Conditions and Melee

Conditions and Melee

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Posted by: AndyPandy.8653

AndyPandy.8653

I love a condition build for PvE and I would love to try it in dungeons.
My issue is that five melee berzerkers can simultaneously damage at a sustained rate but a condition group applying bleeds is capped at 25 stacks.
Why can’t we have multiple stacks for this condition? It still won’t out dps a melee berzerker but we will contribute to the fight equally. The bosses are designed to take the damage of a melee group and condi classes won’t be over the top…

Conditions and Melee

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Posted by: Flissy.4093

Flissy.4093

It’s something to do with a server buffer limitation, not a design choice.

I’m sure someone can elaborate more on that.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

Conditions and Melee

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Posted by: Belzebu.3912

Belzebu.3912

Yeah, the server would need to calculate the cond damage “instanced” for each player on each target, that would consume a lot processing, so to work around that the developers limited the condition stack globally, they really wanted to be per player but they just don’t have the resources for that.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Conditions and Melee

in Players Helping Players

Posted by: AndyPandy.8653

AndyPandy.8653

Thanks for the info. Oh well, I will leave it on my wish list.