Confused about on-crit Sigils

Confused about on-crit Sigils

in Players Helping Players

Posted by: Contiguous.1345

Contiguous.1345

If I have an ‘on-crit’ sigil on an off-hand weapon, does it only proc when I use one of that weapon’s skills or will it also proc if I get a crit on the main hand?

Similarly, if I have say Bloodlust on a main hand but kill with the off-hand, do I get a stack or not?

Confused about on-crit Sigils

in Players Helping Players

Posted by: LHound.8964

LHound.8964

Yes…

Sigils works on all of your skills while holding that weapon!

That means if you hold bloodlust on the main weapon, you can get the stack even if you kill it with a utility skill! (same applies to critical sigils)

/cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

Confused about on-crit Sigils

in Players Helping Players

Posted by: Contiguous.1345

Contiguous.1345

I think the word I’m looking for is ‘cool!’

Thank you

Confused about on-crit Sigils

in Players Helping Players

Posted by: Nretep.2564

Nretep.2564

It “doesn’t” matter where the sigil is put in. Sigils also procc on utility crits.

Beware that all sigils share any cooldown and you can only have one sigil-stack of a kind.

Confused about on-crit Sigils

in Players Helping Players

Posted by: Lindbur.2537

Lindbur.2537

It procs on any crit you do, and for bloodlust you only need to have the weapon active when the kill occurs.

A remnant of times past.
“Memories are nice, but that’s all they are.”

Confused about on-crit Sigils

in Players Helping Players

Posted by: Brother Grimm.5176

Brother Grimm.5176

It procs on any crit you do, and for bloodlust you only need to have the weapon active when the kill occurs.

….and after you get the max stacks, you can change the weapon out (for a different sigil) and the max stacks stays in place (until you zone or die). Note that you can only have 1 type of stacking bonus active at one time.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

Confused about on-crit Sigils

in Players Helping Players

Posted by: Contiguous.1345

Contiguous.1345

wtf WHO EDITED MY TITLE?

I’ve never been confused about anything in my life.

Confused about on-crit Sigils

in Players Helping Players

Posted by: SwampDonkey.2578

SwampDonkey.2578

I have a “on crit” sigil on my main hand (Sigil of generosity- 60% chance to transfer a condition to your foe 10 sec CD) and also on my off hand (Sigil of fire- 30% chance to cause a AoE flame blast 5 sec CD). My question is are these both working setup like this? I know the flame blast is working I can see that, but not sure about passing on a condition. I have had several ppl tell me that it doesn’t work, putting 2 of the same sigil types on, but I have also been told ppl are using 2 stacking sigils at the same time and they are getting 2 stacks for every kill rather then 1. Any insight would be greatly appreciated.

(edited by SwampDonkey.2578)

Confused about on-crit Sigils

in Players Helping Players

Posted by: Lindbur.2537

Lindbur.2537

Both will work, however if one procs, both will go on cooldown.

A remnant of times past.
“Memories are nice, but that’s all they are.”

Confused about on-crit Sigils

in Players Helping Players

Posted by: Young Somalia.1706

Young Somalia.1706

Skill interaction is funny in this game.

On the topic, as many Guardians in the house might know, the trait that allows GS skills to heal you is actually attached to just holding the GS itself. So you could DoT on any other weapon and swap to GS and receive heals from all consequent ticks.

Guard: Driveby Brofist; Warrior: Giganticus Elitist
[LOD]

Confused about on-crit Sigils

in Players Helping Players

Posted by: LHound.8964

LHound.8964

I stumbled upon a question regarding the use of 2 on crit sigils:

Let’s use 2 Sigils of fire for this example:

  • Superior Sigil of Fire - 30% Chance on Critical: Trigger a Flame Blast for AoE Damage
    (Cooldown: 5 Seconds)
  • Major Sigil of Fire - 20% Chance on Critical: Trigger a Flame Blast for AoE Damage
    (Cooldown: 5 Seconds)

Questions:

.1 – Can i use two of the same sigil (ig: Superior) at the same time?
.1.1 – If i can use them at the same time what would it be the critical chance? Additive or combined probability? Would it be 60% (0,30+0,30) or 51% (1-0,70*0,70)

.2 . If i can’t use them both, if i use Superior on Main hand and Major on Off hand,
.2.1 – Additive or Combined -> 50% (0,30+0,20) or 44% (1-0,70*0,80)

/cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

Confused about on-crit Sigils

in Players Helping Players

Posted by: Nretep.2564

Nretep.2564

Let’s use 2 Sigils of fire for this example:

  • Superior Sigil of Fire - 30% Chance on Critical: Trigger a Flame Blast for AoE Damage
    (Cooldown: 5 Seconds)
  • Major Sigil of Fire - 20% Chance on Critical: Trigger a Flame Blast for AoE Damage
    (Cooldown: 5 Seconds)

Questions:

.1 – Can i use two of the same sigil (ig: Superior) at the same time?
.1.1 – If i can use them at the same time what would it be the critical chance? Additive or combined probability? Would it be 60% (0,30+0,30) or 51% (1-0,70*0,70)

.2 . If i can’t use them both, if i use Superior on Main hand and Major on Off hand,
.2.1 – Additive or Combined -> 50% (0,30+0,20) or 44% (1-0,70*0,80)

As said before

You can use any sigil combination as you like (except for two different stacking sigils). Not sure if you can use two times the same “+ x% dmg (on y race)”.
You can also use two Superior Fire sigils.

But once any sigil goes into cooldown, no other sigil with a cooldown will trigger.

The calculation might be like:

  • Critical
  • Check main hand
  • If “on crit” present and no cooldown active, roll a die
  • If rolling successfull, apply effect and apply general cooldown.
  • Check offhand
  • If “on crit” present and no cooldown active, roll a die
  • If rolling successfull, apply effect and apply general cooldown.

So generally the main-hand is preferred.
.1 Most likely, but still not good
.1.1 51%
.2 Most likely, but still not good
.2.1 44%

So using two sigils of fire at once (if they work) would act like a single one with 51%/ 44% chance instead of 30%. That’s why it shouldn’t be done.

Effectivity Rules

  • Use one sigil with cooldown and one without.
  • Do not use “on crit” sigil on one set and one “on weaponswap” in the other

Confused about on-crit Sigils

in Players Helping Players

Posted by: LHound.8964

LHound.8964

So using two sigils of fire at once (if they work) would act like a single one with 51%/ 44% chance instead of 30%. That’s why it shouldn’t be done.

Effectivity Rules

  • Use one sigil with cooldown and one without.
  • Do not use “on crit” sigil on one set and one “on weaponswap” in the other

K, that’s what i was thinking, but i can’t understand the reasoning to they shouldn’t be used together…

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

Confused about on-crit Sigils

in Players Helping Players

Posted by: Nretep.2564

Nretep.2564

but i can’t understand the reasoning to they shouldn’t be used together…

Set1 (2 superior fire):

  • 51% chance to do a flame aoe on critical 5s CD

Set2 (1 superior fire + Opal Orb):

  • 30% chance to do a flame aoe on critical 5s CD
  • 20 Precision (+ 1% crtch); 14 power; + 2% critdamage

mixing the 2 superior fire sigils barely does anything. You still can’t cause 2 flame attacks within 5s. The chance is slightly higher. Instead better use a passive sigil/ orb.