Abilities with range dependent damage scaling

Abilities with range dependent damage scaling

in Players Helping Players

Posted by: Tathorpe.8572

Tathorpe.8572

Q:

So for a long time I’ve wondered if in-game there was a way to differentiate between say, Range: 100 and Range: 400 for those skills that are really only useful when you can in fact get the max damage:range capability.

I know you can eyeball it by stacking on an enemy and assuming you’re as close as possible, but that can be dangerous.