lack of sense of urgency in ls2

lack of sense of urgency in ls2

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Posted by: Swagger.1459

Swagger.1459

as a former rper, i feel zero sense of urgency from this zone content besides getting to the event on time for a chest and am (and have been) completely disengaged from anything story related so far. we have a mighty and dangerous dragon (who can slay gods mind you) that is waking up and we are playing around in a glorified jumping puzzle with a bunch of silly mini events that are mostly focused on earning pieces of stuff for loot we have to craft. i know this is just the start of ls2, but i personally feel that anet needs to get their heads out of the sand and start producing more meaningful zone and story content if they plan on continuing to invest more labor and resources into ls while professions and combat remain stale and stagnant.

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Posted by: Filaha.1678

Filaha.1678

as a former rper, i feel zero sense of urgency from this zone content besides getting to the event on time for a chest and am (and have been) completely disengaged from anything story related so far. we have a mighty and dangerous dragon (who can slay gods mind you) that is waking up and we are playing around in a glorified jumping puzzle with a bunch of silly mini events that are mostly focused on earning pieces of stuff for loot we have to craft. i know this is just the start of ls2, but i personally feel that anet needs to get their heads out of the sand and start producing more meaningful zone and story content if they plan on continuing to invest more labor and resources into ls while professions and combat remain stale and stagnant.

As a former RPer, I’d laugh at your attempts to RP if you thought that, given the stage of the story we’re at, you’d be able to rush ahead to your goal.

Do your characters when you RP tend to know everything about what you’re fighting, where you’re going, and how to win?

Because the stage the story is at, that’s what we’re trying to find out. There’s no sense of urgency because we can’t really do anything until we find out more about what we’re supposed to do it to. The most we can do right now is react, not act.

It’d be a terrible story if we just knew exactly what to do and where to go and didn’t need to find anything out first.

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Posted by: Swagger.1459

Swagger.1459

Jesus christ.

these issues have nothing to do with him.

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Posted by: Swagger.1459

Swagger.1459

as a former rper, i feel zero sense of urgency from this zone content besides getting to the event on time for a chest and am (and have been) completely disengaged from anything story related so far. we have a mighty and dangerous dragon (who can slay gods mind you) that is waking up and we are playing around in a glorified jumping puzzle with a bunch of silly mini events that are mostly focused on earning pieces of stuff for loot we have to craft. i know this is just the start of ls2, but i personally feel that anet needs to get their heads out of the sand and start producing more meaningful zone and story content if they plan on continuing to invest more labor and resources into ls while professions and combat remain stale and stagnant.

As a former RPer, I’d laugh at your attempts to RP if you thought that, given the stage of the story we’re at, you’d be able to rush ahead to your goal.

Do your characters when you RP tend to know everything about what you’re fighting, where you’re going, and how to win?

Because the stage the story is at, that’s what we’re trying to find out. There’s no sense of urgency because we can’t really do anything until we find out more about what we’re supposed to do it to. The most we can do right now is react, not act.

It’d be a terrible story if we just knew exactly what to do and where to go and didn’t need to find anything out first.

i’m sure you were an amazing rper who could put me in my rping place with your superior rp skills, but i don’t think you get what I’m talking about. the point of my post was to say that the ls content continues to be subpar and the “journey” needs to be improved. anet has generated more sense of urgency and care for loot related things and finishing timed events as opposed to ls zone and story content. if you were to remove loot and achievements from the equation, the ls updates would be dead on arrival.

also, If anet plans to neglect and underfund other important areas of the game in lieu of the ls, the least they could do is create quality zone and storytelling updates.

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(edited by Swagger.1459)

lack of sense of urgency in ls2

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Posted by: Filaha.1678

Filaha.1678

as a former rper, i feel zero sense of urgency from this zone content besides getting to the event on time for a chest and am (and have been) completely disengaged from anything story related so far. we have a mighty and dangerous dragon (who can slay gods mind you) that is waking up and we are playing around in a glorified jumping puzzle with a bunch of silly mini events that are mostly focused on earning pieces of stuff for loot we have to craft. i know this is just the start of ls2, but i personally feel that anet needs to get their heads out of the sand and start producing more meaningful zone and story content if they plan on continuing to invest more labor and resources into ls while professions and combat remain stale and stagnant.

As a former RPer, I’d laugh at your attempts to RP if you thought that, given the stage of the story we’re at, you’d be able to rush ahead to your goal.

Do your characters when you RP tend to know everything about what you’re fighting, where you’re going, and how to win?

Because the stage the story is at, that’s what we’re trying to find out. There’s no sense of urgency because we can’t really do anything until we find out more about what we’re supposed to do it to. The most we can do right now is react, not act.

It’d be a terrible story if we just knew exactly what to do and where to go and didn’t need to find anything out first.

i’m sure you were an amazing rper who could put me in my rping place with your superior rp skills, but i don’t think you get what I’m talking about. the point of my post was to say that the ls content continues to be subpar and needs to be improved. anet has generated more sense of urgency and care for loot related things and finishing timed events as opposed to ls zone and story content. if you were to remove loot and achievements from the equation, the ls updates would be dead on arrival.

also, If anet plans to neglect and underfund other important areas of the game in lieu of the ls, the least they could do is create quality zone and storytelling updates.

You mean you’re annoyed that they’re spending time on giving people things to do in between story chapters instead of attempting to shove the entire story at us immediately?

I have an idea if you want to get your point across. How about some specifics instead of a general “it sucks, make it better”? I’m sure a former RPer like you can eloquently state your specific concerns and suggestions for improvement.

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Posted by: Boneheart.3561

Boneheart.3561

Despite the snark and thinly-veiled insults, I’m sure anyone will listen to you.
Whatever criticism you may have included in your posts, it’s well-disguised as a spit in the face.

lack of sense of urgency in ls2

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Posted by: Swagger.1459

Swagger.1459

as a former rper, i feel zero sense of urgency from this zone content besides getting to the event on time for a chest and am (and have been) completely disengaged from anything story related so far. we have a mighty and dangerous dragon (who can slay gods mind you) that is waking up and we are playing around in a glorified jumping puzzle with a bunch of silly mini events that are mostly focused on earning pieces of stuff for loot we have to craft. i know this is just the start of ls2, but i personally feel that anet needs to get their heads out of the sand and start producing more meaningful zone and story content if they plan on continuing to invest more labor and resources into ls while professions and combat remain stale and stagnant.

As a former RPer, I’d laugh at your attempts to RP if you thought that, given the stage of the story we’re at, you’d be able to rush ahead to your goal.

Do your characters when you RP tend to know everything about what you’re fighting, where you’re going, and how to win?

Because the stage the story is at, that’s what we’re trying to find out. There’s no sense of urgency because we can’t really do anything until we find out more about what we’re supposed to do it to. The most we can do right now is react, not act.

It’d be a terrible story if we just knew exactly what to do and where to go and didn’t need to find anything out first.

i’m sure you were an amazing rper who could put me in my rping place with your superior rp skills, but i don’t think you get what I’m talking about. the point of my post was to say that the ls content continues to be subpar and needs to be improved. anet has generated more sense of urgency and care for loot related things and finishing timed events as opposed to ls zone and story content. if you were to remove loot and achievements from the equation, the ls updates would be dead on arrival.

also, If anet plans to neglect and underfund other important areas of the game in lieu of the ls, the least they could do is create quality zone and storytelling updates.

You mean you’re annoyed that they’re spending time on giving people things to do in between story chapters instead of attempting to shove the entire story at us immediately?

I have an idea if you want to get your point across. How about some specifics instead of a general “it sucks, make it better”? I’m sure a former RPer like you can eloquently state your specific concerns and suggestions for improvement.

no, i’m saying that the “things to do” are not good enough from a purely content and storytelling point of view and should be improved.

i never mentioned or hinted at wanting them to “shove the entire story at us immediately”.

thanks, but i’m content with my general statements.

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Posted by: barefootstep.7026

barefootstep.7026

As an active rper, I have only a vague idea what you are complaining about. In fact, referencing rp is of little help here as personal styles and preferences may vary along several axes, for example story railroading and sandbox play.

Since you sound like you like your railroad train hootin’ and tootin’ tight, I kinda can see from where you’re coming, seeing how we got provided with an (actual) sandbox so far.

But on the other hand: What urgency is there? So Modremoth might be up to something. The what, the how, and the where to strike aren’t known yet, and research takes time. Meanwhile the other dragons continue their siege of Tyria.

Most events in Dry Top are aimed at rescuing Zephyrites and preserving their secrets from the natural causes and the grasping hands of the Inquest. Which is – no, has to be – a higher priority than constantly prodding Taimi to quicken her research so you can have a go at Modremoth, because without Glint’s legacy all may be lost, regardless.

lack of sense of urgency in ls2

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Posted by: Swagger.1459

Swagger.1459

Despite the snark and thinly-veiled insults, I’m sure anyone will listen to you.
Whatever criticism you may have included in your posts, it’s well-disguised as a spit in the face.

sorry that you read it that way, but you’re wrong. i provided a fair and honest assessment of things without the sugar coating.

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Posted by: Boneheart.3561

Boneheart.3561

Despite the snark and thinly-veiled insults, I’m sure anyone will listen to you.
Whatever criticism you may have included in your posts, it’s well-disguised as a spit in the face.

sorry that you read it that way, but you’re wrong. i provided a fair and honest assessment of things without the sugar coating.

Please take a step back and look at what you just typed. The fact that you had to type “sugar coating” should be a red flag.

Despite better judgement, I’m trying to help (minimally) you structure your critique. You may have an actual issue to discuss, but it just looks like an attack.

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Posted by: Swagger.1459

Swagger.1459

As an active rper, I have only a vague idea what you are complaining about. In fact, referencing rp is of little help here as personal styles and preferences may vary along several axes, for example story railroading and sandbox play.

Since you sound like you like your railroad train hootin’ and tootin’ tight, I kinda can see from where you’re coming, seeing how we got provided with an (actual) sandbox so far.

But on the other hand: What urgency is there? So Modremoth might be up to something. The what, the how, and the where to strike aren’t known yet, and research takes time. Meanwhile the other dragons continue their siege of Tyria.

Most events in Dry Top are aimed at rescuing Zephyrites and preserving their secrets from the natural causes and the grasping hands of the Inquest. Which is – no, has to be – a higher priority than constantly prodding Taimi to quicken her research so you can have a go at Modremoth, because without Glint’s legacy all may be lost, regardless.

i’m going to explain my stance like this…

a dragon is awake. there are dead bodies scattered all over dry top. the story elements and events continue to be subpar. we are fighting recycled giants and chasing after tornadoes carrying chickens for bits of rocks and sand to up the level of rewards so we can (yet again) craft more loot. that’s pretty meh for a aaa game with a talented team of developers and a great budget.

i don’t know about you, but the content and storytelling has been less than stellar. sorry, but engaging storytelling is not one of anets strong suits and that can clearly be seen from the onset with the personal story and the battle against the dreaded zhaitan. if you were to remove loot and achievements from ps and ls, hardly anyone would participate in the content or story for content and story sake.

i’m glad you like it enough to be aware of what’s going on, but i’m not alone in saying that i still feel completely disengaged at this point. ultimately, i’m asking for more meaningful and engaging content and story if they have 3/4 teams of people working on pumping it out every 2 weeks. that’s it. not much more to figure out or niggle about.

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Posted by: Excell.1042

Excell.1042

First of all, no, there are no longer 3/4 teams, there is now only one team that does living story content.

As it stands we are at the starting stages of LS2, the Zephyrite crash gave us no lead-ins to Mordremoth other than knowing Aerin is possibly corrupted by him. But from the perspective of someone who is indeed actively roleplaying (and loving his time doing it, which he hasnt done for a long time when it came to roleplay) this content , we’re at a stage where corruption is slowly starting to spread. You had alot of chance roleplaying the first 2 weeks of this patch around Prosperity, there were alot of thorn vines added that seemed to be acting strange around waypoints, and there was a giant purple, pulsating thorn vine near the entry to dry top

2 weeks later came entanglement, you could’ve, instead of QQIng about the forums. Followed many of us roleplayers deeper into Dry Top, trying to uncover the mysteries. Prosperity gets attacked every 20 mins by creatures that most people in Tyria have never seen before, so does Azarr Arbor near Vine Bridge Waypoint. So again, you are false.

You can go as far as to persue the storyline. Of course you cant pick up on everything, you cant enter Omads machine. But it should be ENTIRELY possible for you to follow Scarlet’s path, but dont rush it. Dont 1-day Roleplay through the zone. Me and a friend have just started and are near the Oasis ourselves.

Lastly, dont whine on the developer that you cant come up with creative storylines. You are the roleplayer here, meaning that -you- create your own stories in the universe that the developers provide. If they were creating the RP for you, then that wouldnt be a good experience.

Aside from that, even when stating. “Nothing urgent is happening” you will find yourself in the wrong. Both Fort Salma and Fort Concordia have been attacked by the corruption of this elder dragon. And those PS instances seemed pretty urgent to me.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I think that what the OP is getting at is, for example, what we did in all of GW1 stories and the PS.

We doggedly pursued. We didn’t stop for bowling tournaments, hoe downs, or special olympics events. If you were on the story line, nothing was included with it.

Here, it’s a lack of defining. Only a small part of the LS is story. A lot of the LS is fulfilling the mini expacs function. So, you will see games and farming and a whole lot of activities that really are not LS, They just don’t make it clear. If you have completed the story instances, the story part is done. The rest is “other” content. It isn’t distinct since it usually has to be included into the “new” areas needed for the Story content. This other content may be “thematic” to the story line, but isn’t a part of it. Just as Keg Brawl, world exploration, group farms and JPs have no part in the PS.

LS setup you can’t doggedly pursue the story element. It will come in chunks, at intervals, along with the other things they feel they need to feed the “xpac worth of content” sales line. It is a delivery issue.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: DarcShriek.5829

DarcShriek.5829

i’m going to explain my stance like this…

a dragon is awake. there are dead bodies scattered all over dry top. the story elements and events continue to be subpar. we are fighting recycled giants and chasing after tornadoes carrying chickens for bits of rocks and sand to up the level of rewards so we can (yet again) craft more loot. that’s pretty meh for a aaa game with a talented team of developers and a great budget.

i don’t know about you, but the content and storytelling has been less than stellar. sorry, but engaging storytelling is not one of anets strong suits and that can clearly be seen from the onset with the personal story and the battle against the dreaded zhaitan. if you were to remove loot and achievements from ps and ls, hardly anyone would participate in the content or story for content and story sake.

i’m glad you like it enough to be aware of what’s going on, but i’m not alone in saying that i still feel completely disengaged at this point. ultimately, i’m asking for more meaningful and engaging content and story if they have 3/4 teams of people working on pumping it out every 2 weeks. that’s it. not much more to figure out or niggle about.

Apparently, you’re not very familiar with GW2 lore. There’s more than one dragon awake, there are currently 5 dragons awake. The first one woke up 200 years ago. All their lives, these people have lived under the shadow of the dragons. Under conditions like that, a sense of urgency can’t possibly exist.

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Posted by: Boneheart.3561

Boneheart.3561

i’m going to explain my stance like this…

a dragon is awake. there are dead bodies scattered all over dry top. the story elements and events continue to be subpar. we are fighting recycled giants and chasing after tornadoes carrying chickens for bits of rocks and sand to up the level of rewards so we can (yet again) craft more loot. that’s pretty meh for a aaa game with a talented team of developers and a great budget.

i don’t know about you, but the content and storytelling has been less than stellar. sorry, but engaging storytelling is not one of anets strong suits and that can clearly be seen from the onset with the personal story and the battle against the dreaded zhaitan. if you were to remove loot and achievements from ps and ls, hardly anyone would participate in the content or story for content and story sake.

i’m glad you like it enough to be aware of what’s going on, but i’m not alone in saying that i still feel completely disengaged at this point. ultimately, i’m asking for more meaningful and engaging content and story if they have 3/4 teams of people working on pumping it out every 2 weeks. that’s it. not much more to figure out or niggle about.

Apparently, you’re not very familiar with GW2 lore. There’s more than one dragon awake, there are currently 5 dragons awake. The first one woke up 200 years ago. All their lives, these people have lived under the shadow of the dragons. Under conditions like that, a sense of urgency can’t possibly exist.

4:30 AM
You hear loud banging on your door! It must be the cops, someone is dying, or the house is on fire!
You jump out of bed and are at your door, which is ten feet away, in almost two seconds!
“Wake up, time to get ready for school.”

Repeat this for three years. Any amount of yelling or frantic crying will not move me, now. My sense of urgency has been kittened, so now I am slow to act. On the plus side, I take that time to kitten what could be wrong and how to deal with it reasonably (if anything is wrong in the first place).

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Posted by: Arghore.8340

Arghore.8340

Aside from what others have mentioned, and I pretty much agree with… You may also want to consider that RP is not the only reason to make new content. The RP customer is not the only one to serve with new content… We are 3 weeks in, and both our PC’s as well as Us players, hardly have a clue where this is going, there are Multiple, story bits presented that offer an amount of speculation about Lore that would make the Durmond Priory need another floor in their Library, just to fill all the angles and speculative reports…

There is also a whole set of ‘light’ jumping puzzle, comboed, with ‘whole’ areas left open to find, the persistent explorer can find acres of ‘spoiler’ content. Which was the case in part1 and also the case in part 2.

There is a whole set of new weapons, various new items, new stuff to craft, new recipes and ingredients. As well as new sorts of content (f/e the shard team race), and lets not forget the whole new themed area with new environmental effects), for the crafters, the loot hoarders, the event gamers. This all combines in a tiered system the provides an optional coordinated gameplay mode, for commander-tags. Aka. the normal ‘activity gamer’ is blessed with a whole bunch of new content, and that’s ‘only’ in the first 2 parts. It’s also quite clear that this area is there to stay, and that at the conclusion of this LS (or perhaps even during it). The area will be changed into a more permanent state of limbo, so it can provide players with another lvl80 gaming area.

PLEASE, compare that to the LS1, where every instalment was pretty much just an urgent situation where the ‘Vigil’ approach was the ONLY thing that mattered. As a light role player, light lore enthusiast (of the Durmond Priory), and an easy going (yet hardcore GW) player. I am actually pleasantly surprised, and relieved that the approaches to the content are not just that of the Vigil. Where I felt almost burned out halve way through LS1, by all the urgent stuff to do that just didn’t seem to end. I am pleased that we start off on not so much of a steep slope regarding ‘urgency stress’. As LS1 had a very steep slope, and I for one (and based upon the specifically mentioned, as well as the between the lines ‘slow down releases’ request) felt that at some point it just became ridiculous and over the top.

Now I am sure that as we progress the story and the ‘why, what, who’ unfolds there will be urgent and pressing issues to react to. Hopefully Anet will temporise this with cool down moments as well (instead of a steep line going up, and up and over the top). So trust me, you will get your fix… But in the meantime it would be nice if you could look over you own personal needs, and approach to the issues at hand (you strike me as a member of the Vigil), and look at the broader whole that this LS offers you, others and the game as a whole.

We are peace, we are war. We are how we treat each other and nothing more…
25 okt 2014 – PinkDay in LA

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Posted by: Crossaber.8934

Crossaber.8934

If you are role playing, try set your timeline as an actual timeline. We don’t and not possible to go through everything in one night. Taimi is doing her research, at this stage we are not clear where and what is gonna happen. Taimi’s research could be for months in real world, and in LS, it is 2 weeks.

So what are we gonna do while Taimi is still doing her research? We help the Zephyrite and looking for clues and leads as well. But we are stuck apparently. So place your hope in Taimi for now.