please revert back to instanced style

please revert back to instanced style

in Living World

Posted by: AncientYs.8613

AncientYs.8613

Hello,

I have recently tried out dragons reach and i must say i dont like it much… the way the ls episode mixes in open world events into its story quests is annoying.. because it basically results in a huge zerg rush plus it just doesnt feel personal.. not as much as it did with the first 2 episodes of ls2 which werent open world and i was fine with that.

This epsidoe is too much like ls1 with all the zerg open world events >.< so please stay with the episode 1 and 2 format like in drytop, for example if the story of drytop relied on us doing the sandstorm stuff (timed open world events) it would be really boring! go here, kill this, go back to guy. but in the first 2 episodes it was unique.. you could explore more.. interact with things ocassionally fight stuff (not in open world) and then there would be story.

in short i just dont like this format very much =/ i would be dissapointed if they stuck with this in the future..

please revert back to instanced style

in Living World

Posted by: Katai.6240

Katai.6240

It’s only a huge zerg rush because it’s the first day. Of course everyone is gonna be doing the new content on the first day. This was true two years ago, and will continue to be true for as long as the game runs.

If everything is going to be instanced, why even play an MMO? Why not just play Diablo 3 or Torchlight?

please revert back to instanced style

in Living World

Posted by: Morsus.5106

Morsus.5106

It’s only a huge zerg rush because it’s the first day. Of course everyone is gonna be doing the new content on the first day. This was true two years ago, and will continue to be true for as long as the game runs.

If everything is going to be instanced, why even play an MMO? Why not just play Diablo 3 or Torchlight?

Story should be instanced so you don’t miss it and still get credit for it.

please revert back to instanced style

in Living World

Posted by: Claridiana.5230

Claridiana.5230

I found this chapter a good mix between solo and zerg.
Yesterday, immediately prior to the release, I was just thinkin that it was strange to rely so much on solo instances in the end-game content of an mmo. But here you go, they put some other things in this time. I liked it.

Lillizypp – Asura Mesmer
[Soul] – Ring of Fire

please revert back to instanced style

in Living World

Posted by: ugdup.2371

ugdup.2371

Sounds like single-player games is more your style.

Many of us like the open-world side of the story, thats kinda why we play MMO’s.

please revert back to instanced style

in Living World

Posted by: pdavis.8031

pdavis.8031

I think this episode was more of a test to figure out how the best to have open world and instances for the LS. They are trying a new approach, so my guess is that next episode will have a bit more of the same open world type stuff, but maybe just differently.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

please revert back to instanced style

in Living World

Posted by: Rod.6581

Rod.6581

I don’t mind them putting parts of story in the open world. I just don’t like how they did it.

please revert back to instanced style

in Living World

Posted by: Carighan.6758

Carighan.6758

Story should be instanced so you don’t miss it and still get credit for it.

And so it doesn’T feel like a MMORPG! We really wouldn’t want that in our… erm… MMORPG.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

please revert back to instanced style

in Living World

Posted by: Zayd Akira.1942

Zayd Akira.1942

I would have enjoyed the open world parts if there was maybe 5 – 10 – 20 people doing it all together, and not 100 people like there will be for the next few weeks.

the zergs just make it really impersonal, break immersion, and remove any kind of difficulty.