a whole year to fix.. nothing?

a whole year to fix.. nothing?

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Posted by: Amaimon.7823

Amaimon.7823

That expansion is gonna be epic if you wanna make up for no fixes for three festivals in a row.

Winning dragonbash: no rewards whatsoever
Hitting people: bullets curve, dodging timing’s off,
Cannot do festivals with friends/guildies

good job anet, you never cease to amaze me

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

If you read the Dev Tracker, the Devs did fix something with Dragon Bash. So, not nothing. =)

Good luck.

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Posted by: Amaimon.7823

Amaimon.7823

01/17/2017 – January 17th Release Notes
Lunar New Year
Come celebrate the year of the rooster in Divinity’s Reach!
Lunar New Year festivities have returned with the strong and trustworthy rooster.
Collect and open lucky envelopes to earn essences of luck, delicious foods, fireworks, valuable items, and a chance to find the new Lucky Great Rooster Lantern backpacks.
Speak to Phaedra in the Crown Pavilion to purchase very valuable Divine Lucky Envelopes.
Trade extra essences of luck to Fion in your guild hall to purchase Red Lantern decorations.
Red Lanterns can be used by scribes to craft one additional festive decoration.
Bash and kick your way to victory in the Dragon Ball arena!
Speak to Finolla in the Crown Pavilion to enter the arena and prove your mettle.
Win rounds to earn Tokens of the Dragon Ball Champion, which can be used to purchase extra Divine Lucky Envelopes.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
A new Celestial Rooster Harvesting Tool is available in the Upgrades category of the Gem Store for 1,000 gems.
A new Solar and Lunar Dye Kit containing six exclusive colors is now available in the Special category of the Gem Store for 125 gems.
For a limited time, the Imperial Outfit is 20% off, found in the Style category of the Gem Store.
The Red Envelope Mail Carrier is 20% off in the Upgrades category of the Gem Store for one week.
Improvements
For a limited time, the Miniature Ram, Mini Tiger, Mini Puppy, Mini Golden Pig, and Mini Red Panda are available for 1 Black Lion Miniature Claim Ticket each from the Black Lion Miniature Claim Ticket vendor.
Many Merry Minis is no longer available at the Black Lion Miniature Claim Ticket vendor.
The Black Lion Chest has been updated to the Lunar New Year Chest and can be previewed for a full list of its contents.
The Divine Lucky Envelope has been added as the new guaranteed seasonal item.
Only for the duration of this seasonal chest, the Mini Celestial Rooster is available as an uncommon drop.

these are the full patch notes they released. please tell them where is the change?

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Posted by: Randulf.7614

Randulf.7614

They stated in another thread that a fix was missing from the patch notes, hence why cedo said refer to the dev tracker rather than the notes.

https://forum-en.gw2archive.eu/forum/game/gw2/PSA-Never-volunteer-to-switch-sides-at-DB/first#post6467050

Also, you do get rewards for winning DB – just not every victory. Every 10

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

As noted above, Dev Tracker, not Patch Notes.

Good luck.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Plus, you may remember the changes to the experience and drops of Labyrinthe during Halloween… for “three festivals in a row” not getting changes, two sure seemed to have.

Nothing major, sure, but not nothing.

Besides, you make it sound like last year got major changes… or the year before… or the year before… Wintersday has been the exact same since 2013 with the exception of new items and slight changes to achievements. Halloween’s the same as 2015, and 2014 was the exact same as 2013, which only included a few changes from 2012. Lunar New Year’s the same as 2016, which was the same as 2015 except for achievements, and even then Dragon Ball was the same as from 2013.

Expac2 has nothing to do with the lack of work towards it… If anything is “to blame” it’d be the Living World content.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Nothing is to “blame” — there’s never been any indication — in this game or GW1 — that they would make major changes to festivals every year. The entire point is to re-use the content so that we have breaks in between new content. That gives the devs time to work on new stuff and gives us something to do.

Sometimes, as in past Halloween, they fix some stuff or adjust this or that; most of the time, they don’t. Sometimes, they’ll add a new quest or two; most of the time, they won’t.

Given how much criticism we’ve thrown at ANet this year (some of it was even deserved), they had a lot of stuff to fix. I’d rather see them refining the main game and working on new stuff, rather than working on festivals.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Amaimon.7823

Amaimon.7823

Nothing is to “blame” — there’s never been any indication — in this game or GW1 — that they would make major changes to festivals every year. The entire point is to re-use the content so that we have breaks in between new content. That gives the devs time to work on new stuff and gives us something to do.

Sometimes, as in past Halloween, they fix some stuff or adjust this or that; most of the time, they don’t. Sometimes, they’ll add a new quest or two; most of the time, they won’t.

Given how much criticism we’ve thrown at ANet this year (some of it was even deserved), they had a lot of stuff to fix. I’d rather see them refining the main game and working on new stuff, rather than working on festivals.

it’s not so much about adding new stuff as it is about fixing broken stuff.
Dragonball is propably one of the buggiest and glitchiest activities in the game, and they show no indication of ever being fixed

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

And yet they fixed at least one aspect of Dragon Ball this year. I’d say that’s a strong indication of being fixed. /shrug

There is also rewards for winning…at 5 and 10 games. So…

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Posted by: glenndevis.8327

glenndevis.8327

I think the reward is decent.
And I love GW2’s festivals but yes the one thing that really bothers me with them is how there’s no way to properly play them with friends. You have to keep trying to get in to end up together.
Make the “Join friend in” button acttually work (unless heir map is full ofc.)

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Posted by: Anmida.4058

Anmida.4058

Let me get this straight. Are you actually defending the fact there are major bugs and the largest complaint about them remains unchecked, with content that literally doesn’t change at all and has just been laying there waiting to be fixed with the excuse of… They changed one thing?

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Posted by: Pifil.5193

Pifil.5193

I don’t think he’s defending them at all. Simply pointing out that they fixed at least one issue. The OP was complaining that they didn’t fix anything.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Nothing is to “blame” — there’s never been any indication — in this game or GW1 — that they would make major changes to festivals every year. The entire point is to re-use the content so that we have breaks in between new content. That gives the devs time to work on new stuff and gives us something to do.

Sometimes, as in past Halloween, they fix some stuff or adjust this or that; most of the time, they don’t. Sometimes, they’ll add a new quest or two; most of the time, they won’t.

Given how much criticism we’ve thrown at ANet this year (some of it was even deserved), they had a lot of stuff to fix. I’d rather see them refining the main game and working on new stuff, rather than working on festivals.

it’s not so much about adding new stuff as it is about fixing broken stuff.
Dragonball is propably one of the buggiest and glitchiest activities in the game, and they show no indication of ever being fixed

I dunno. I play Dragon Ball. The bugs you mention don’t stop me from having fun. There are other parts of the game in which bugs or glitches have a bigger impact on folks; I’m okay with ANet devoting resources to that instead of festival activities that last 2-6 weeks per year.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Amaimon.7823

Amaimon.7823

I don’t think he’s defending them at all. Simply pointing out that they fixed at least one issue. The OP was complaining that they didn’t fix anything.

To be fair, they had yet to update that at the time of writing. That, and the fact that gamebreaking bugs weren’t fixed, but rather a minor inconvenievce was fixed is quite infuriating

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Posted by: Amaimon.7823

Amaimon.7823

Nothing is to “blame” — there’s never been any indication — in this game or GW1 — that they would make major changes to festivals every year. The entire point is to re-use the content so that we have breaks in between new content. That gives the devs time to work on new stuff and gives us something to do.

Sometimes, as in past Halloween, they fix some stuff or adjust this or that; most of the time, they don’t. Sometimes, they’ll add a new quest or two; most of the time, they won’t.

Given how much criticism we’ve thrown at ANet this year (some of it was even deserved), they had a lot of stuff to fix. I’d rather see them refining the main game and working on new stuff, rather than working on festivals.

it’s not so much about adding new stuff as it is about fixing broken stuff.
Dragonball is propably one of the buggiest and glitchiest activities in the game, and they show no indication of ever being fixed

I dunno. I play Dragon Ball. The bugs you mention don’t stop me from having fun. There are other parts of the game in which bugs or glitches have a bigger impact on folks; I’m okay with ANet devoting resources to that instead of festival activities that last 2-6 weeks per year.

If you fix the bugs though, you can afford to dragonbash more often each year as more people enjoy the content. And its not that I cant have fun in this game, but its more like half my effort is disregarded or rewarded based on what feels almost like luck

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I don’t think he’s defending them at all. Simply pointing out that they fixed at least one issue. The OP was complaining that they didn’t fix anything.

To be fair, they had yet to update that at the time of writing. That, and the fact that gamebreaking bugs weren’t fixed, but rather a minor inconvenievce was fixed is quite infuriating

Actually, the Dev posted before you created your thread. I’m sure some players felt that not being awarded a ‘win’ for volunteering was just as ‘game-breaking’, rather than a minor inconvenience, as ‘no rewards’ (even though there are rewards for winning).

It’s all a matter of perspective.

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Posted by: Amaimon.7823

Amaimon.7823

I don’t think he’s defending them at all. Simply pointing out that they fixed at least one issue. The OP was complaining that they didn’t fix anything.

To be fair, they had yet to update that at the time of writing. That, and the fact that gamebreaking bugs weren’t fixed, but rather a minor inconvenievce was fixed is quite infuriating

Actually, the Dev posted before you created your thread. I’m sure some players felt that not being awarded a ‘win’ for volunteering was just as ‘game-breaking’, rather than a minor inconvenience, as ‘no rewards’ (even though there are rewards for winning).

It’s all a matter of perspective.

For perspective the reward for winning is a token for 10 wins worth 13g, that is a decent reward, I agree. but getting those 10 wins can be rather frustrating if the chances of winning are set within the first 20 seconds of a game. Meaning it can anywhere from 10 to 50 games to get that token, and half of those games will not be enjoyed when you lose with 100-500 because you’re short a player

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t think he’s defending them at all. Simply pointing out that they fixed at least one issue. The OP was complaining that they didn’t fix anything.

To be fair, they had yet to update that at the time of writing. That, and the fact that gamebreaking bugs weren’t fixed, but rather a minor inconvenievce was fixed is quite infuriating

Actually, the Dev posted before you created your thread. I’m sure some players felt that not being awarded a ‘win’ for volunteering was just as ‘game-breaking’, rather than a minor inconvenience, as ‘no rewards’ (even though there are rewards for winning).

It’s all a matter of perspective.

For perspective the reward for winning is a token for 10 wins worth 13g, that is a decent reward, I agree. but getting those 10 wins can be rather frustrating if the chances of winning are set within the first 20 seconds of a game. Meaning it can anywhere from 10 to 50 games to get that token, and half of those games will not be enjoyed when you lose with 100-500 because you’re short a player

The last two games I played, the losing side started with 5:4 advantage and a 70 point lead. So I can’t accept that the match is decided within the first 20 seconds. I needed about 16 games to get the first 10 victories… and as you might guess from how I talk about it, I’m an indifferent player.

The game plays well enough for me to enjoy; I’m sorry that you are distracted by the bugs to the point where it’s not enjoyable for you.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I, too, have played games where I was sure I was on the winning, or losing side, at the beginning, only to find the outcome just the opposite. Perhaps, if one stayed for the entire game, the results would be surprising. (I’ve never left a game mid-round. /shrug)

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Posted by: Amaimon.7823

Amaimon.7823

I, too, have played games where I was sure I was on the winning, or losing side, at the beginning, only to find the outcome just the opposite. Perhaps, if one stayed for the entire game, the results would be surprising. (I’ve never left a game mid-round. /shrug)

That would work in a 5v5 setting, in games where no one leaves I’ve seen turnovers plenty of times. I personally always finish games, simply because there are other achievements to tally even if you’re on the losing side. but while a drag can be caught up to, it’s very hard to compensate for other players who leave midgame because they think loss is guaranteed. Lets say it’s 100-350. Thats a very hard point to recover from, but it’s possible if everyone puts their strong leg first. However, two people decide it’s not worth the effort and leave. I’m left with 100-350 in a 3v5 setting where it takes a minute for the balancing to occur, followed by a maybe ~200-500 loss

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I guess one finds enjoyment where one does. And doesn’t, where one does not.

I’m not sure what your point is; some players enjoy Dragonball, despite its shortcomings, and some do not.

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Posted by: Amaimon.7823

Amaimon.7823

I guess one finds enjoyment where one does. And doesn’t, where one does not.

I’m not sure what your point is; some players enjoy Dragonball, despite its shortcomings, and some do not.

My point is, I want to enjoy it, and I try to, but the sheer amount of bugs cause so many problems I don’t think it’s healthy for this game to continue as if there’s nothing wrong. I can continue playing as it is, but I’m rather bothered by how anet is consistently doing nothing to fix the issues, despite them being brough up every year again. I mean, I donkey can only run into the same wall so many times

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Posted by: zealex.9410

zealex.9410

Given how much criticism we’ve thrown at ANet this year (some of it was even deserved), they had a lot of stuff to fix. I’d rather see them refining the main game and working on new stuff, rather than working on festivals.

which was deserved? in not trying to pick a fight be ironic or something im just curious what you believe they did badly or wrong this year

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Posted by: Vayne.8563

Vayne.8563

Let me get this straight. Are you actually defending the fact there are major bugs and the largest complaint about them remains unchecked, with content that literally doesn’t change at all and has just been laying there waiting to be fixed with the excuse of… They changed one thing?

Actually all I see is someone correcting an error on your part. If you say nothing was fixed, and something was, you’re factually wrong.

But there are other issues with your post. Like thinking that a bug in content that’s out for two weeks a year is going to take any kind of priority at all. Other stuff is going on in game. I don’t want devs working on dragon ball, thank you very much. Not for the two weeks a year that it’s around. I’d rather than leave it and work on other stuff, like the next living story chapter, the new expansion, or another Fractal.

The way companies work is they list bugs and prioritize them. Not sure why anyone would think that dragon ball bugs would be any kind of priority at all.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

^You may have confused that poster with the OP.

Of course, it could be an alternate account. Only the staff would know.

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Posted by: Vayne.8563

Vayne.8563

^You may have confused that poster with the OP.

Of course, it could be an alternate account. Only the staff would know.

The amount of painkillers I"m on right now I’m bound to have confused something. Thanks. lol

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Posted by: OriOri.8724

OriOri.8724

I don’t think he’s defending them at all. Simply pointing out that they fixed at least one issue. The OP was complaining that they didn’t fix anything.

To be fair, they had yet to update that at the time of writing. That, and the fact that gamebreaking bugs weren’t fixed, but rather a minor inconvenievce was fixed is quite infuriating

Actually, the Dev posted before you created your thread. I’m sure some players felt that not being awarded a ‘win’ for volunteering was just as ‘game-breaking’, rather than a minor inconvenience, as ‘no rewards’ (even though there are rewards for winning).

It’s all a matter of perspective.

For perspective the reward for winning is a token for 10 wins worth 13g, that is a decent reward, I agree. but getting those 10 wins can be rather frustrating if the chances of winning are set within the first 20 seconds of a game. Meaning it can anywhere from 10 to 50 games to get that token, and half of those games will not be enjoyed when you lose with 100-500 because you’re short a player

Its not that bad. The second game I ever played, it spawned me into a team that was down 100-300 and we still ended up coming back and winning. So no, not every game is decided in the first 20 seconds.