Q:
personal ideas to improve the game
Right, then we need combat mounts for WvW, but i think this is only a hope
I think this is not the subforum to post this xD anyways:
Flying mounts don’t have any sense since the whole map is made of instances, one does not fly from one map to another…
Dwarves is difficult since they are all dead… but tengu for example, maybe Palawa Joko’s undeads, could be a good bet imo
Regarding skills, of course the game needs far more skills, i think they could make a couple of styles for each weapon like:
Broadword: agressive style (5 skills) deffensive style (another 5 skills) tactical style…
Torch: same thing…
Shield:…
Maximun level i think 80 it’s more than OK, Gw 1 ‘s top level was 20 and it was fine they just tried to unify lvls, regarding your funcional level denpends on where you are most of the times doesn’t make any sense to increase level to 90 or 100…
English language fluency aside, I get your point that there is something — unfulfilling — about the constant waves of content that are consumed quickly and serve no other, lasting purpose. Grinding through a new bit of material every fortnight with a zerg until I’ve completed a list of “achievements” isn’t the least bit fun for me. Improving game mechanics such as skill selection, interface design, item variety and creature artificial intelligence would be much more interesting to me. Of course, I understand that the churn of new players gained and old players lost with each Living Story release is probably more important, fiscally, than whether or not anyone is actually enjoying the game from a long term perspective.
I’m sorry for the grammar but I do not know English very well, I relied on the classic google translator XD