cutscenes/cinematics???

cutscenes/cinematics???

in Living World

Posted by: NYG.2568

NYG.2568

I dont know about anyone else, but for me when a cutscene begins..you hear a character talking and you think the next person talks but doesnt making you read the text but by the time you realise you only read half the text before its removed and then somone starts speaking so you listen then the same character that didnt speak just before starts speaking so you listen. It cuts in and out so much it makes it hard to follow the conversation. Its like you hear every other line spoken..is this really quality checked before release? I mean if your gonna have scenes voice acted it should flow like a natural conversation. Its kinda of like trying to follow a conversation while someones driving through a bad cell area and you only can follow parts of what theyve said.

Remember we don’t draw on cave walls anymore.Language and texts have evolved since.

cutscenes/cinematics???

in Living World

Posted by: digiowl.9620

digiowl.9620

Try moving the sound quality slider a notch or two away from “fastest”. Seemed to sort the issue for me.

Also, any spoken dialog that is done while you can see the game UI can be read in the chat log.