so im at the mystic cave now, done every episode of living story and about to finsih, but boy was this episode the worst of them all, so lets take some time to reflect back on all the elements of living story that have been bad to start with and gradually getting worse, my goal with this is to suggest things they should change aswell as discourage anet from even going in a “story” direction with new content at all, that is, content should not be story driven, story should be content driven……make fun stuff and fill in the boring parts i dont wana read after your done anet
1: your characters are totally unlikable , thats probably because they were envisioned as simple boring archetypes with a subtext of anet’s (or atleast someone at anet’s) political views ….yes we all see the unbelievable amount of affirmative action in the living story characters…….if this keeps up brahm will start dating Rox soon. it also doesnt help that the voice acting is ANNOYING on half of them …..i want to strangle marjory and kasmeer every time they speak, mstjoty’s voice is too breathy and kasmeer is just TOO SWEET, people dont act like that
2. most of your living story is filler, you know its filler, i know its filler, just cut it out and i can have a nice happy romp through a 5 minute skippable dialogue and get my dam carapace armor. for example the start of the mystic cave? why were their floating weapons? why did i have to kill them? the posed no threat to me they were just a time waister they were not challenging or fun.
3. this is kinda the same thing but your boss battles are too long, i mean for christ’s sake i escorted the marjory minion safely to the spinny spinny plant monster successfully, why did i have to do it 3 more times? so anet can make sure i was paying attention? i wasnt….i was texting with one hand, you got me, but its not my fault it was boring….most of these bosses just have TOO MUCH HEALTH, dont confuse lots of health with challenging. their are some exceptions tho like the teragriff from the seeking the aspects mission….it had alot of health and took a long time but it EVOLVED as the fight went on adding new challenges and keeping me engaged.
4. reward me adequately, yes the carapace loot is nice but their are some other missions before the final one which eat up way too much of my time and then give me a bag of gems….which had a chunk of ruby in it….i get that we are building to my final quest reward but i also expect not to be handed petty loot as a requirment to get there, perhaps you should just go back to giving me loot in the middle of the quest from monster drops…..atleast then il be less bored while im killing those endless mobs in some missions, now you might say “but people might farm the endless mobs” oh….u mean like they farm the other re spawning mobs in the game?……like everywhere?
personally i think u should just go back to the season 1 way of doing things, a big event with little to no dialogue and some persistent features afterwards, it was WAY MORE FUN than this, but i know the problem with that is the content isnt available afterwards and thats unacceptable, so how about another solution? why dont we have those persistent events STAY in the game on a timer? for example kessex hills can gradually build the tower of nightmare over the course of a month, then a week or 2 for the cleanup event, then back to normal for a while, then start over! the marionette could work the same way, a few weeks of scarlet’s minions rampaging across the world, a marionette week, then an attack on lions arch, then no scarlet for a while till the rotation starts over
does this mess with the story? sure, do i play your game for a story? hahahahahahhaha…..no