big huge plot hole

big huge plot hole

in Living World

Posted by: Eleri Tezhme.3048

Eleri Tezhme.3048

I noticed this, and then it slipped my mind until I played through pt 1 again in anticipation of pt 2 today…

The first thing you do in pt 1 open world, is go into the Iron Marches and help the Charr fight Mordreminions all over the place.

But when you go talk to Rytlock and Imperitor Smodur (the last thing on your To Do list), they make a big deal about how Mordie won’t be able to get past the solid rock Shiverpeaks, that the Black Citadel will be safe, it can’t be that bad…

How in the world could two of the most powerful people in the Black Citadel be unaware that the tendrils have already gotten past the Shiverpeaks, and are actively causing problems for Charr outposts?

Why doesn’t Rox, who obviously doesn’t have a problem pointing out that it is a problem, say something? Her counter to the Shiverpeaks as a barrier is that the tendrils will come up through the Fields of Ruin, why not say “Umm, no, they’re already all over the Charr in the Iron Marches, we were just there.”

The only thing I can think of, is that the scenes with Rytlock were planned out to happen before the Iron Marches or something, and the dialogue wasn’t changed.

big huge plot hole

in Living World

Posted by: cheshirefox.7026

cheshirefox.7026

it’s spreading.. more rapidly than anticipated
yeah, huge plot hole >_>

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish