too much continuous fighting
Yeah I was a little perplexed to see a 30 minute timer upon entering the Hologram fight.
I mean it’s nice to see them explore raid boss mechanics but GW2’s combat isn’t deep or interesting enough to make 30 minute fights enjoyable.
I could see people just quit throughout the fight because it took so long…which in turn just made more people leave because it got increasingly pointless.
Boss monsters just need to be smarter. Special moves that affect everyone around, debuff strips, target prioritization. You know, stuff that makes a boss actually require teamwork.
The fight with Scarlet was a nice and a refreshing change – reminded me of some raid mechanics in other popular MMO’s.
Every LS story release seems to follow a very similar formula and doesn’t deviate from it much, there is usually one “master event” and a bunch of smaller events that contribute to this “master event” and you’re right, it’s just constant fighting for this 30-45min period, not much of a change of pace.
@Konrad, it’s hard to get team work going when the variable is a large number of players who don’t know each other is participating, I think what you’re after might be more dungeon/fractal related where there is more flexibility in that kind of thing, in a world/zone boss, it has to be made easy so even the dumbest of players can complete it, this is why these encounters might not be super challenging, though I gotta say these fights are getting better.
@dronzer, Oh, I completely understand what you’re saying. However, I maintain, that nah, event bosses do not have to cater to the dumbest players, and should challenge people. I do not believe in making dumb people feel like winners, and I do think we should facilitate training players to be better and get better at the game. There is always an option to not go near the event boss. But if they are coming to fight it, they should be up to the challenge. I’m not big on the whole mushy “pat pat on the head, yes, you are special too, Billy, just stand here and press 2”.
Forgive my forwardness.
My childhood game was Shadowbane. That world did not forgive n00bs.