why no skip cutscenes?
Dev response from 9 months ago on the same thing:
There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.
That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown cinematic sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off.
oh i see. fair enough i suppose, thanks for digging that reply up for me
Some of the cinematics have little interaction with the world, like the scenes around Wynne’s death…
At least, make some scenes skippable…
and we’re NOT recruiting ^^
(edited by Crazy.1894)