A Thief weapon that should be added

A Thief weapon that should be added

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Posted by: Knyx.5926

Knyx.5926

I think this weapon would make an amazing thief weapon if it were added to the game. It would also keep the versatility and at the same time stray some away from heartseeker all the way. The main purpose of the thief is not just harassment, or hit and run, however they are “supposed” to have the most mobility (which they don’t atm but I won’t get into that) and quite a few weapon combinations for the thief either don’t offer good mobility and damage, or require you and your target to be stationary (pistol whip) which is completely against the class design and only works intermittently. Ofc you also have some weapon combinations which have horrible damage and burst as well.

The weapon I had in mind is the Kyoketshu-Shoge

A picture can be seen of the weapon here:
http://en.wikipedia.org/wiki/Kyoketsu-shoge

and here:
http://www.trueswords.com/weapon-ninja-assassin-steel-ball-chain-p-5513.html

If implemented the weapon would probably have at least a few hundred range on most attacks if not more. Around the same range as the short bow or a little less on some attacks as well.

Considering it is still a dagger like weapon on one end and blunt on the other, this lays ground work for a nice combination of attacks and secondary conditions. Also with dodge animations, and many of the dagger animations, the “acrobatic” animations part shouldn’t be hard to implement.

I would like some constructive ideas related to this if you think it would be a nice touch even if it isn’t exactly “GW1” related.

(remember this weapon would be 2-handed)
I was thinking the primary (1) attack chain would include a modest range with damage similar to dagger’s (1) chain but somewhat less, except with a moderate bleed on the first attack and short cripple on the third.

(2) attack would probably consist of a pull like scorpion wire, or a short knockdown (like wrap their legs and pull).

(3) attack would probably consist of a short range hit with both ends causing high damage and either a stun or daze

(4) attack would probably consist of a longer range bleed/poison and daze combo with an evade flip

(5) attack would probably consist of an AoE spin of the weapon, unsure of any condition, damage or effect..

Long read, I know, but thank you anyway.

A Thief weapon that should be added

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Posted by: Asum.4960

Asum.4960

I wouldn’t like to see any more 2 handed weapons for the Thief, since the dual skill is kind of his thing, and Short Bow is already kind of boring because of that.

While i don’t know about the use of this weapon in reality (2 hands required?), it could fit as a Off-Hand only weapon, as the sword is a main hand only weapon, allowing combinations for sword, dagger and pistol (2 off-hand abilities + 3 dual abilities), which would be way more interesting.

A Thief weapon that should be added

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Posted by: Knyx.5926

Knyx.5926

Could always make the chain and blunt be the mainhand and dagger offhand, and animations still show as them being all connected. Either way, you can’t compare it to the shortbow as it is a completely different weapon and does not mean it will be boring.
The problem with dagger offhand, as you say dual skill, is 2 of the dagger offhand abilities are very short range and wouldn’t really connect with the whole having a chain concept.

This would really add a new element to tear people from heartseeker only (as many complain about it) there really are no other dual abilities that fit into the class design, and pistol whip is extremely situational and most of the time requires quickness.

A Thief weapon that should be added

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Posted by: Almoryk Kane.6085

Almoryk Kane.6085

I can see the dagger chain thing being a utility weapon to give a mid ranged weapon to the Theif but you got to think in a bigger scence of weapons that appeal to multiple classes. Not just a single thief weapon.

Example I think a Whip would work well for Theif, elementalist, ranger classes. They have the nightmare whips from the sylvari enemies it would be pretty easy to impliment.

Also dissapointed Theives can’t dual weild swords. A lot of classes are strange like that, they can have dagger in off hand but not in main hand. I understand that not every class can do everything but if you can wield a dagger in the left hand you should know how to use it in the primary hand. I know its just a game.

A Thief weapon that should be added

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Posted by: Asum.4960

Asum.4960

I compared it to the Shortbow in terms of one weapon, 5 skills, while the Thief, unlike other professions, has the dual ability, which should be used since it is such a cool idea.

Then i would implement a off-hand only weapon, basically as counter part to the sword, which is main hand only.

A dual skill for Dagger could be the short range scorpion wire + a dagger attack for example, while also opening other interesting possibilities for Sword and Pistol, while also still giving room for 2 offhand abilities.

A Thief weapon that should be added

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Posted by: Knyx.5926

Knyx.5926

I can see where you are coming from. I think dagger would make more sense as the main hand and the chain+blunt be offhand only. The problem is, a sword wouldn’t make much sense as a main hand, but I guess it is just a game.
No matter what weapon you use as main hand, except pistol, also doesn’t really use the point of the chain weapon as the basic attack and #2 attack will all be very close range, the chain weapon is supposed to incorporate an entire attack set that has a range less then a shortbow but more then dagger or sword.