Hello!
After a 1.5 year break I just returned to the game. I never hated GW2, I just wasn’t looking for a casual mmo at the time and now I am. When I played 1.5 years ago I was pretty hardcore into some aspects of the game (wvw, fractals, made a legendary) but just didn’t really care for the personal story and never finished it.
This is where my problems started:
disclamer: I don’t have a large amount of patience when it comes to these things, but more importantly I have worked with game designers and assisted in designing areas in video games, so I’m not just being a whiny kitten, it’s how badly things are implemented that really gets me frustrated like that. Also, this is a feedback thread, as opposed to a “QQ PLEASE HALP” one. But yeah, lots of QQ ahead, brace for impact!
- I had to do a bit of research to find out that the living story stuff wasn’t available for me as someone who never finished their personal story? I’m sure that was evident when the living world stuff first started but a little mail with a basic summary for returning players would have been nice!
- Expecting to start at season 1 part 1, I proceeded to where the mail told me to go for my first living story mission: err, nope! I ended up in a radom instance with random NPCs I didn’t know that talked to me like we were old friends and I was supposed to know all that?
If anet want to capitalize on old living story chapters I guess that’s their prerogative, I’m not into the story enough to pay for it (I maybe would’ve payed for one or two chapters if that’s all I would’ve missed, but I missed like 20 or something), but that’s no reason to drop me off into a random instance without any explanation or summary of what had happened. I’m not the type that gets really immersed into a video game story, but if I were maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan that would’ve killed the game for me right there and then. Who are these people? Why am I there? Who is Scarlet? What drama are they all referring to? Can I google it? Sure! (I tried, I pieced some of the information together but got bored after an hour) Should I HAVE to google it? Absolutely not!!!! You’re trying to sell me a story here anet, you’re trying to make me want to play your story so give me a bit of handholding and at least send me a mail that kind of explains what has happened until now. Get some intern to update that mail after each living story part has concluded so it’s up to date, can’t be that hard!
3) Drytop. The wha…? So I click my way through my first mission thinking “okay, I googled who these people are, I got this”, then I get a mail telling me to get to some grayed out spot on the map. ‘Cool!’, I think ‘a new area!!’. But… how do I get there? Right, back to google. Long story short, for someone who had no idea about drytop it was incredibly frustrating to navigate! The jumpy thing was alright (though I didn’t know where to go and obviously headed straight for the jumping puzzle thinking that was the way), but how do I access that cave? No clue. Googled it – nada. Asked people – “hug the wall and go right”, didnt happen! Maybe I’m having a major kitten moment but I seriously can’t even find the way to the place I need to go. But even if I’m having a stupid moment – this shouldn’t be this hard. You really need to handhold your returning players a bit more when it comes to drytop anet. First time I enter the area I should get a mail giving me a very basic overview and a basic explanation of how I get where the game is telling me to go. I ran around in drytop for a day and while it had been fun at first, it really stopped being fun in the end. I got discouraged from pursuing the story and just went back to wvw.
tl;dr:
- returning players as well as I imagine new players are randomly thrown into a story that acts like you have the context to know what’s going on when you don’t. That’s terrible! I shouldn’t be expected to google things and read a novel to even have a basic understanding of what everyone around me is talking about!
- drytop is ridiiiccullouuuuusss and the online resources explaining the place are rare and scattered at best.
p.s: let me add some spoons for people that aren’t really sure what I’m trying to create discussion about here:
- Do you think the living world format in it’s current form will provide new and returning players with a good experience?
- What would be a simple, easy to implement way to fix the problems you see?
- What would be a way to fix this that would cater to people that want to immerse themselves in the story?
(edited by Liz.1497)