Condition damage in combat log?
Anyone know about this? Seems like a huge oversight.
Am I the only one who has ever noticed this?
It just doesn’t appear in the log, If it is intended or not, I don’t know. Ithas always been like this. File a ticket on it and see what happens.
I also noticed while trying to aquire some real numbers vs. training dummies in the mists. Very irritating since VoJ makes it almost impossible for my Guardian not to burn things.
unofficial theme song of the Nightmare Court
I also noticed while trying to aquire some real numbers vs. training dummies in the mists. Very irritating since VoJ makes it almost impossible for my Guardian not to burn things.
Right, makes it difficult to test damage and such. Sure it might seem “spammy” to put conditions in there, but an extra checkbox to enable/disable it would satisfy everyone.
I’m guessing they didn’t want anyone to realize just how much damage is getting ignored due to the condition stacking cap. When some folks see that most (and possibly all) of their condition-based contribution is getting dropped when playing in a large group, they probably wouldn’t be happy.
That would make it a “feature”, not a bug.
I’m guessing they didn’t want anyone to realize just how much damage is getting ignored due to the condition stacking cap. When some folks see that most (and possibly all) of their condition-based contribution is getting dropped when playing in a large group, they probably wouldn’t be happy.
That would make it a “feature”, not a bug.
Wait what? Can you elaborate on this or link to more information?
In WvW etc, I did find it weird that Veteran Supervisors often had very few conditions, but I just assumed it was the UI just hiding them for simplicity…?