Burning and other conditional damage in PVP

Burning and other conditional damage in PVP

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Posted by: Jared Horning.4802

Jared Horning.4802

I recently made a sPvP bow warrior after seeing the high base damage on the bow’s 5 skill. I’m not doing terrible in PVP, but with the ridiculous number attached to my damage, i feel like i should be dominating much harder, like I’m doing something wrong?

The warrior’s bow relies on (Mostly) burning damage, with a few bleeds to put forth its damage. In my example and with my build, my 5th skill hits for <13k damage with 6 stacks of bleed.

Can someone explain to me how condition damage works in comparison to regular damage? Hitting 12k’s should deal enough damage in two hits to kill almost anyone… But still I’m only mediocre in PVP. Can anyone explain to me exactly how conditional damage works?

Burning and other conditional damage in PVP

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Posted by: Jared Horning.4802

Jared Horning.4802

Bumping for help

Burning and other conditional damage in PVP

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Posted by: Dasorine.1964

Dasorine.1964

first of all condition damage ignores armour and can be removed by condition removal.

It also does not scale at all with power or critical hit chance/damage, each condition deals a different amount of damage based on level and condition damage stat.

Also the tooltips need to be read a certain way, for example take Pin Down, warrior 5th skill, at base stats (as in no armour but level 80 and such) it does a 141 direct damage hit (this will scale with power and crit etc) and it will apply a stack of 6 bleeds for 12 seconds that will deal in TOTAL 30kittenage.

That doesn’t mean each tick or each bleed will hit that much it means that if all 6 bleeds last for the full 12 seconds you will do that much, what you actually do is 255 damage a second from all 6 bleeds or 42.5 damage a second per bleed.

If you add condition damage stat in for bleed its every 20 condition damage = 1 damage per bleed per tick.

each condition has its own base damage and is only effected by a) condition damage (this will effect how much each tick of damage hits for) and b) condition duration (how long it lasts)

The tooltips will factor all these in and give you the total regardless, for example if you take Combustive Shot it deals 3 hits of a 2 second burn that at base will deal in total 1968 damage over the 6 seconds of burning it would apply.

So don’t expect those numbers to be immediate or massive, conditions are more damage over time than burst and are highly susceptible to being removed before they have dealt all there damage (removing the 6 stacks of bleed fron pinning shot for example after 1 second would mean you only dealt 255 damage total for that entire bleed stack if you have no condition damage stat)

Burning and other conditional damage in PVP

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Posted by: Skydown.6139

Skydown.6139

As far as I know, Conditions ignore thoughness and should therefore deal the most damage possible.
In my experience Conditions work pretty well in PvE. That’s because there are almost no monsters that cleanse them so you can stack it up pretty easy.
In PvP I’ve never tried a real Condition build, maybe the damage is reduced in PvP.
You could just check yourself if the damage shown in the tooltip is correct.
I’ve went to the PvP Lobby with my warrior equipped a bow and checked the tooltip for “Pin Down”
Bleeding*6*(12s): 3,0kittenage

Here is how you calculate the damage per pulse:
3,060 / 12 seconds = 255 damage with 6 stacks
255 / 6 stacks = 42,5 Damage per stack per pulse(second)
I’ve checked it against those golems in the PvP Lobby; each tick dealt 43 damage per bleeding stack, with “Pin Down” you apply 6 stacks at the same time so you will see the number 43 six times per second on the enemy’s head.

Now you just have to check it against other players. If the damage is the same against players, everything works fine.
If you still don’t understand why nobody dies to your bleeding. There are lots of utility skills for each class that can remove conditions, switch them with someone else, etc.
The duration could also be different in PvP. As far as I know some Runes or something can reduce the time of conditions applied to you.

Hope it wasn’t too much.

Burning and other conditional damage in PVP

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Posted by: Dasorine.1964

Dasorine.1964

As far as I know, Conditions ignore thoughness and should therefore deal the most damage possible.

The problem with that is there aren’t as many multipliers as there are in direct damage.

Conditions you have (level)x(set number) plus (conditiondamage x condition damage modifier)

That means theres not much gain but theres not much loss, compared to direct damage which is (weapon damage x power x skill damage modifier) / armour

Since all condition damage modifiers are below 100% (burn being 0.25 for example) means the damage never really climbs that high per tick.

While direct damage gets into the several millions before armour is calculated and armour doesn’t get THAT high so you can still get 10-20k hits from direct damage even against higher armour levels.

Burning and other conditional damage in PVP

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Posted by: Skydown.6139

Skydown.6139

As far as I know, Conditions ignore thoughness and should therefore deal the most damage possible.

The problem with that is there aren’t as many multipliers as there are in direct damage.

Conditions you have (level)x(set number) plus (conditiondamage x condition damage modifier)

That means theres not much gain but theres not much loss, compared to direct damage which is (weapon damage x power x skill damage modifier) / armour

Since all condition damage modifiers are below 100% (burn being 0.25 for example) means the damage never really climbs that high per tick.

While direct damage gets into the several millions before armour is calculated and armour doesn’t get THAT high so you can still get 10-20k hits from direct damage even against higher armour levels.

I know that there are multipliers. I just meant that you will probably deal the damage you see in your tooltip which should be the highest possible, since it cannot be reduced by armor.
I didn’t say Conditions deal the most damage in this game.

(edited by Skydown.6139)

Burning and other conditional damage in PVP

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Posted by: Dasorine.1964

Dasorine.1964

ahh true sorry though that said in many area’s you’ll deal more that tooltip as the tooltips are calculated at 2600 armour and people have this weird fascination with removing as much armour as they can from their builds ><