"Choking" damage modifier?
A staff with a dagger skin from the Hall of Monuments reward. It’s a test item.
The modifers change the death animation for enemies. Choking would mean if you killed an enemy with it they will always play the same animation as if they were killed with poison.
There are some items with these modifiers, such as Fiery Dragon Sword with the (Fire) damage type. It simply lights up anyone killed by it, which is kind of confusing.
A relic from a lost game, I suppose…