Changes to Runes

Changes to Runes

in Players Helping Players

Posted by: Ankushp.7245

Ankushp.7245

With the various changes to runes being announced, I was particularly interested in the increase in proc rates of rune bonuses.

For eg Superior Rune of Strength and Hoelbrak have a chance to grant might on hit. Currently its at just 3% or 5% but this % may increase considerably. Now I was wondering is this chance to gain might when I hit a mob or is it when the mob hits me ??

Also with the increase in proc % wont this just add further to the “Zerker” category lol ? Will be easy to stack might ? Of course we still don’t know by what % it will increase, if at all it increases..

Changes to Runes

in Players Helping Players

Posted by: Esmee.1067

Esmee.1067

The runes say: 3/5% chance to gain might for 20s when hit. (cooldown: 5s) which means it will trigger when you (or your pet if Ranger) receive a hit from an enemy. These runes can be changed completely, but in their current state and if their mechanics stay unchanged (so when you recieve a hit, the effect will trigger) this won’t affect Zerkers much, or PvE-content at all, since the encounters allow you to avoid most damage.

I highly doubt even if they made it a 100% chance to trigger it would have any effect on the PvE-community (where Zerker is currently the meta) since it’s not difficult for a 5-man group to stack up to 25 Might. (1 Firefield, 1-2 Blast-finishers per person every 24 seconds is not difficult at all) other Runes will most likely still be more favourable. The WvW/PvP-community how-ever it might effect in some way, but with all the incoming changes it’s almost impossible to predict.

Sigils do proc on hits you deliver, currently they proc on critical hits, which I believe they intent to change to a chance to proc on any hit, whether it’s a critical hit or not. This will make them more viable to people who don’t focus on Percision much. Which will make it easier to stack Might on yourself (unless you already had a 100% critical chance,) but I doubt the meta will take them over Sigil of Night (10% damage increase) or Sigil of Force (5% damage increase)