Confusion Status Effect
good when facing a SB ranger or anything that just spams a good and fast auto-attack. the more skills used per second the better.
Here’s the wiki article on it.
To further explain, if you stack Condition Damage, you can increase the amount of damage an enemy takes from Confusion, though it takes 6-7 points of Condition Damage to increase damage output by 1. Also, the higher level they are, the better the damage is, because Confusion damage is based off of the level of the enemy (probably to make sure the damage scales properly when battling something slightly stronger). Also, like Bleeding and Vulnerability, Confusion as a Condition stacks intensity, meaning that each stack will increase the damage dealt, and each stack will decay based off of the time it was applied. Basically, applying two stack of Confusion at the same time would allow twice as much damage to be dealt with each attack the target does, though if you apply one stack of Confusion, wait two seconds, then apply a second stack, you can increase the duration of the damage the target is dealt by at two seconds, though two seconds prior to the second stack ending, the first stack will fade.
Sanctum of Rall
“Quaggan’s a piwate! Yarr!” – “Pirate”