Q:
Can someone please explain what overflow is?
A:
That’s basically what it is, yeah. A separate server that acts as a queue. Whereas other games you’re stuck waiting to play (You’re #50 in Queue), here you can start playing right away, but just separately from anyone else who’s already in.
If you want to play with your friends, maybe if they log in and out they’ll be put in the queue as well, though I’m not sure if all overflow servers are linked like that or not.
It’s a side server to hold the “overflow” of players while everyone else is in the actual server/instance that has bonuses from WvWvW and other things… basically… think of it as you are waiting in line.
What bonuses come from WvWvW?
I actually don’t understand overflow at all either. If I reserve space on a server, then why do I have to wait to be on the server? O
What bonuses come from WvWvW?
XP, crafting bonuses, harvesting bonuses… etc etc. The WvWvW window tells you.
What bonuses come from WvWvW?
XP, crafting bonuses, harvesting bonuses… etc etc. The WvWvW window tells you.
How do you know when you are in the actual server instead of overflow?
What bonuses come from WvWvW?
XP, crafting bonuses, harvesting bonuses… etc etc. The WvWvW window tells you.
How do you know when you are in the actual server instead of overflow?
Because if you are in the overflow server, it tells you right away when you zone in.. and then when it’s your turn to travel out of the overflow server, it gives you another prompt to move or stay.
How do you know when you are in the actual server instead of overflow?
On your map, if you’re in, say, Lion’s Arch, it’ll say “Overflow” under Lion’s Arch.
Also, if you hit I (the WvWvW screen (may not be the default bind)), the screen will tell you that you’re in an overflow server and not show you the bonuses.
It’s just a copy of the main server with people that also didn’t make it in. You can still do everything except play with people from the main server. One thing I noticed is that they are not exact copies in terms of time. It might be day in the overflow, and night in the main. Events also don’t pop at the same time in both.
The overflow is the queueing system that they’ve implemented. When a map on your server is full and you try to get into it, you are instead put on an overflow server. This server can contain people from many different servers who are also queueing for that particular map on their server. It lets you play in a map that is currently full on your home server while waiting for a spot to open up. Everything you can do on your home server, you can do on overflow.
You do not have to get your friends to log in and out and hope to end up on overflow. You’re friends can “join” you on overflow if you form a party together and he right clicks your portrait and selects “Join in”. Parties go cross-server.
There are can also be multiple overflows. There is no “main” overflow. They dynamically utilised as the need arises.
I actually don’t understand overflow at all either. If I reserve space on a server, then why do I have to wait to be on the server? O
Server populations change all the time, people stop playing, or they play different hours and so on. If a server only ever gets to capacity on peak times say for example 2 hours of every day, then building the server to handle that capacity is a waste. I dont know the in’s and out’s of building a gaming server, but i can assume that a bigger server capacity costs more.