(edited by pzykotic.4016)
Coming Back To Guild Wars 2...
I’d say go warrior. Revenant isn’t as well fleshed out as the vanilla classes imo
Revenant is a very under-performing class that imo just doesn’t do much and has an incredibly boring play style (from a pve perspective). It was deemed too strong when it first got released and it got nerfed into oblivion and hasn’t been given the appropriate balancing to make it viable or relevant for end game content.
Warrior on the other hand, is a sort of jack-of-all trade class. It can dish out some respectable DPS, has superb survivability, and can boost the party’s dps significantly by dropping banners and generating a crap ton of might.
Since you’ve been an avid WoW player, you’ll be pleased to learn that there is holy trinity in gw2 as well. ‘Traditional’ style raids got implemented with Heart of Thorns for 10 man parties. There are actual tanking (aggro works off of the toughness stat of your dedicated tank), healing (rangers get the druid elite spec which turns them into healing /buffing powerhouses), and dpsing roles now. Although the limitations on what classes can perform what roles aren’t as restrictive as WoW. If you have the right gear, any class can perform any duty. For example, with the right gear a thief can be a tank; an elementalist can be a tank/healer hybrid; a necromancer can be a tank; etc.
The raids imo are really well designed. Raid content is really challenging; raid bosses go into multiple phases and different raid mechanics are present; etc etc.
(edited by Daedraz.1650)
Really now? That’s interesting! How about a ranged class? I looked at Mesmer. I like it, but I’m clueless AF about how to play one. Same with Ele.
Since you’ve been an avid WoW player, you’ll be pleased to learn that there is holy trinity in gw2 as well. ‘Traditional’ style raids got implemented with Heart of Thorns for 10 man parties. There are actual tanking (aggro works off of the toughness stat of your dedicated tank), healing (rangers get the druid elite spec which turns them into healing /buffing powerhouses), and dpsing roles now. Although the limitations on what classes can perform what roles aren’t as restrictive as WoW. If you have the right gear, any class can perform any duty. For example, with the right gear a thief can be a tank; an elementalist can be a tank/healer hybrid; a necromancer can be a tank; etc.
The raids imo are really well designed. Raid content is really challenging; raid bosses go into multiple phases and different raid mechanics are present; etc etc.
Mesmer and elementalist are the two hardest classes in the game imo that have the steepest learning curves.
Elementalist is hard simply because in end game content you’ll be running full berserker stat gear (power, precision, ferocity) which means you will be extremely squishy and basically everything will 1 shot you. Unless you have an absolute mastery of your class and understanding of the pve content you are doing, you will be going down/dying a lot. But when played well, elementalist is the undeniable top dog in terms of dps in the entire game.
Mesmers are hard because due to their lackluster dps, they are taken as tanks most of the time. Also it is worth noting that mesmers should never be using ranged weapons because their ranged options are god awful. All mesmers at end game content run sword. And like WoW, there’s a whole lot of responsibility riding on the tank. Mesmer tanks are the meta for raids right now because mesmers can provide the party with a lot of quickness (a boon that makes everyone affected attack and use skills 50% faster). However, the quickness upkeep rotations are very complex and perplexing to learn, especially if you are new to mesmer. On top of a confusing and complex rotation, you will have to pay attention to tanking raid bosses, raid mechanics, etc.
For ranged options, there are scepter dps guardian(stay at range and just go ham with scepter range attacks. Great dps and offers a modicum of party support); condition necro (stay at mid range and spam scepter. However, condi necros were nerfed last halloween and they perform at a bit sub-par level now.); power longbow ranger (stay at range and pew pew with a long bow. Generally not favored because power rangers have pretty bad dps).
(edited by Daedraz.1650)
first of all welcome back. second, when heart of thorns came out i boosted a warrior. while can get redundant after awhile unlike revenant, it has always felt like the stronger profession to me of the two. when choosing between the two myself it came down to did i want to play proactively or reactively as thats how revenant and warrior feel to me.
mesmer can have that arcane mage feel with the illusions, elementalist is pretty much all a mage can hope for, but i prefer necromancer with the life siphoning and minion summons myself. but i played a priest in wow and now im playing a druid. so, go with whats more fun.
Mesmer and elementalist are the two hardest classes in the game imo that have the steepest learning curves.
Elementalist is hard simply because in end game content you’ll be running full berserker stat gear (power, precision, ferocity) which means you will be extremely squishy and basically everything will 1 shot you. Unless you have an absolute mastery of your class and understanding of the pve content you are doing, you will be going down/dying a lot. But when played well, elementalist is the undeniable top dog in terms of dps in the entire game.
Mesmers are hard because due to their lackluster dps, they are taken as tanks most of the time. Also it is worth noting that mesmers should never be using ranged weapons because their ranged options are god awful. All mesmers at end game content run sword. And like WoW, there’s a whole lot of responsibility riding on the tank. Mesmer tanks are the meta for raids right now because mesmers can provide the party with a lot of quickness (a boon that makes everyone affected attack and use skills 50% faster). However, the quickness upkeep rotations are very complex and perplexing to learn, especially if you are new to mesmer. On top of a confusing and complex rotation, you will have to pay attention to tanking raid bosses, raid mechanics, etc.
For ranged options, there are scepter dps guardian(stay at range and just go ham with scepter range attacks. Great dps and offers a modicum of party support); condition necro (stay at mid range and spam scepter. However, condi necros were nerfed last halloween and they perform at a bit sub-par level now.); power longbow ranger (stay at range and pew pew with a long bow. Generally not favored because power rangers have pretty bad dps).
you forgot engineer. That one and the two you mentioned have the biggest learning curves.