Condition Builds suck vs World Bosses
This is to be expected, the balance is done for small groups so it makes sense that when you get a large amount of players hitting the same target they would lose effectiveness, which is why there are no raid in the game.
Bosses usually have multiple target points(head, and arms), be sure to spread all condition across all of them and not just focus one the head like most people do.
This is to be expected, the balance is done for small groups so it makes sense that when you get a large amount of players hitting the same target they would lose effectiveness, which is why there are no raid in the game.
Bosses usually have multiple target points(head, and arms), be sure to spread all condition across all of them and not just focus one the head like most people do.
My concern is for necromancers whose main source of damage is condition, as well as various other condition builds such as P/S Engineer. Even when spreading the conditions among multiple target points, that’s still 75 bleed slots to be fought over by ~50 people.
You really think that every build should be effective in every situation?
You really think that every build should be effective in every situation?
No. I’m just saying, necromancers should actually be useful against bosses.