Cinematics Question
Here’s what a dev had to say about the Fractals trailer when it was released:
https://forum-en.gw2archive.eu/forum/archive/fractured/Best-trailer-ever/first#post3227234
Afaik the in-game cutscenes are done by in-house programming.
Hello Donari. I wasnt able to get the link to come up it keeps telling me error 404: not found with the link you gave me is there any other link that would work?
Odd, the link works just fine for me. Here’s the text of the post, though:
“Thanks for the nice comments guys.
Here are some “behind the scenes” facts about this cinematic:
The cinematic was built as a prototype for the new video playback technology.
It was made over a year ago, and we planned to launch it with the original Fractal release. Unfortunately, the tech didn’t get implemented in time and we missed the release window. It was decided that we sit on the cinematic trailer until there was a big update to the Fractals.
The 3D character models are (pre)rendered in-engine with our model viewer and matched up with cameras in Maya and After Effects.
While I have special place in my heart for the original GW2 in-engine cinematics (such as the Dugneon Catacombs flashback…a cinematic that I reworked 4 times over the course of development) These new types of pre-rendered videos allow us to work faster, increase the quality, and they perform better on more peoples machines.
There are some pretty exciting cinematics coming in the future…I hope you guys will receive them as well as the Fractals piece.
Thanks again!
(edited about a year ago by Matthew Oswald.3082)"