1st time player. any constructive criticism?
Is this for PvE? If so, do you want to have faster dungeon runs? If not, then I guess you’re fine, though you won’t be pushing your warrior to the limits. If you like to push it, you can use this guide for max DPS.
“Memories are nice, but that’s all they are.”
Is this for PvE? If so, do you want to have faster dungeon runs? If not, then I guess you’re fine, though you won’t be pushing your warrior to the limits. If you like to push it, you can use this guide for max DPS.
The guild I’m in handles very well in dungeon runs. But I see that in the video, his character is a bit on the low side of armor and health. Not that the amount of health he has is a bad thing.
(edited by Solo.1358)
Choose 1 of the following:
1. Keep stats, switch weapons to Mace/Mace. This becomes better for WvW.
2. Change stats to berserker. This becomes better for PvE.
At the moment you’re a little ‘in between’, so not optimal for either.
Ah the old 5 signet build!
What I would suggest:
If you can find a way of sticking 15 into Discipline (looks like you have 10 in your current set up) it would mean you get access to ‘Fast Hands’ trait. Being able to swap weapons every 5 sec instead of 10 sec can make a huge difference to your skill options rather than just auto attack when your other skills are on cooldown.
Vitality is not that important for a Warrior as they already have a large health pool. If you can find ways of moving these attribute points into precision and crit % damage you will see a noticeable increase in your damage output.
Don’t be afraid to swap out your signets for different encounters, a banner and ‘For Great Justice!’ would be a greater benefit for group play rather than bonuses just for you. If you are encountering an area with lots of knockdowns maybe think about equipping balanced stance before you engage.
If you are running 5 signets don’t be scared to active them (Dolyak gives stability and is your stun break, Stamina is condition removal)
If you have your heart set on running Greatsword / Longbow consider running traits in Arms (X – Forceful Greatsword) and Tactics (IV – Stronger Bowstrings, X – Burning Arrows).
Food buffs can make a huge difference, even investing in something cheap can boost stats like boon duration, – condition duration that you cannot adjust from gear easily.
Berserker gear is seen as the ‘best gear’ as the more damage you produce, the quicker you can kill things. The quicker you kill things the less chance they will have to cause you damage. Unfortunately this means you will die a lot when facing mobs of enemies that you have not previously encountered and also if you play against people in wvw. Just find a happy medium until you feel you can sacrifice more defensive gear for more offense.
So summing up!
Power looks good! I would just tweak some of that Vitality into Precision / + Crit Damage % gear.
Play what you feel comfortable with, just try to use your experience to swap skills when out of combat as and when you need them because sticking with signets will make you a lazy player when there is usually a better skill selection option for encounters.
Good luck!
[TCHU]
Gandara
If speedclearing is your thing, or you just enjoy faster dungeon runs, I strongly recommend the guide I linked for you. It’s written by Nike of DnT, and although old, it’s still relevant to this day. I’ll sum it up quickly for you.
Traits: 30/25/0/0/15
Strength V, IX and XI
Arms V and X
Discipline VI
Gear setup:
Full berserker armor slotted with scholar runes, or ruby orbs if you’re hard up
Ideally ascended berserker trinkets, but exotics will make a good substitute
At least an axe, mace and greatsword, all berserker (I recommend you carry an entire kitten nal so you can use the weapon most suited for the situation)
Skill bar:
Healing Signet (allows you to resist condition damage) / Healing Surge (impressive heal at max adrenaline, close to 10k)
“For Great Justice!” (self-explanatory)
Banner of Strength (can swap out for Signet of Might if soloing)
Banner of Discipline (can swap out for Signet of Fury if soloing)
Signet of Rage / Battle Standard (both provide the same boons, but Battle Standard lasts for a full minute and has 3x the recharge of untraited signet in exchange for pulsing its boons to your allies, also revives when first summoned)
Did I miss anything? Hope not. With regards to surviving, you will be relying on your ability to read attack “tells” and dodging the attacks. As a warrior, you have a large health pool, but given this setup you are unable to clear conditions from yourself unless you take Mending as your heal or slot Signet of Stamina. Contrast this with the guardian, who has the lowest health pool but has access to a great number of blocks and blinds, along with vigor on crits. Suffice to say that a warrior is more forgiving if you take a hit from bosses as long as you immediately act to mitigate the consequences, whereas with a guardian you are at high risk of getting downed if you time a block/evade/blind wrongly.
If you’re interested in playing a guardian as well, I may be able to assist you.
“Memories are nice, but that’s all they are.”
(edited by Lindbur.2537)