Best class for healing build from nec\ele\rev
The problem with “healing build” concepts is that most of the time people end up attempting to specialize as a healer too much. This kills your overall contribution to the party through a MASSIVE DPS loss, which ultimately makes content harder to complete by increasing the amount of time necessary to even kill trash mobs.
One of the biggest mistakes I think most incoming players assume about the game is that unless you completely specialize in Healing Power you will be useless in providing support to your party, which is completely untrue and as I already suggested is unproductive overall. When most of the skills in the game barely break and additional bonus of 15% of your total Healing Power, it becomes quickly apparent why this is largely seen as a poor attribute to invest in.
In general, you provide greater party potential overall by utilizing the supportive skills/traits of your profession with more offensive stat combinations. There is no Holy Trinity within GW2, so most of what you provide to the party is situational and supplementary to their own self sustain. In regards to providing defensive support (specifically), then Ele and Engi are probably going to be the best bets as to overall healing potential to allies. Both of these professions have multiple water fields and blasts finishers to utilize for them, as well as multiple sources of regeneration etc. Ele has rotations that are more set in stone, while Engi happens to be more situational. Hopefully this provides a little bit more constructive feedback, than simply saying try this build.
Relay good post. My friend told me some time ago about how healing and self sustain works in GW2 I just got confuse by expansion release and all of this “healers” ruining around. Also I have a question, lets assume there are 2 sources of regeneration. Regeneration is stacking duration not intensity so what healing value will overwrite last ? That with highest healing number per tick or that from last source ?
If what I understand from the GW2 wiki is accurate, then this should be the scenario:
“Examples of duration-stacking effects
10 seconds of regeneration are applied to a target from a level 80 player with 1500 Healing Power. 5 seconds later, 10 seconds of regeneration are applied to the same target from a level 80 player with 2000 Healing Power. The target will experience 317.5 health per second for the first 5 seconds, then 380 health per second for the next 10 seconds, then 317.5 health per second for the next 5 seconds."
Basically, the first boon applied is the first boon to be used UNLESS a more powerful version of that boon is applied on top of it. In that scenario the most powerful version takes precedence and is used for its full duration before returning to the original stack. Even though these boons behave in a duration stacking system, effectively creating a hierarchy within itself, they still only count as a single boon and will be removed altogether by boon stripping/corrupt effects.
If you’re looking to play healer in the main raid, you should try Druid, the Ranger elite spec. Besides that, warrior can be used as a support too.