Tarnished Coast
Cond. dmg: Are fractions of a sec worthless?
Tarnished Coast
They work on a tick system. However, it is a bit more complicated than that.
For bleeding, torment, and confusion, the fractional seconds don’t matter. For burning and poison, they do. The reason why is because for burning and poison, they stack in duration. So if you apply two 4.5 second burns, you get a total of 9 seconds of burning and it gets an extra tick.
Then you have immobolize, chilled, crippled, vulnerability, weakness and blind.
Condition duration isn’t just for damage.
Right, I like condition duriation on the ones you mentioned, because obviously, every little additional fraction of a second, it’s still being effective. What I was wondering about, which Arachnid clears up, are things that tick. For bleeding and torment, if the +cond dur isn’t taking me all the way to the next full second, it’s not getting me anything at all.
Thanks for the responses.
Tarnished Coast