why no skip cutscenes?

why no skip cutscenes?

in Living World

Posted by: Goatjugsoup.8637

Goatjugsoup.8637

been working through the achievements for season 2 and noticed very annoyingly for the ones ive had to retry multiple times, you dont seem to be able to skip the cutscenes.

cant you at the very least make it so that when we unlock the ability to go for achievements on an episode we also unlock the ability to skip the cutscenes

Most wanted in game additions: Beastiary, readable books

why no skip cutscenes?

in Living World

Posted by: Scratcherclaw.2713

Scratcherclaw.2713

Dev response from 9 months ago on the same thing:

There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown cinematic sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off.

why no skip cutscenes?

in Living World

Posted by: Goatjugsoup.8637

Goatjugsoup.8637

oh i see. fair enough i suppose, thanks for digging that reply up for me

Most wanted in game additions: Beastiary, readable books

why no skip cutscenes?

in Living World

Posted by: Crazy.1894

Crazy.1894

Some of the cinematics have little interaction with the world, like the scenes around Wynne’s death…
At least, make some scenes skippable…

Les Loups de Sandpoint [LdS] – Vizunah
and we’re NOT recruiting ^^

(edited by Crazy.1894)