I’m interested in the general opinion of what values of attributes are enough, one could say that if you want damage simply go berserker and have about 3200 power and ~+70% critical damage while having about 12K health and 1700 armor, but that is quite the glass canon.
The question is how much armor, health,power and condition damage is a “balanced” build that doesn’t aim to tank but still wants to survive at least one boss level strong hit while dealing decent damage (btw what do you consider decent at lvl 80 zones per hit from your favorite weapons 1 skill? (normal and critical) ) .
Also about how much condition damage is enough to cause burning be a serious threat?