Zephyrite skills bundle item

Zephyrite skills bundle item

in Living World

Posted by: Numot.3965

Numot.3965

It needs to happen, 500, maybe 750 geodes to get a perm bundle item that when used gives you the Zephyrite movement abilities. The new area is fun, but is remarkably tedious to explore due the fact you can’t just climb up a rock wall but are forced to go picking up crystals to get to places. I get it, its part of the theme, and all that, but its gone past the point of being fun and into the realm of being tedious. Its not exactly enjoyable to pick up the crystals and then desperately rush around with them wondering just were you need to be going, vs exploring the world and being able to really enjoy the work that was put into the new zone.

I also get that you would be able to use these skills outside dry top and would probably trivialize a whole bunch of jump puzzles if you wanted to. Don’t care because that’s a personal choice and we got mesmer portals any way. Plus, it would be fun to light dash all over the place when not in combat.

Zephyrite skills bundle item

in Living World

Posted by: emikochan.8504

emikochan.8504

You need to plan out your route before you take it.

Mesmer portals still require someone to do the puzzle, and interacting with a player, both good things. Giving the ability to skip pretty much all jps and break out of most of the maps is not a good idea :p

Welcome to my world – http://emikochan13.wordpress.com

Zephyrite skills bundle item

in Living World

Posted by: Numot.3965

Numot.3965

Breaking out of maps is fun.

I do plan my routes, but I do not find the formula of going into the area, surveying it and memorizing it, then executing a plan of action fun or fluid in game play. It feels awkward and clunky compared to the rest of the game were its designed without high-jump/lighting leap to get to places. It also makes the area feel smaller than it is, since if you’re really going for efficiency you’re almost stuck on rails the whole time you’re there collecting things.