Has somebody gotten his or her hands on a working ambient occlusion?
Nvidias ambient occlusion update disapears at different camera angles, but I still would love to have the effect with some tweaks.
At this moment I am using ReShade + MasterEffects and some own stuff.
Would love to see the Devs integrating a native ambient occlusion in their engine which could be turned on/off in the graphics panel.