*spoilers*What do you want to see in Maguuma?
Malyck, preferably alive and without Mordy influence.
The keys to turn the LS switch off?
I know they have to be hiding there somewhere!
Loyalty To None
5. Maguum leveling Zones 80-90
I would most definitely not want to see a level increase, unless ascended armour and legendaries would be scaled up with us.
No level increase but it would be cool if we see the White Mantle.
I dont want Maguuma all at once. I wish to play in Verdant Cascades first.. – with evil asura
No level increases!! Leave it as is!
I would love to have conflict with the white mantle again, and I’d love mordy to have the jungle begin to bloom again and retake parts of Kryta giving us more jungle/forested areas in the game!
As their mother, I have to grant them their wish. – Forever Fyonna
Ventauri’s Refuge, assuming that it wasn’t incorporated already into GW2.
Also Bloodstone Fen, I just want to see how that is now.
No more vertical progression!!! I am trying to ignore ascended as much as possible as it is!
That said, I wouldn’t mind a small map/area (instances?) with level 85+ beasties for tougher (small) group challenges
More skills yes please though =) I hope they might change their mind about the temporary aspects of ls dungeons and introduce dungeons in the new area that will stay after the story is gone, telling their own story.
I hope there would also be some mid level areas personally, if only to give more options to leveling characters.
“5. Maguum leveling Zones 80-90”
OH GOD NO PLEASE DON’T PULL A BLIZZARD AND BE LIKE LOL TEN MOAR LEVELS AND RENDER ALL OUR GEAR USELESS AT LEVEL 81 ESPECIALLY LEGENDARIES.
Level 80 is high enough of a grind, we already have ascended gear for better stats can’t we just have new content for the sake of having new content without having to grind lol10 maor levels ?????
Everything else you posted though I am in full agreement with.
But… …but then we get moar trait points…
No, srsly… Anet once wanted to add prestige levels so you can run around in LA with you’d lvl 19300 Character while your level in the hostile zones gets scaled down to at least 80. But they didn’t add this. Why? One answer would be, because it stands in the way of a new level cap. na,
I just want to return to the far shiver peaks put down some Sons of Svanir blasphemy and kick Jormags other fang out of his maw, need that Norn Justice! Screw the jungle!
5. Maguum leveling Zones 80-90
I would most definitely not want to see a level increase, unless ascended armour and legendaries would be scaled up with us.
No level increase. Game could have been max level of 50 and I would have been fine with that. There’s no need for it if the content provided is good enough.
I’d like to see Bloodstone Fen again among other locals. If this is an ode to things to come such as the Crystal Desert, Northern Shiver Peaks, Fire Islands, Isles of Janthir, BloodLegion Homelands, and places like Thunder Head Keep – I would be/am ecstatic.
5. Maguum leveling Zones 80-90
Original Guild Wars never needed a level increase.
The sequel shouldn’t need one either.
A very vast and large amount of trees to climb.
No level increase. Game could have been max level of 50 and I would have been fine with that. There’s no need for it if the content provided is good enough.
I do agree with this. Though if they put it in I wouldn’t be as angry as I was if we needed to re-grind gear. I would probably just quit then because gear grinding is not why I chose to play this MMO
(edited by Mirta.5029)
Scarlett’s babies…lots of them, that will take a year to kill just one.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
1. LA remains in ruins for a while and takes some time to be rebuilt if ever
2. New areas in Magumma Jungle that are level 80 (I don’t want to grind out new levels and get all new gear for those levels)
3. Horizontal progression with new skills, traits, weapons, and even a new profession
4. Tengu as new race with a new racial city
5. New Legendary weapons and ultimately Legendary Armor
6. New Dungeons
7. New additions to WvW, sPvP, and ultimately GvG
Zinn’s Lab as a dungeon
Aside from some of the more obvious stuff, more information about druids and their past. More info about what happened to them, and if there are any ties to the current world.
- Ascension, (= the option to unlock 5 or 10 more trait points)
- Ahm, No level increase
- A new race
- A new proffesion
- A few New weapon type(s)
- A new dungeon, maybe even 2
- A lot to explore, lvl 0-15,15-25,25-35,35-50,50-65,65-80 maps and hopefully 1 or 2 lvl 80(+) map with truly dangerous foes with agony and all, making decent armor and gear a must
- A new city…
- Aireal maps & underground maps
- A trans tyria railroad with stops here and there, about 1 per map crossed, with a station each map and all… Make travel cheape, but less versatile : could be nice for the Consortium…
Wall that’s a A+++++ post
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
I’d like to see new skins (or GW1 skins not already on the TP) drop from kills so we don’t have to buy them from the TP. I want to farm for a drop, not the gold to buy it. MUCH more rewarding.
“5. Maguum leveling Zones 80-90”- NO. ABSOLUTELY NOT. You don’t need to level past 80. You get skill points to spend for each level past 80. I have over 400 unused SP’s, so my main is something like level 580. If the cap was increased, would my main automatically be at the new cap? Why not? (Insert Grumpy Cat face here.) Just NO. If that’s the grind you want, you bought the wrong game. Go back to WoW.
-new weapons
-new skills and the ability to change the skill set on my equipped weapons.
-Zinn’s Lab as a dungeon would be awesome!
-stick to GW1 lore and no retconning.
Regarding levels:
If they insist on adding more levels than 80 I could go with it if they max at 100 and then find some new way to progress beyond there.
I will have a proposal up for that later, but for now I think its better they “don’t” add new levels, rather, they add new zones “to” level in, since people are getting bored of the same old runs, more diversity wouldn’t hurt.
Regarding Maguuma and Magus:
- The Druids or more history on this archaic culture that acted as proto Sylvari.
- Possibly the Sidhe that were never used in the Utopia expansion.
- The other Pale Tree.
- Dragon Influence and the corruption of Mordremoth.
- Bloodstone Fen and the possible nod to Mursaat.
Lvl 80-90 zone? This isn’t WoW!
- Guild Halls (in the Open World)
- Ability to sit in chairs and on benches, rocks, logs, etc.
- Animations for eating/drinking
- Treasure Maps
- Fishing
- Appearance slots instead of transmute
- Dyes unlocked across whole account
- Borderland maps all made unique
- Dueling
- Consensual Guild vs. Guild PvP in the Open World
- More Guild Missions
- More weapon skills for each weapon, selectable
- More weapons for each Profession
- New profession
- New race
… what?
I’d like to see Malyck again, and potentially the “other Pale Tree.”
And not necessarily specific to Maguuma, but more jumping puzzles, armor looks, and emotes would be nice.
http://youtube.com/user/Royblazer
Umm.. higher levers don’t have to mean Gear progression. What if the top gear was still lvl80?
Top Runes: lvl 70
Top Gear: lvl 80
Trait Cap: lvl90
Supplementary Class: lvl 100
For me:
- Malyck & his kind!
- More underwater content
- Armor designed by someone with fashion expertise
- All the ascended, infused stuff leading to Mursaat return. You know Rata Sum is anagram for Mursaat!
- Opening of Cerebro Jumping Puzzle
- Hoping that the Shrubinator fights will not be zerg based
A NEW MAP
But is asking for the world…
ANet can’t even update Holidays for cheeseschristsake.
Ventauri’s Refuge, assuming that it wasn’t incorporated already into GW2.
Also Bloodstone Fen, I just want to see how that is now.
Ventari’s Refuge should be a little bit west of Brisban Wildlands, so it hasn’t shown up in GW2 yet.
Everything is a Nemesis plot.
Next Stop: 1 Year Maguuma Jungle – What do you wanna find there?
MALYCK!!!!
I want to know if Malyck ever found his family. If he did, I want my Sylvari characters to meet them.
Hopefully, we’ll have something involving the Bloodstones , White Mantle, and the Murssat. But there is a chance that might be wishful thinking.
(edited by kta.6502)
Hard mode Rotscale with all its minions, chock points, and induced frustrations.
+1 Rotscale!!! I miss him!
I’d quite like to see one Maguuma zone as a big open air dungeon. There could still be a story mode but with the whole zone open for full exploration afterwards with a variety of encounters/events occurring on each visit. Something a bit like an existing outdoor event map but for a full group and no zerging. There could still be vistas, jumping puzzles, and other popular stuff. Let the events/encounters repeats on a long timer so players can stay adventuring together in the zone for as long as they want.
(edited by Stooperdale.3560)
I would like to see the stalkers and aloes return to the game. I would also like to see Rotscale either as an open world boss or in a dungeon.
I’d like about 5 new dungeons with 2-3 of them steeped in GW1 lore and the remaining to be able to tell new stories.
Rotscale as the meta-event boss and the Mausoleum beneath being a dungeon (like Gates of Orr)
Totem Axes in the falls.
I want to see all of maps gw1 gw2 release. with lvl 35-45, 45-65, 65-75, 75-82.
I want to see Asuras suburbs.
I want to find ruins.
I want to explore the area or elected domicile mordremoth the dragon.
I would like to see new dungeon with a “wild” armor, another dungeon with armor “asura”, and the last new armor “sylvari.”
Explore other sylvari tree.
with weather, discoveries, growing lore.
new hairstyles, tattoos, face, ears, armor, hearts, discoveries, stories. have personal stories back. the woods! of rivers, small clearings!
(edited by Louveepine.7630)