Condition Builds suck vs World Bosses

Condition Builds suck vs World Bosses

in Players Helping Players

Posted by: DeathCrayon.5802

DeathCrayon.5802

Bleeds can only stack up to 25, which means a group of 30-50 people are fighting over 25 bleed stacks.
Burn stacks duration and deals laughably low damage to bosses.
Confusion means nothing because they attack so slowly.

Is anything being done about this?

Condition Builds suck vs World Bosses

in Players Helping Players

Posted by: Siveon.8759

Siveon.8759

This is to be expected, the balance is done for small groups so it makes sense that when you get a large amount of players hitting the same target they would lose effectiveness, which is why there are no raid in the game.

Bosses usually have multiple target points(head, and arms), be sure to spread all condition across all of them and not just focus one the head like most people do.

Condition Builds suck vs World Bosses

in Players Helping Players

Posted by: DeathCrayon.5802

DeathCrayon.5802

This is to be expected, the balance is done for small groups so it makes sense that when you get a large amount of players hitting the same target they would lose effectiveness, which is why there are no raid in the game.

Bosses usually have multiple target points(head, and arms), be sure to spread all condition across all of them and not just focus one the head like most people do.

My concern is for necromancers whose main source of damage is condition, as well as various other condition builds such as P/S Engineer. Even when spreading the conditions among multiple target points, that’s still 75 bleed slots to be fought over by ~50 people.

Condition Builds suck vs World Bosses

in Players Helping Players

Posted by: Nisshoku.3479

Nisshoku.3479

You really think that every build should be effective in every situation?

Condition Builds suck vs World Bosses

in Players Helping Players

Posted by: DeathCrayon.5802

DeathCrayon.5802

You really think that every build should be effective in every situation?

No. I’m just saying, necromancers should actually be useful against bosses.