Clear ALL dialogs, and call target

Clear ALL dialogs, and call target

in Players Helping Players

Posted by: Skekzyz.1458

Skekzyz.1458

WHY, WHY, WHY is this still not a part of the binds? GW1 has ‘close all dialogs’, GW2 needs it. Esc, Esc, Esc, Esc, Esc, Esc until my character stops moving and I am forced to click on the ‘return to game’ or get the odd extra Esc in there is really getting annoying. Anyone else?

And if that part is not broken enough, WHY, WHY, WHY, can I NOT CALL A TARGET unless I’m in a party or inviting someone to a party? How does this make sense? If you are gonna seperate something like this use the skull, triangle, moon and diamond thingy for in party only, LET ANYONE CALL A TARGET.

Sorry for the screaming but these 2 issues are making me want to go back to playing GW1.

And if you are clueless as to why I want to call a target while not partied, here’s just a few reasons:

  1. one word, underwater;
  2. mark target, change targets, re-acquire marked target;
  3. who the hell am I shooting at in a cluster-f#@&?

I’ve put this here in the hopes that others will complain enough about these 2 very broken parts of this game to get them fixed faster, so, yes, it is in the correct part of the forum. Just in case, I have previously put this in the GW1 wiki feedback for GW2

And please let us move the target info, it is #3 on my list of annoying things about this UI. It’s broken, fix it.

____________________________________Skekzyz
The Dark Crystal [TDC] – Henge of Denravi

(edited by Skekzyz.1458)

Clear ALL dialogs, and call target

in Players Helping Players

Posted by: Rolo.9248

Rolo.9248

Inevitably, you’d have just about every mob called, making it useless and distracting. It would be a disaster of Biblical proportions…rivers and seas boiling, the dead rising from the grave, human sacrifice, dogs and cats living together… mass hysteria!

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When I was your age, I could outrun a centaur…until I took an arrow to the knee