I want to clarify something about combo fields.
I understand the concept, and I can get the Line combo fields to work just fine, but the tricky bit is when there’s a circle combo field set up and the enemy is standing inside the circle.
Let’s say I’ve got a teammate trying to shove their mace up a boss’ nostril, and they’ve dropped down a circular combo field around them to buff themselves, or hurt the boss.
I’m standing outside with a longbow plinking away at the boss.
The arrows are a physical projectile combo finisher, and they’re passing through the outside to inside combo field, but they impact the enemy before they pass through the inside to outside field.
If the combo field is working right, I should see a split heart icon spring up with a description of the triggered combo written on it.
The problem is that, during world bosses, there are a ton of melee fighters right up against the boss, with dozens of various auras and combo fields set up around them. I’m usually playing ranged characters these days, so I’m flinging my attacks over, but I’m only seeing the combo notifications very rarely, considering the number of attacks and fields that are in play. (My guardian doesn’t seem to have much in the way of finishers, so they don’t really come into play)
I think that I should either be seeing a lot more combo notifications, or the combo fields aren’t all that useful when the enemy is standing right inside it. Given the fact that I can hardly see what’s going on because of all the player names floating around, I don’t think that there’s some UI function to keep combo notification spam minimized.
I suspect that the only combo notifications I’m seeing are the odd circle placed too far away from a moving boss, or a line field put up by an elementalist or engineer.
So, what’s going on here?