Binding scroll wheel, possible?
To do that you will need a mouse that lets you change what the scroll wheel does since GW2 itself doesn’t allow binding scrolling.
To be more exact, you would need some mouse software (driver or some windows utility) that allows this. I think the standard logitech driver lets you change the mouse wheel function….but I’m not sure how it works with GW2.
Fate is just the weight of circumstances
That’s the way that lady luck dances
To be more exact, you would need some mouse software (driver or some windows utility) that allows this. I think the standard logitech driver lets you change the mouse wheel function….but I’m not sure how it works with GW2.
Just tried it on my Razer and it works as expected. Changed scroll up to 1 and scrolling up results in attacking with skill 1.
To be more exact, you would need some mouse software (driver or some windows utility) that allows this. I think the standard logitech driver lets you change the mouse wheel function….but I’m not sure how it works with GW2.
Just tried it on my Razer and it works as expected. Changed scroll up to 1 and scrolling up results in attacking with skill 1.
Bind scroll up to left click and put 1 on auto. This way using it will still double-click enemies giving you the same auto-attack function, but you will also be able to spam large stacks of consumables quickly. (Essence of Luck/etc)
To be more exact, you would need some mouse software (driver or some windows utility) that allows this. I think the standard logitech driver lets you change the mouse wheel function….but I’m not sure how it works with GW2.
Just tried it on my Razer and it works as expected. Changed scroll up to 1 and scrolling up results in attacking with skill 1.
Bind scroll up to left click and put 1 on auto. This way using it will still double-click enemies giving you the same auto-attack function, but you will also be able to spam large stacks of consumables quickly. (Essence of Luck/etc)
Heh I don’t need those. Just confirming it can work.
My stacks of essence of luck never get large enough to be an issue.
Oh actually I just remembered something about AHK. You can set it so the original signal doesn’t get sent so this should be doable with AHK alone.
This turned out to be very easy to to with AHK.
Using the version from http://ahkscript.org but that shouldn’t matter.
Tested in both windowed and full screen.
This assumes you are using the default F1 for attack and F3 for Return.
+WheelUp::
IfWinActive ahk_class ArenaNet_Dx_Window_Class
SendInput {F1}
return+WheelDown::
IfWinActive ahk_class ArenaNet_Dx_Window_Class
SendInput {F3}
return
(edited by Khisanth.2948)
Thanks for all the replies and messages people, this forum is very helpful
This turned out to be very easy to to with AHK.
Using the version from http://ahkscript.org but that shouldn’t matter.
Tested in both windowed and full screen.
This assumes you are using the default F1 for attack and F3 for Return.
This is working exactly as I had hoped for, thanks a ton sir!