Arah Explorable? Faster ways?

Arah Explorable? Faster ways?

in Players Helping Players

Posted by: Lusts.3890

Lusts.3890

So as the title says, are there any guides on how to do Arah in the fastest time possible? My guildies keep telling me each path takes like 3 hours each and won’t do the dungeon with me. I want to get my armor set completed but this is starting to hinder my plans and goals before November 15th.

Any guides or videos, please anything you can share would be good.

My IGN is Lucent Heart. I am a level 80 Gladiator running 0/10/30/30/0 Shout Build.

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Arah Explorable? Faster ways?

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

Well, I suppose if we want the fastest possible routes…
Note: every description here involves mountains of skipping and potentially cheesy tactics. You have been warned.

Path 1 – Start dungeon. Skip to the ooze boss, clear the room, probably best to clear the risen patrol in the back of the room too. Kill ooze boss, he drops this orb thing, take it to the stargazer in the previous room. You can ignore the champion ooze that spawn. Run to the crystalline room, they arent aggro so you can cross the whole room to break from anything chasing. Come back and kill them. Hop down, trigger the detonator to clear the path and run to the tar boss. Kill him, clear to the pre-lupicus area. Hug the left wall, you can usually ignore all the monsters. Kill the aboms. Kill lupicus, and then run to the stargazer at the very end, have a few people take the reflective crystals and roflstomp the boss. Easiest way to avoid NPC glitch – find out who she is following, have them stay behind in lupicus room while everyone else goes on ahead.

Total run time – probably about 45 minutes or so. I reckon a good group could cut that down.

path 2 – head to first boss as normal. Kill her, run through next bit ignoring the golem suit thing entirely. Kill the first group of risen, then charge through the rest hopping over the cliff. Activate the detonator, then run, hugging the left wall to avoid the drakes. Kill the abom boss, clear to lupicus as you did in path 1. Kill lupi. Run through the next bit, swim, ETC, you can dodge the sharks entirely. In the next room area you can hop on bits of the ship in order to reach a cliff on the right side, this lets you ignore the mines, and the 2 groups that are in that corridor. Sneak around to alpherd, kill her. You can run through the next bit too, but it is rather tricky. Once you reach the final room you can hug the left wall, and jump up a rock to reach the final boss without having to mess around with the walkways or any monsters.
Total run time – about an hour. Less with a good group

path 3 – run to the left side at the start, this triggers the mob to move towards you. Back off, then proceed to the right. You can fight the crusher and archer without getting any aggro. Kill them, then hop up the wall behind where they spawned (you have to jump into the little coral loop thing) run through everything to the spiders which you will most likely have to kill. Kill them, then the magecrusher. Swim through the tunnel, kill the gorillas, do the hot potato and clear to lupi as normal. Kill lupi. Run through to the chicken cage. You may need to kill the spiders. talking to the chicken gets you that WP for anyone who cant make it through. Run to the altar hugging either wall in the arena to avoid the giants. Finish the event as usual (protip: the wraiths target the first thing to hit them. You can have 2 people be dedicated “tanks” to take all wraith aggro, while the other 3 cap the circles) Kill final boss.

Total run time – like 30 minutes? Good groups can shave this down to 20 or so.

path 4 – cant really “speedrun” this one. 7 mandatory bosses, and a lot of pretty unskippable trash.

As for simply completing the paths normally, it’s still not that bad. Path 2 becomes much worse if you are deadset on no skips but that’s about it.

Arah is really all about how well you can bossfight. Trash can be annoying, but if you stick to the general rule of thumb: illusionist > mage > hunter > anything else. You should be fine.

Arah Explorable? Faster ways?

in Players Helping Players

Posted by: Quick Mouse.7635

Quick Mouse.7635

If your guild won’t take you on runs I would suggest looking for a new guild. I often run arah path 3 with a couple experienced and couple inexperienced people (all pugged) and can beat it in an hour. Other paths can also be beaten in about an hour but you need to have concrete strategies for each boss or else its wipe wipe wipe => 3hr dungeon.

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