Awesome Jump-dodge!

Awesome Jump-dodge!

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Posted by: Pure Heart.1456

Pure Heart.1456

It is possible to do an awesomely animated “dodge-jump”, that is, to jump and dodge at the same time.

Why:
1) It looks amazing, and it breaks the boredom of doing a dodge-roll.
2) It allows you to dodge and not get caught in or up against terrain while trying to escape boss or player attacks.

How:
Press your jump key and dodge key at exactly the same time.
This may be difficult for some, particularly as the the game has a low tolerance on the timing. Solution; Bind dodge and jump to a key on your gaming mouse. Alternatively, you could use a third-party key binder program to make the bind for a key on your keyboard.

Enjoy an awesome looking dodge flip in mid-air. I only ever use this, it looks so awesome!

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Posted by: AntiGw.9367

AntiGw.9367

I like it too

Keep in mind that binding it to a single button is a violation of the rules though. You have to keep in on two buttons.

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Posted by: Sacrai.6280

Sacrai.6280

I’ll have to try it and see if it’s worth it (be it only for the purpose of being awesome). For the moment, there is no way I could do this as dodging and jumping are both binded to the space bar, with and without shift.

[LAGS] Sacraï – Roche de l’Augure[FR]

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

staple skill for jump puzzle players…

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

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Posted by: Meluna.1764

Meluna.1764

I use it often for JPs. Note that it is automatically the longest jump distance. It allows you to breach long gaps more easily. Drawbacks: you can’t steer while midair, you might overshoot and if you don’t pull it off, down you go XD

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

I use it often for JPs. Note that it is automatically the longest jump distance. It allows you to breach long gaps more easily. Drawbacks: you can’t steer while midair, you might overshoot and if you don’t pull it off, down you go XD

the other advantage being that it negates the combat speed drop; very useful for wvw or JPs with lots of hostile mobs

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

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Posted by: Donari.5237

Donari.5237

How do you make it dodge you forward if you’re not already in motion? Can you?

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Posted by: HELLruler.4820

HELLruler.4820

I generally pressed both V and space at the same time with my thumb

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Posted by: Pure Heart.1456

Pure Heart.1456

How do you make it dodge you forward if you’re not already in motion? Can you?

You can jump-dodge in any direction. Just push in the direction, then press dodge and jump.

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Posted by: Lisa.6102

Lisa.6102

LOL Funny I discoved this last night when my fingernail hit “V” at the same time as i jumped…. I was doing amazing acrobatics all night after that

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Posted by: Raestloz.7134

Raestloz.7134

staple skill for jump puzzle players…

Jumping puzzles do not require dodge jump, although the jump does give you that “feeling good” thing, because it’s something that assures you more.

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Posted by: Punk Rogue.9856

Punk Rogue.9856

This would be fun. All that would be needed is a sequence branch on the first 5 frames of the dodge rolls that recognize if the jump button was pressed and viola, you now have player friendly controls. Basically it makes the timing not as critical. So the first couple of frames of the dodgeroll could start and if a jump was detected it would tween to the dodge jump animation.

All that’s needed then is animations and time to test it to see if it breaks anything. If they wanted it to be useful, perhaps make it so traps aren’t activated if you go through it with a dodge jump.

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Posted by: Lil Puppy.5216

Lil Puppy.5216

I do this all the time, I like to roll over certain things like hay bales, benches and tables, things like that or make really huge jumps and do a flip in the air Gives you that parkour-like feeling.

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Posted by: Pure Heart.1456

Pure Heart.1456

I do this all the time, I like to roll over certain things like hay bales, benches and tables, things like that or make really huge jumps and do a flip in the air Gives you that parkour-like feeling.

This!

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

staple skill for jump puzzle players…

Jumping puzzles do not require dodge jump, although the jump does give you that “feeling good” thing, because it’s something that assures you more.

you are incorrect; as already mentioned wvw JPs (ive often utilised a dodge jump or two to get to some camping players and beat them up) as well as getting normal jump distance whilst in combat (for example; the griffon bomb puzzle; which often puts you in combat from fall damage…. but you cant stay and wait it out because a griffon will try attacking you and then your bomb will go kaboom)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]