(edited by Nekroseth.5186)
Bloodstone-Magic-My questions to dev on this topic
Here is a bit more detailed research on it :
“Historical records claim that what ancient Ritualists used was not magic but merely had similar effects. "
Basically gives a free hand to design mostly anything, if they are not considered “classical magic”. And there are good resons for it, like a good backup story, or theme.
“The specific school each profession utilizes is not completely certain. "
Another point to the fact there are 3 caster classes currently, but ranger,ritualist, paragon, dervish and even assasin (shadow magic) can use some sort of spells or magic, that are clearly not themed araund only araund 1 of the following :
Preservation, Destruction, Aggression, and Denial
It is quite big topic actually, since MANY things can be considered destruction, but a fireball clearly is, and healing waters are clearly perservation, so its quite of paradoxal lore. (elementalist)
It cant even by explained or EXUSED by saying its indirect, because if you create simply water….it wont heal anyone -_- its just water even if created by magic.
BESIDES AND MOST IMPORTANTLY ! If there are only the 4 schools as mentioned above, there are MANY spells that wont fit any of them. For example if creating water is not restorative its simply water, then it is not in any of the schools, so casters should not be able to use a magic that can create water!!!!!!!!!!!!! If it is a school, since it heals, the caster should not be able to cast ANY magic that is harmfull, unless it is undirect, like : he can purify things ( preservation) and purifyes an undead that will get harmed by it. But Clearly a fireball is QUITE a direct harm!!!
I am not sure if it is an error of the lore, or its just oudated to GW2- might have worked for most cases in gw1. But most seem to be only exuses to me….
And even trough the : Preservation, Destruction, Aggression, and Denial fit totally to the OLD classes in gw1 – Monk,Ele,Necro,Mesmer- But EVEN like that its wrong, since if Ele is Destruction, then why does he have a clearly preserving Stone armor, or armor of mist, that deals no damage at all, only protects.
I doo see a LOT of specialtions on wiki on the same topic, but they are clearly not something big official lore, like the topic on wiki.
“The last case of magic existing before the gods granted it is the war between the Mursaat and the Seers which occurred before the gods and humanity arrived on the world.2 The Seers were defeated through the spell Spectral Agony, showing that the Mursaat had magic independent of the gods. "
Basically another exuse that anything can be implemented if explained right -_-
So basically the devs can implement anything, they have good exuses to make anything they like, unlike us, since we dont know what we can dare or should suggest.
untill there is a clear official post on this topic, nothing that is centered araund magic can be detailed -_-
I dont wanted to quarrel on this topic again, but it REALLY bothered me.
I think the Destruction themed Arcanist is a good idea, and should be implemented. The devs make exuses if they want anyway, or delete skills or parts if they dont see it fit anyway, with any exuse they want. They can do it! They are the devs.
But this stil lshould be realyl cleared still, and not with some palyer speculation
(edited by Nekroseth.5186)