Condition duration

Condition duration

in Players Helping Players

Posted by: Gokil.2543

Gokil.2543

From http://wiki.guildwars2.com/wiki/Condition_duration:

“Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration.”

I would like for this to be cleared up once and for all. It is widely known that berserker’s stance makes you completely immune to conditions, while supposed to reduce condition duration by a flat amount(listed as a bug on the wiki). IIRC same goes for automated response on engineer. It’s supposed to reduce the duration of conditions applied while under 25 percent by 100 percent, thus still allowing conditions to be applied with modified durations of over 100 percent, but this is not the way it functions.

Lately i have been noticing the same goes for the combination of geomancer’s freedom on elementalist, combined with -condition duration food and runes, reducing duration of chill, cripple and immob by up to 103%, but ACTUALLY making you completely immune to them. Warriors can do the same thing.

So could someone (I can’t at the moment) test this stuff and come up with a simple answer? So we can put correct data in the wiki.

Test automated response vs an opponent with + 100 percent condition duration. Probably easiest vs necro with blood is power. Also test reduced condition duration food and possibly runes if you could.

If I’m posting this in the wrong place, if this mechanic is completely clear to you guys, or if I’m misinformed, please let me know.

[Walk] Elemelentalist
Youtube

Condition duration

in Players Helping Players

Posted by: Da Sonic.6521

Da Sonic.6521

The way positive or negative, is calculated is additive when calculating the totals on that particular side. That is, if you have +10% and +40% duration, your total duration will be +50%. If you have -10% and -40% duration on conditions applied to you, the total duration of those conditions will be -50%.

Most people get that, it seems you’re clear on that bit. The part that confuses people is how they interact with each other. When you have +50% duration, you add that duration to your base duration, ending up with a 150% length condition. When someone has -50% condition duration, they apply that multiplicatively to your FINAL condition length. So if someone has +50% duration, and their target has -50% duration, the final length of the conditions will be (1+0.5)*(0.5) = 0.75 or 75% duration.

They have stated in their explanation of changes skills like Berserker’s Stance that they are supposed to be -100% duration, so that when someone has 150% duration, it is modified to 50%. THIS IS NOT THE CASE. It just makes you fully immune.

Genesis Theory [GT] (HoD)

Condition duration

in Players Helping Players

Posted by: Gokil.2543

Gokil.2543

The way positive or negative, is calculated is additive when calculating the totals on that particular side. That is, if you have +10% and +40% duration, your total duration will be +50%. If you have -10% and -40% duration on conditions applied to you, the total duration of those conditions will be -50%.

Most people get that, it seems you’re clear on that bit. The part that confuses people is how they interact with each other. When you have 50% duration, you add that duration to your base duration, ending up with a 150% length condition. When someone has -50% condition duration, they apply that multiplicatively to your FINAL condition length. So if someone has +50% duration, and their target has -50% duration, the final length of the conditions will be (10.5)*(0.5) = 0.75 or 75% duration.

They have stated in their explanation of changes skills like Berserker’s Stance that they are supposed to be -100% duration, so that when someone has 150% duration, it is modified to 50%. THIS IS NOT THE CASE. It just makes you fully immune.

So it’s not working as intended, and it works the way you describe it in all cases?

That’s awesome info. Thanks! This makes stacking -condition duration extremely strong

[Walk] Elemelentalist
Youtube

Condition duration

in Players Helping Players

Posted by: Gokil.2543

Gokil.2543

Would you agree the way it is explained in the wiki is incorrect? Shall I change it?

“Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration.”

[Walk] Elemelentalist
Youtube

Condition duration

in Players Helping Players

Posted by: Khisanth.2948

Khisanth.2948