Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
Getting really sick of having to replay the entire instance just to try for an achievement, would really appreciate a way to retry or skip and do the boss fights / achievement element only.
Of course this unlocks when you’ve completed the instance once.
Yeah, something like the replay mote in Glint’s Lair, so we don’t have to replay everything, and re watch everything. Having to listen to same dialogues 3+ times in a row would be annoying even if the story was amazing, ya know?
What are you guys complaining about? How can you not like wasting 10 minutes sitting through dialogue and cut-scenes and a long centaur fight just to hit a sand pool you can barely see so you are forced to do it all over again. It’s an ANet core value!
They finally got this right with glint’s lair and then they throw it away the next week… I don’t understand…
PLEASE!
/15 char
It’s the main reason I don’t do achievements for Living Story. I didn’t mind the story the first time, but we need some kind of achievement node to fast forward past the dialogue.
They finally got this right with glint’s lair and then they throw it away the next week… I don’t understand…
This story bit has all the elements from the first half of S2 before the break, I’m guessing that they had already planned this one out and done it ahead of time, since it’s an important, long-planned story element.
Things that make living world s2 achievements some of the worst content in the game:
Things that make living world s2 achievements some of the worst content in the game:
- Being unable to get them the first time through an instance.
- Unskippable dialogue and cutscenes when replaying instances.
- Mutually exclusive achievements that make you repeat instances even more times.
- Blatant time wasters like Better Red Than Dead in the Hidden Arcana instance.
100% correct.
Things that make living world s2 achievements some of the worst content in the game:
- Being unable to get them the first time through an instance.
- Unskippable dialogue and cutscenes when replaying instances.
- Mutually exclusive achievements that make you repeat instances even more times.
- Blatant time wasters like Better Red Than Dead in the Hidden Arcana instance.
Agreed, especially the cutscenes and mutually exclusive achies. For me the story is bad, and seeing it 3+ times makes me cringe. Even if I’d like it, like I’m sure people are, having to see and hear it 3+ times is mildly annoying at best.
I actually tab out and scroll some funny pictures, or read a book during the scenes. Otherwise I’d probably jump out the window already.
Seriously,
How can you make such a backwards progress towards cool replayable content…
Please add a retry button in EVERY FUTURE patch
As well as a ’Skip Cutscene" Button
Thanks!
BRB, Gonna wait for Wynne to run back for the 10th time …
(edited by Memphisjz.1405)
It’s like there’s competing teams at Anet.
1st team does glints lair and grants carapace reward for each character doing story.
2nd team had a bad day and decides to screw with us, no repeatable, no skipping and 1000 crests for an armor piece.
3rd team decides to have no repeat motes but carapace reward per character is back.
theres zero consistency here, its like these things are done on a whim or just done and forgotten about.
In any case, i dont expect them to even acknowledge these concerns unless a crap ton of people take to reddit and scream at the top of their voice
Adding fuel to the fire, you accidentally die while fighting the centaur swarms(chain knockdowns from the centaur charge) and the achievement buff for Dodgy Crowd disappears.
What’s the first part got to do with Dodgy Crowd anyway?
It’s like there’s competing teams at Anet.
1st team does glints lair and grants carapace reward for each character doing story.2nd team had a bad day and decides to screw with us, no repeatable, no skipping and 1000 crests for an armor piece.
3rd team decides to have no repeat motes but carapace reward per character is back.
theres zero consistency here, its like these things are done on a whim or just done and forgotten about.
In any case, i dont expect them to even acknowledge these concerns unless a crap ton of people take to reddit and scream at the top of their voice
I have to believe they have teams that take on every task as no way one team does all the story parts. The problem is one brilliant team member realized our pain ahead of time and added the replay mote and either that episode was done last or there was no cross team collaboration on such an obvious feature.
What I hope is that it’s not to difficult to retrofit such a feature into future or even present episodes and they get on this pronto, but I am afraid the grind will continue.
Normally I just skip what I consider stupid dodge master achievements but they tied it to a skin so I have to cuss my way through these kitten things. Unfortunately I skipped the only one they did implement because I assumed it was for challenge mode which I had no interest in.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.