Calculating total attack
https://forum-en.gw2archive.eu/forum/game/players
You might wanna use this subforum for your questions. And you can simply switch between the weapons and look at your attack value in the hero menu.
Currently playing Heart of Thorns.
Equip one, look at your skill bar tooltips, see what the damage is. Equip the other, look at your skill bar tooltips, see what the damage is. Compare. Whichever is higher is the better weapon, unless you want healing power for some reason. (Spoilers: You don’t!)
If you want the long version:
An attack’s damage is determined by the following.
Damage = (Weapon damage) * (Power) * (Skill-specific coefficient) / (Target’s Armor)
Your skill tooltips uses 2600 as the default value for the target’s armor when you’re level 80. In order to successfully calculate the damage you’ll do with a particular ability, you need to know the coefficient of that ability. This is a multiplier which determines how powerful that skill is compared to other skills. When you see skills on your skill bar that do more damage than others, they have a higher coefficient.
You can figure out the coefficient by simple algebra. If you’re using a level 80 one handed weapon which has an average damage of 952.5 (which is the average for 80 exotic 1 handers) and your tooltip says that your ability does 1000 damage, and your current Power as listed in your hero sheet is 1800, then you can figure out your coefficient by the following:
1000 = (952.5) * (1800) * (Skill-specific coefficient) / (2600)
- multiply both sides by 2600, multiply 952.5 and 1800
2600000 = (1714500) * (Skill-specific coefficient)
- divide both sides by 1714500
1.516 = Skill-specific coefficient
So we say that 1.5 is your coefficient for that particular ability, or nearly. Knowing this, you can now back-calculate to say which of those weapons is most powerful. So you would say:
For Avenger: Damage = ((174+192)/2) * (Your power (remember you’re adding some with this weapon)) * (1.5) / Armor (plug in whatever value you want for this to see your damage against it)
For Zweihander: Damage = ((186+206)/2) * (Your power) * (1.5) / Armor
Whichever’s higher wins. You can use this technique for theorycrafting later on when you’re 80. But yeah, for now all that matters is looking at the tooltip damage.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.