots within, and is something that’ll continue as long as GW2 exists – or as long as Anet doesn’t want to stop.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

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Posted by: McSlaughter.1567

McSlaughter.1567

Wow, I really want some interaction with the developers roleplaying and the other epic components that Naginto was talking about in GW2. That’d be incredible. Personally I had always hoped for something like a dragon flying into Lion’s Arch or some heavily populated town totally out-of-the-blue unlike the dragon world events (like The Shatterer and Tequatl), but what Naginto described sounds even more kitten, especially because it came to be a persistent thing.

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Posted by: Naginto.4597

Naginto.4597

Wow, I really want some interaction with the developers roleplaying and the other epic components that Naginto was talking about in GW2. That’d be incredible. Personally I had always hoped for something like a dragon flying into Lion’s Arch or some heavily populated town totally out-of-the-blue unlike the dragon world events (like The Shatterer and Tequatl), but what Naginto described sounds even more kitten, especially because it came to be a persistent thing.

Thank you sir! As one of the scared level 15 guys in that zone that night, looking around at all these gorgeous high level players and DEEP red mobs of insta-death, I wall hugged the zone and watched it unfold in awe. It is an MMO moment (from 13 years ago!) I will never ever forget.

Devs had access to pre-set scripts of text, so they could use commands to broadcast the story details and yet had the freedom to interact with players and chat up normally without needing absurd typing skills and getting carpal tunnel haha. Their concept at the time was to not only introduce new content, but have themselves, paid GMs and volunteer player “Guides” all role play during these “GM events” to bring the community together and expand their game world at the same time.

Anyway, I think most of the forum readers here would agree that a mix of SOME permanent content would be awesome.

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Posted by: Naginto.4597

Naginto.4597

I think you are misunderstanding the scenarios.
The living story continues endlessly…. the FaF story arc ends on the 12th.
Hope this helps
As for where it continues, please read my thread on the FaF forum area for some clues

I think you are misunderstanding the reaction to the “scenarios”. Only building temporary content might be good to keep money flowing in (and provide a “hook” to keep people buying gems) but the overwhelming reaction to temp content is: Its awesome, why is it gone?, I miss it! Or it is: I didn’t like it and I’m happy its gone.

Both reactions are valid opinions, but most people would like to see something added permanently to our menu of “what can I do tonight”.

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Posted by: Wizzlock.3492

Wizzlock.3492

I think you are misunderstanding the scenarios.
The living story continues endlessly…. the FaF story arc ends on the 12th.
Hope this helps
As for where it continues, please read my thread on the FaF forum area for some clues

I think you are misunderstanding the reaction to the “scenarios”. Only building temporary content might be good to keep money flowing in (and provide a “hook” to keep people buying gems) but the overwhelming reaction to temp content is: Its awesome, why is it gone?, I miss it! Or it is: I didn’t like it and I’m happy its gone.

Both reactions are valid opinions, but most people would like to see something added permanently to our menu of “what can I do tonight”.

Yeah, but I don’t understand why people are convinced that none of new content will stay with us. Remember the Karka event? It was temporary but it left us whole new map, new materials, slight changes in LA (light tower) and the Consortium. F&F maybe won’t leave such material legacy, but I still think some events and upgrades will stay with us. Sentinel’s Insignias/Inscriptions? Maybe something good will come for players from Braham village. I think Anet is still trying to find good mix between temporary and permanent content in the updates, so saying “it’s gone” is overstatement. Not all is gone from previous living stories (except Halloween/wintersday/Aprils Fool – I think that supposed to be themed one time in year only parties), and probably not all will be gone from F&F.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Yeah, but I don’t understand why people are convinced that none of new content will stay with us.

Because that’s what we were told. Remember the Karka event? Anet told us exactly what was limited time and what wasn’t. And it was all true – and then some for the limited content.

They’ve told us that everything would eventually go away, the first to go will be the dungeon. The only thing not likely to go away will be the materials, but we don’t really have a means of obtaining Azurite Crystals/Orbs outside of the dungeon, afaik.

Saying “it’s gone” is not an overstatement since that’s what we’ve been told.

And about your line about the “previous living stories” – fun fact: Flame and Frost is the FIRST of the living stories content. The Lost Shores was simply a content update, not part of the living stories. The rest were holiday stuff, again not Living Story content.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Wizzlock.3492

Wizzlock.3492

Yeah, but I don’t understand why people are convinced that none of new content will stay with us.

Because that’s what we were told. Remember the Karka event? Anet told us exactly what was limited time and what wasn’t. And it was all true – and then some for the limited content.

They’ve told us that everything would eventually go away, the first to go will be the dungeon. The only thing not likely to go away will be the materials, but we don’t really have a means of obtaining Azurite Crystals/Orbs outside of the dungeon, afaik.

Saying “it’s gone” is not an overstatement since that’s what we’ve been told.

And about your line about the “previous living stories” – fun fact: Flame and Frost is the FIRST of the living stories content. The Lost Shores was simply a content update, not part of the living stories. The rest were holiday stuff, again not Living Story content.

Actually I didn’t seen any info stating that all content would be gone. Yep, the Dungeon is limited time offer, but I’ve never seen any information saying that no content will be left behind. If that is true, then bummer- it’s bad. Because the put world on loop without static progression and regarding on how they actually “fix” bugs (yeay for server reset, to bring back events to square one) it means that not much will be going on, above flavor of the month. But still – I don’t believe it to be the case. The whole idea is to bring events to Tyria that will change it and shape it a bit. It could be minor, but something like molten alliance is going to stay – I find it hard to believe that it will be erased day after, like it never happened.
About F&F being the first living story – gimme a break. It’s first one called LS, but it works like all before, made by more or less same people that made previous updates. It’s nomenclature. In matter of speaking Living Story is nothing more than a content update – so the difference between F&F and Lost Shores is only in name. And holiday stuff are part of GW world, like they were in GW1 – no LS needed.

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Posted by: Varonica.8307

Varonica.8307

I want to see proper living world content, apart from the temp changes from F&F, and Southsun Cove, which is basically a dead area now, I never go there expect for the occasional run to the easy chest, I want to see the world change, I put an example in another thread but lets repeat it here.

Static world? The great collapse in Divnities Reach hasn’t changed since I started playing, why? They have people working there. Ok here’s a story, mysterious oozes are coming up through the town gratings, no one knows from where exactly, but we know there are catacombs down there, just listen at some of the sewer gratings. So the poeple in charge have opend up the fences around the great collapse and have called for heroes to climb down (jumping puzzle) and enter the catacombs to seek out the source of the oozes, and we go from there, tada the world has changed.