(edited by AndresR.4532)
Condition duration vs Melandru
Condition real duration isn’t rounded. Only Stun/Daze is as far as I know.
From what I understand, all condition duration modifier work on the base duration. So your 5s +100% = 10s condition when confronted to -25% from Melandru will lose 25% of 5s only, not 25% of 10s.
Also, I think that if you go above the cap, you counter some of the condition duration reduction effect.
Hello
We have decided to move this thread into the correct sub-forum. Thank you for your understanding.
Actually bonus duration and bonus resistance are directly added. I’m not sure how the overflow works (cap), but generally, it’s this:
base bleeding of 10s
→ conduration + 50% —> 10s * 150% = 15s
→ conduration -25% —> 10s * (100% + 50% – 20%) = 13s
Condition real duration isn’t rounded. Only Stun/Daze is as far as I know.
From what I understand, all condition duration modifier work on the base duration. So your 5s +100% = 10s condition when confronted to -25% from Melandru will lose 25% of 5s only, not 25% of 10s.
Also, I think that if you go above the cap, you counter some of the condition duration reduction effect.
i didnt know that melandru lemongrass and hoelbrak work over the base
Thanks for ur answer
Condition real duration isn’t rounded. Only Stun/Daze is as far as I know.
From what I understand, all condition duration modifier work on the base duration. So your 5s +100% = 10s condition when confronted to -25% from Melandru will lose 25% of 5s only, not 25% of 10s.
Also, I think that if you go above the cap, you counter some of the condition duration reduction effect.
i didnt know that melandru lemongrass and hoelbrak work over the base
Thanks for ur answer
Also do remember that +condition duration% and -condition duration% stack additively, not not multiplicatively. That is to say, 50% condition duration with -25% is +25%, not +12.5%.
For a decent while, people thought that the -condition duration% worked off of the final duration, which would make it so that the -25% condition duration on Runes of Melandru would counteract up to +33% condition duration.